RimWorld

RimWorld

Leather Armor
39 Comments
Zealot-Kun69 30 Jul, 2024 @ 9:28am 
I hate to say this, But if you still do modding. Could we get a 1.5?
sirduck 30 Aug, 2023 @ 11:29am 
this mod works on 1.4 any update for this mod?
brady 22 Feb, 2023 @ 7:00am 
I think having the leather armor available with complex clothing is a good choice. It would be nice to see the stats in the description. Great idea here!
Stupid Contrarian 23 Jan, 2022 @ 1:36pm 
Leather armor would be great to fill the gap in neolithic armor technology. If you are using a mod that makes you do research in order of tech level the leather armor is obsolete before you research it :/ would love to have access to "simple leather armor" in neolithic which would simply be an upgrade to wooden armor, and than "advanced leather armor" in medieval to provide a less cumbersome alternative for plate. As it stands right now it feels close to vanilla, and like it should be in the game, but is dropped into the wrong tech :3
Love the mod anyway! Gr8 job! :steamthumbsup:
Michiko 14 Aug, 2021 @ 1:05am 
It seemed to be working for 1.3 anyway so I never bothered commenting for a 1.3 request, but thanks for the official update!
The Bard of Hearts 20 Jul, 2021 @ 6:50pm 
I'm back! ... :steamhappy::d5_prinny:
Update for 1.3? ???? *puppy eyes*
The Bard of Hearts 14 Aug, 2020 @ 12:08am 
Awesome man!
Joe the Tech  [author] 13 Aug, 2020 @ 9:04pm 
Yup, all updated.
The Bard of Hearts 13 Aug, 2020 @ 5:32pm 
is 1.2 in the plans, hopefully. :steamhappy:
H11F 20 Jul, 2020 @ 9:12am 
@Joe the Tech
Noticed that this mod, along with FactionColor, use the same defName - Apparel_LeatherArmor. I'm dropping the message on both mod pages.
megabot 29 May, 2020 @ 11:10am 
yes and it doesn't work well together because of the newer armor values(100% base game, which blocks all/most damage translates to 1 armor in CE, which blocks close to nothing(base game mechs have around 100% armor and CE mechs have 20))
keylocke 17 Jul, 2019 @ 12:11am 
has this been tested with combat extended?
Vats 1 Jun, 2019 @ 11:48am 
@Densevoid I've created a patch mod to nerf the leather armor and the leather helmet in this mod.

If you'd like to try it, please let me know your opinions.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1758175447
Densevoid 9 May, 2019 @ 3:02pm 
My thoughts on balance:

Table of comparison of protection and the effect on speed

Wooden armor: 0.39 / 0.39 / 0.39 (- 0.8 mov )
Iron armor: 0.65 / 0.32 / 0.52 ( -0.8 mov )
Heavy fur armor: 0.8 / 0.15 / 0.97 ( 0 mov )

I have two thoughts:
1) Leather armor is too strong
2) Things worn in the shell layer are required to give a penalty on the speed of movement, in order to force them to be used only during hostilities

I set a material impact of 0.45 (instead of 0.65) and an effect on the speed of -0.2

In this case, the armor characteristic becomes the following:
Heavy fur armor: 0.55 / 0.108 / 0.67 ( -0.2 mov )
Leather armor: 0.36 / 0.108 / 0.67 ( -0.2 mov )

Also increased dressing time to 10 seconds.
Joe the Tech  [author] 7 May, 2019 @ 8:07pm 
Hey, thanks for checking! I'll definitely keep your suggestions in mind if I ever get around to rebalancing it.
Rusturion 7 May, 2019 @ 5:37pm 
OK, I'm back with my humble pie. Turns out it's dusters that are OP.

Also I was originally looking at a wood plate armour, which shows how qualified I am to be in this discussion. Only thing I'd probably change would be to add a movement penalty of about 0.5, and increase the equip delay to 10s.
I'll patch those values in, rather than reupload your mod though. Just wanna polish my branding a little first.
Rusturion 6 May, 2019 @ 5:08pm 
Cheers mate.
It just seems strange that leather armour us so much better than flak. I guess it's not completely OP due to the movement penalty though.

I'll look into it and compare to some RPG books, but I may be back eating humble pie if it's balanced within 20% of what I would have done.
Joe the Tech  [author] 6 May, 2019 @ 8:33am 
@Xaviien
When balancing, I looked at pre-existing armors, and I think I decided to put leather armor right between the duster and plate armor in terms of armor values. I'd have to go back and look to make sure, though. Regardless, I wouldn't have any problem if somebody wanted to rebalance and reupload, given proper accreditation. Have some fun with it, I say.
Rusturion 5 May, 2019 @ 10:05pm 
Is there any reason for the balance you chose, so far as leather armour being almost as protective as plate?

Would you have any problem with someone rebalancing and reuploading your mod? With credit, of course.
Dusty Lens 23 Mar, 2019 @ 6:36pm 
Thank you. Must be a mod conflict buried in there somewhere then. I'll see if I can ferret it out. Thank you very much for the prompt reply!
Joe the Tech  [author] 23 Mar, 2019 @ 5:42pm 
@Dusty Lens
I'm unable to reproduce on my end. If only cloth is available, the job won't run as there aren't enough materials. If there's enough cloth and leather, but the leather is forbidden (either in the job, or the item is forbidden), the job won't run for the same reason. The only thing I can think of is you have a mod that is marking cloth as a type of leather, which would cause the game to think it was a valid crafting material for leather armor and allow it to fulfill both the cloth requirement and the leather requirement.
Joe the Tech  [author] 23 Mar, 2019 @ 5:31pm 
@Dusty Lens
I haven't come across that one. I'll look into it.
Dusty Lens 23 Mar, 2019 @ 5:14pm 
I've been having an issue with my workers repeatedly making "cloth" leather armor. Any idea what might be causing this or how to correct it?
Dusty Lens 22 Feb, 2019 @ 5:58am 
This mod nearly instantly went from a curiosity to an essential addition to my modlist. This armor is generally useful in the early game and with tribal runs and useful throughout an entire run by giving high value to exotic or rare leather types as a form of legitimate protection.
Joe the Tech  [author] 3 Feb, 2019 @ 11:43am 
@Comrade Corwin
First of all, I apologize for deleting your comment. It was a slip of the finger when trying to edit my own. To everyone else, he asked about the compatibility of the mod with Combat Extended.

The Leather Armor mod doesn't conflict with Combat Extended. The problem would be that Leather Armor isn't balanced specifically for Combat Extended. The armor values of Leather Armor are somewhat close to Plate Armor, so high value leather armors will perform better than most middle to middle-high value plate armors. In many cases, the Leather Armor may actually outperform Plate Armor because it doesn't suffer from the movement/dodge penalty of Plate Armor. On the flipside, it also doesn't protect the hands and feet like Plate Armor does.
5katz 2 Feb, 2019 @ 11:40am 
nice, happy to have helped by pointing it out :)
Joe the Tech  [author] 2 Feb, 2019 @ 11:03am 
@5katz
They didn't when you asked, but they do now. I added the neolithic apparel tag to them (as well as the medievalmilitary tag that nothing in vanilla seems to use), so now heavy archers and berserkers should rarely show up a lower cost leather armor. Other tribal members can show up wearing the helmet since it's much lower cost than the armor.
5katz 2 Feb, 2019 @ 7:50am 
will tribals spawn with this in raids/as visitors?
pgames-food 31 Jan, 2019 @ 5:54pm 
cool i will try it out once a minion passes away of natural causes :)
Joe the Tech  [author] 30 Jan, 2019 @ 7:44am 
@pgames-food
If the leather comes out yellow, it should. The game engine automatically colors the equipment based on the color of the leather, it seems. I've tried it with several mods that add leather.
pgames-food 30 Jan, 2019 @ 12:26am 
i wonder if we can make leather armour using yellow minion leather from minions mod? :)
Gariba 29 Jan, 2019 @ 11:54am 
Looks gorgeous! Nice job!
Joe the Tech  [author] 29 Jan, 2019 @ 11:48am 
I've added helmets to the mod. Thanks to Mediocretes for helping with the texture files.
Joe the Tech  [author] 29 Jan, 2019 @ 7:47am 
@Gariba
I'd considered it, but none of the existing helmet models looked right. Also, as the original concept was supposed to be a leather counterpart to the plate armor, and the plate armor doesn't have a helmet, I wasn't sure if it was necessary. But I'll see if I can put something decent looking together.
Gariba 29 Jan, 2019 @ 7:19am 
Great! Some solid protection for tribals and medieval lords. Would you consider adding a cap to complete the set?
⇩⇧⇦⇩⇧⇨⇩⇧ H.B 28 Jan, 2019 @ 10:53pm 
Nice idea!
Dusk Holloway 28 Jan, 2019 @ 10:00pm 
Solent Green armor.
Joe the Tech  [author] 28 Jan, 2019 @ 8:01pm 
Special... leather...
Dusk Holloway 28 Jan, 2019 @ 7:08pm 
Time for Human leather armor