Stellaris

Stellaris

SUBMOD: ESC3 Vanilla Resources
38 Comments
Vaeringjar  [author] 31 Mar, 2020 @ 6:34am 
try looking at the universal resource patch https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1595876588 maybe it supports the mods you are using?
Locomotor79 31 Mar, 2020 @ 6:04am 
shade becausse i canot see them on the bar whit the recources and i dont know how to make mods
Vaeringjar  [author] 30 Mar, 2020 @ 8:39pm 
@Locomotor79
that's not how it works though, mods that add resources are incompatible with each other and need a patch
this here is a submod of ESC, a mod of a mod, and doesn't edit other mods
Locomotor79 30 Mar, 2020 @ 2:21pm 
becausse i believe your mod also whould change it for the starwars weapon's mod
from kyber crystals to the rareyellow vannila version aswhell as in tibanna gas
maybe it work on those recources aswhell becausse you canot see them in the bar of recourses
Vaeringjar  [author] 30 Mar, 2020 @ 1:13pm 
@Locomotor79
Hey man, I appreciate the interest. I have no plans at present to update this specific mod. I do recommend an alternative though: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2031331374
Locomotor79 30 Mar, 2020 @ 8:30am 
plz update plz to latest patch
Vaeringjar  [author] 9 Jun, 2019 @ 11:00am 
Right. No update in sight right now: I'm not currently playing, I've got other modding priorities when I do, and I currently have mixed feelings about playing with ESC3 (nothing against the author or anything, just personal preferences). I also don't know how the AI is doing right now, both in vanilla and with ESC3. I've considered eventually making my own armaments/tech mod, but yeah, eventually (tm).

As the submod was made a standalone, it should still technically work by itself and with 2.3. Not sure how well ESC Overwrites works with it right now, seeing how ESC3 has gotten updates. So all in all I don't recommend using this submod, but it should still technically work.
Knyghthawk 9 Jun, 2019 @ 9:36am 
please update or advise if you will still be updating this mod
Vaeringjar  [author] 3 May, 2019 @ 1:32am 
Well, the submod itself still works, but updating takes some work and I'm not even playing right now. I've thought about what to do with this but haven't reached any conclusion yet. I do appreciate your concern for the mod though.
Argus von Stein 2 May, 2019 @ 12:28pm 
Update please! Really needed.
Vaeringjar  [author] 26 Mar, 2019 @ 9:31pm 
@Archaon the Neverchosen
yeah this needs an update, but I'm not actively playing Stellaris right now so it'll take some time :/

@[] Sirius
"Savegame: Requires new game. Safe to remove mid-game (if replaced by original ESC3)."
Sirius 18 Feb, 2019 @ 7:02pm 
Does this work for saved games?
Archemyre 14 Feb, 2019 @ 11:30am 
How soon till this updates to be in line with the main mod?
Vaeringjar  [author] 1 Feb, 2019 @ 5:40pm 
@Thelisia テリジア
odd, must be on your end, while I didn't test it a whole lot all the techs I came accross worked. Take a look at compatibility of your setup with SCModManager. Maybe you just forgot you to disable original ESC?
Vaeringjar  [author] 1 Feb, 2019 @ 4:51am 
@loyalgaurd
if you have the time you could try to mod it I suppose. It's a fairly simple change, it'll just take a lot of time to change all instances of them and then to balance it. Plenty of resources you can use to help you out in modding, just ask if you need.
loyalgaurd 1 Feb, 2019 @ 2:48am 
I dislike the new resources in general I prefer sticking with minerals and energy...
Vaeringjar  [author] 29 Jan, 2019 @ 2:49am 
I wouldn't expect ship redesigns, either the base mod itself takes care of ship designs or ESC Overwrites does (I'm not sure). It also won't help an AI that is unable to produce vanilla ship designs due to lack of vanilla resources, but I imagine Glavius's may have made progress on that since last I played.
WolvesofZiu 28 Jan, 2019 @ 5:16pm 
@Vaeringjar I will test and see if the ai redesigns it's ships and produces them. Hopefully my game will have enemy empires with actual fleet strength now.
Darth Modus - God of Richards 28 Jan, 2019 @ 12:03pm 
@Vaeringjar - Thank you for your reply and you can be sure that I will try out your mod.
Vaeringjar  [author] 28 Jan, 2019 @ 11:57am 
@war-angel

"oe"?

the bug isn't restricted to whatever "nsc" is, as I've seen enough of it without using any mod called "nsc"

AI struggles with everything, including vanilla resources. If the AI struggles with vanilla resources then how is it not gonna struggle with new ones too?

sure thing, if you say so, I don't remember using those mods in 1.9

I've been modding Stellaris since the day the game was released, just haven't published any until 2.2 because it takes quite a bit of extra work, and I first and foremost mod for myself.

@San Felipe

right, if you enable this mod, you should disable ESC, but you can still use ESC Overwrites.
this mod includes all of ESC. Gonna edit the description to hopefully be clearer.

I took this approach because of the extra compatibility it gives, though updates will lag behind the ESC itself. I may change this approach in the future.
Darth Modus - God of Richards 28 Jan, 2019 @ 11:42am 
@Vaeringjar - I meant Vanilla Stellaris which I should have clarified with you in the first place, so I do apologise. I just wanted to know if this I needed ECS together with this or if it replaces ECS, but thank you for clearing this up. I've never heard of "SCModManager" but I'll certainly give it a go.

On a side note. I know its none of my business, but I've been reading the correspondences between yourself and war-angel. I hope neither of you take this the wrong way but maybe there's just some miss-communication between the two of you? I can clearly see war-angel struggling with his/her english, hence why I've come to this assumption. I do understand the frustration that coincides with this "being a mod creator myself", but I'm hoping that the situation calms down and I wish you and war-angel all the best.
VS-lockon 28 Jan, 2019 @ 11:37am 
dude the only thing challenging enough for me is oe
_____________________________________________________________________________
and what does Nsc have to do with it you say that the Ai not building ship
________________________________________________________________________________it not there Ai struggling with ESC resources!!!! there struggling with a bug in nsc!!!
______________________________________________________________________________
in the past aka in 1.9 there was two mods add new resources and the ai was builing ship just find where there guns
________________________________________________________________________________but see how you started playing/ modding in December when 2.2 was out you would not know that
Vaeringjar  [author] 28 Jan, 2019 @ 11:28am 
@San Felipe

...your use of vanilla here is rather confusingly expressed. This (sub)mod is just normal ESC without the new resources it adds

if you want to play normal ESC then you don't need this, if you want to play with vanilla resources instead then use this and disable ESC, if you want to use ESC overwrites on top of either then you can

I don't know anything about "Mass Effect Theme 2.0" and it's compatibility, so I can't help you with that. Try using "SCModManager" to check for conflicts.
Vaeringjar  [author] 28 Jan, 2019 @ 11:22am 
@war-angel
what has "nsc" to do with this? the resource problem happens for vanilla components ffs

and what you linked is already mentioned in the desctription, had you bothered reading it

maybe you're just a terrible player and thus the AI is challenging enough for you? ever considered that? seriously, piss off dude, and fix that horrible spelling of yours
Darth Modus - God of Richards 28 Jan, 2019 @ 11:17am 
@Vaeringjar - OK so let me get this straight. The ECS mod added resources that aren't available in vanilla and what your mod does is turn those resources into vanilla resources, so that when we play vanilla, we can build those ECS ship components without having to worry about ECS's resources not being available in vanilla? Am I understanding this correctly?

Does this then mean that your mod is a MUST NEED mod in order to play ECS on vanilla or to play a game with ECS activated? In short, I'm playing Mass Effect Theme 2.0 with ECS. Does this mean I need your mod with ECS active at the same time?
VS-lockon 28 Jan, 2019 @ 11:09am 
and waht i mean by the past in 1.9 star war and stargate mod add a new resource into the game and they ai still build ships with there guns
VS-lockon 28 Jan, 2019 @ 11:02am 
and if you Pay attention in the past when mod added new resources. ai was find with it
VS-lockon 28 Jan, 2019 @ 11:00am 
again you all think it the ai is dumb enough with vanilla resources. is not that it a bug in nsc CaptainX3 even said he have fix for it for the next up date
VS-lockon 28 Jan, 2019 @ 10:55am 
okay one The AI hardly ever upgrades ships, and can even get in a loop of not building any, is not the ESC that happen bc a bug in nsc not a resources form mod Issue. CaptainX3 even said that there Issue. with ai not builing ships with nsc and two have you not see this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1591852378
Vaeringjar  [author] 28 Jan, 2019 @ 10:43am 
@war-angel
"you can overwrite ai and tell them to use new resources", yes, base ESC does that, and it's not an overwrite it's just new data for it

perhaps you have not noticed how much of a hard time the AI has even only with vanilla resources. The AI hardly ever upgrades ships, and can even get in a loop of not building any, simply because it doesn't have any fucking motes to build them with. Now imagine if instead of 3 resources the AI has to handle 12... yeah good luck with that shitshow lol.

In fact, I might actually go further and get rid of zro/dark matter/living metal/nanites from ship components too.

@ᴇʟᴅᴇʀ ᴡᴏʟғ
enjoy!
Davi 28 Jan, 2019 @ 10:39am 
The ai is dumb enough with vanilla resources.
@Vaeringjar Thanks for this.
VS-lockon 28 Jan, 2019 @ 10:35am 
and i do not see the point bc you can overwrite ai and tell them to use new resources and ESC. have there own mod for this
VS-lockon 28 Jan, 2019 @ 10:34am 
yes and all you did by the look of it was removed new resource ESC. buildings and ship components and replace them with vanilla
Vaeringjar  [author] 28 Jan, 2019 @ 10:28am 
and? The AI is so utterly useless I rather not give it any new resources at all. Did you even bother reading the description?
VS-lockon 28 Jan, 2019 @ 10:26am 
it dose one of them it add resources, in to the storage containers counter so ai and player can say oh look we have x amount of resources in storage
Vaeringjar  [author] 28 Jan, 2019 @ 10:25am 
? what's your point? that mod doesn't solve the main issues this mod addresses