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I live in the Mission right now, and yeah you nailed BOTH styles like a boss.
So fun fact about the older Bredas: originally, the Breda cars were longer than the classic old (and rather retro-awesome) light-rail trains from the 80's and 90's and sported less seats, but more room to stand, better wheelchair access, digital led message boards and stuff. The thing was, the wheel length of the Bredas was much longer than the old ones and I guess someone forgot to measure something before they made the cars and just figured: standard gauge track, it'll work, right? I'll bet you're shocked to learn that they simply wouldn't go around certain curved sections of track in San Francisco (specifically the J Church at the top of the hill by Dolores Park where it goes into that S-curve)
Headlights: I should've looked at video refs, not just photos. I couldn't remember from my visit by memory, but photos online of the S200 make it look as though the lights which surround the luminator are also headlights. But that's probably just my misunderstanding of the photos.
Specular Map: I can tweak it a bit. I didn't realize how low the values were!
Window Color: When I first started working on this, I couldn't tell where my windows began and ended, so I needed contrasting colors. But now that everything's in place, I can tone that down so they're dark, and hopefully more transparent.
1st: the headlights - you set those light sources to the destination sign. As I checked some rl pictures I can say that there are no lights in this place ;) I think you did this on purpose, but for me it looks kinda off in that place
2nd: textures: It seems like there is no specular map? As some of your other tram/LR vehicles have got them I wonder why this one looks so matte, also the window color is entirely different from your other assets. I, by myself, prefer dark windows with a full reflective spec map
Other than this: good work! :)