Stellaris

Stellaris

!Larger Sectors
44 Comments
tonym91 4 Jun, 2021 @ 7:42am 
Is this iron man compatible?
zulu9812  [author] 27 Apr, 2021 @ 2:28am 
I think the default is 4 jumps for all sectors?
Alu 26 Apr, 2021 @ 9:48pm 
I'm guessing this is just default in the game now?
Words and Philosophy 17 Sep, 2020 @ 5:31am 
@zulu9812 The Imperial Routine mod begs to differ.
zulu9812  [author] 17 Sep, 2020 @ 1:22am 
No, that is currently not possible in Stellaris.
N23 16 Sep, 2020 @ 7:26am 
can you add/remove a planet/system to the sector?
Hades 21 Jul, 2020 @ 9:03am 
Just delete your sectors and re-add them in again, using your preferred planets at the central points.
Words and Philosophy 14 Jul, 2020 @ 11:00am 
Doesn't seem to work when added to a running game.
zulu9812  [author] 31 May, 2020 @ 5:05pm 
Probably, can't hurt to try. If it screws anything up, you can always reload the save.
Pakucza 31 May, 2020 @ 1:08pm 
Can I add this to existing game?
SpartanH347 [FR] 13 May, 2020 @ 6:13pm 
Thanks !
zulu9812  [author] 13 May, 2020 @ 5:57pm 
I've updated the version number to 2.7.x, see if it works for you now.
SpartanH347 [FR] 13 May, 2020 @ 5:37pm 
just trying idk
SpartanH347 [FR] 13 May, 2020 @ 5:37pm 
why not just udapte it, for avoid the issue
zulu9812  [author] 29 Mar, 2020 @ 2:46pm 
@QuickSylver: this is an ongoing issue that seems to strike mods at random. It's an issue with either Steam or the Paradox launcher. I can't fix it, unfortunately. I suggest keep trying to unsubscribe, launch the launcher, close it, and re-subscribe. Also, please raise this in the Paradox forums. The more noise we make, the more likely it is to be fixed.
QuickSylver 29 Mar, 2020 @ 9:57am 
"This mod is missing the descriptor file. Please contact the author of this mod." I've unsubscribed, started game, quit, resubscribed and still get the same issue.
Sephylon 20 Mar, 2020 @ 1:58pm 
thanks then ill just change the version and use it as it is.
zulu9812  [author] 20 Mar, 2020 @ 12:53pm 
It is currently compatible. The supported version is just a line in a text file. I still use this for the 3-jump non-capital sectors.
Sephylon 20 Mar, 2020 @ 6:47am 
is this mod going to be updated to 2.6?
zulu9812  [author] 16 Jun, 2019 @ 12:19am 
No worries, I'm glad it helped some people.
FebHare 14 Jun, 2019 @ 9:07pm 
All sectors in Stellaris 2.3 stretch 4 jumps from them capital, so I consider this mod is integrated.
You helped me sector management in Stellaris 2.2 quite well. Thank you!
SpartanH347 [FR] 14 Jun, 2019 @ 7:44am 
Udapte ?
Zee 4 May, 2019 @ 8:40pm 
I miss when you could actually edit the sectors system by system. Some sort of refresh would be awesome to get it to make bigger sectors if that is possible. I'm running a 2000 map and I don't want to have to have 1500 leaders running them by the end.
Kirien 29 Apr, 2019 @ 10:54am 
Well if they would make it so one could refresh the sectors and have them consolidate where possible in order to get rid of some of the 1 planet sectors...
SilentKore (The Better One TM) 26 Apr, 2019 @ 2:50pm 
Ooooh that'd be great!
zulu9812  [author] 25 Apr, 2019 @ 11:14pm 
mmm... I would
Drexl 25 Apr, 2019 @ 4:39am 
Would you consider making a 5/4 version?
Peter34 24 Feb, 2019 @ 12:46pm 
I like the balance of this mod. I think its sector sizes are fine. 4 Core, and 3 for non-Core Sectors.
SilentKore (The Better One TM) 24 Feb, 2019 @ 11:27am 
I hope this mod always stays a bit above what they update the game with (when they update it to 3 jumps it stays at 4 or 5 or at least 1 jump above vanilla), because the sprawl they generate is way too much.
zulu9812  [author] 9 Feb, 2019 @ 11:52pm 
I think it does so automatically, no?
relmz32 9 Feb, 2019 @ 5:08pm 
is there a way to force sectors to regen for an existing save?
zulu9812  [author] 7 Feb, 2019 @ 10:58pm 
@Tal'Raziid, it's never been necessary at all - it's a preference. And if you're referring to patch 2.2.4 enabling 3-jump sectors - this mod also enables a 4-jump core sector.
Tal'Raziid 7 Feb, 2019 @ 4:33pm 
is this mod even necessary anymore
Goblin 4 Feb, 2019 @ 1:26pm 
Yeah, something similar to Rimworld would be great
Computer Dweller 4 Feb, 2019 @ 11:50am 
paradox should just make a way to change the load order, making it dependent on the name is just stupid
Trace Projectile 3 Feb, 2019 @ 6:20am 
I like a lot of the streamlined changes made in Stellaris, but not the automatic sectors. The game always gives me an ugly zebra-stripe pattern of random sectors, where I used to assign them myself based on resources and defensiveness. /mini-rant

At least this is a step in the right direction. It doesn't make them manual again but it should stop Stellaris requiring a governor for a one or two planet sector.
Danijellino 1 Feb, 2019 @ 12:06pm 
ok yeah it is compatible, i'm retarded :steamfacepalm:
Danijellino 1 Feb, 2019 @ 12:00pm 
is this savegame compatible?
Peter34 30 Jan, 2019 @ 2:45am 
Okay, thanks!
Oldhip 30 Jan, 2019 @ 12:30am 
and its the buttons not the mouse as such :)
Oldhip 30 Jan, 2019 @ 12:29am 
Well it must conflict then because as soon as I deactivate everything is ok but I will explore further.
Oldhip 30 Jan, 2019 @ 12:28am 
Strange but when I acivate this my mouse button dont' work, so it must conflict, sorry but I am keeping my other mods and deacivating this.
zulu9812  [author] 30 Jan, 2019 @ 12:24am 
@Peter34: 2.2.4 beta makes all sector sizes 3 jumps, whilst this makes the core sector 4 jumps. This mod also enables 3 jump sectors for people using 2.2.3

@Oldhip: there really is nothing in this mod that would prevent mice from working, the only code is literally this:

[code]core_sector = {



system_scores = {
base = 100


}



local_capital_scores = {

base = -1

modifier = {

mult = -100

is_capital = yes


}

}



resource_conversion_table = {

energy = 1

minerals = 1

}


max_jumps = 4
}[/code]
Peter34 29 Jan, 2019 @ 8:09pm 
How does this differ from vanilla 2.2.4?