Sid Meier's Civilization VI

Sid Meier's Civilization VI

Radial Measuring Tool Unleashed
44 Komentar
Kiddrangon 29 Des 2024 @ 12:32pm 
Could you add a option for Colosseum? So we know how many tiles/cities are within it's range.
H.Humpel 29 Okt 2023 @ 5:15am 
Hi Zur13,
your mod has been translated by ASM590319 into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
andrews94 19 Agu 2023 @ 3:11am 
Very useful tool, thank you for making it.
mikec1341 25 Feb 2023 @ 4:16am 
When I searched for this mod, two were listed. Any difference between them, they have the same update date.
Kynsho 3 Mei 2021 @ 2:38pm 
Have used this mod since its inception, a must have. Question though - any way to prevent the tool from ignoring tiles already 'owned' by other cities? For instance, when I'm expanding, would be nice to see ahead of time "Am I going to keep that enemy city, or raze it because 2 hexes away is a better city center?" If there's an option for this I'm not finding.
ELLIOTTCABLE on Discord 27 Des 2020 @ 3:53am 
Hey, I love this tool; I can no longer play without it!

I have a couple feedback items, if you happen to have time:

1. A "clear all selections" button would be great - when using multi-radius highlight, it's annoying to scroll around the map right-clicking every single one of my Factories, so that I can go back and click each of my Water Parks - or whatever I'm doing at the moment - to "switch planning modes." Even better, although the ratio of development-effort-to-value probably doesn't justify it, would be full multiple-set-selection, i.e. switching *between* sets-of-radii which stay saved.
ELLIOTTCABLE on Discord 27 Des 2020 @ 3:52am 
...

2. Having different radiuses for multi-selection stay persistent would be great - i.e. if I drop one radius at 9 tiles for a Water Park in one city, and then another radius at 6 tiles for a Zoo in another city, the first selection should stay at 9 tiles instead of also adjusting to 6. (This sort of multi-radius planning is great for founding late-game cities within the range of existing cities' AOEs.)
ELLIOTTCABLE on Discord 27 Des 2020 @ 3:52am 
...

3. Finally, and I suspect this is a huge longshot given what's available to modders in the game … but it'd be really nice to be able to *use other lenses* while the Radial Measuring Tool is open. (i.e. with the above-described selections made, switch over to the "Settler" view to see fresh-water and whatnot; but tiles out-of-range of the Zoo and Water Park remain dimmed despite switching lenses.) Here's hoping!

Thanks for your time; and thanks even more for such an awesome quality-of-life mod!
bjones5001 27 Mei 2020 @ 11:07pm 
Works on the Linux version 10/10 would recommend
Zur13  [pembuat] 19 Mar 2020 @ 11:34am 
In the latest update, I've added an option for radius combo box to fit the civilopedia description "within X tiles". Hope I've calculated it correctly :)
HeyNongMer 28 Jan 2020 @ 12:34pm 
Love this mod!
Havan_IronOak 22 Jun 2019 @ 4:28am 
Seems to be perfectly OK with the last (June 2019) patch
Zur13  [pembuat] 7 Apr 2019 @ 8:45am 
New update released.
Added "Unleashed" to the window title .
Max number of multiple radiuses increased from 6 to 8.
Fixed notable spot icon background.
Zur13  [pembuat] 6 Apr 2019 @ 3:16pm 
@Nazmazh Sorry I can't test it but it should not be related to these mods it looks like as the game issue for me.
Nazmazh 4 Apr 2019 @ 2:52am 
@Zur13, you're correct. I had left mods that didn't apparently cause the bug enabled afterwards.

I've double-checked that the expansions and DLC were all left enabled and I've found that the bug apparently requires 5 other specific mods to also be enabled, all relating to adding mod civilizations and leaders. Admittedly, that might be a weirdly specific situation - I'm not sure if it transfers to other modded civs or leaders. But at any rate, the ones specifically causing my issue were:

CIVITAS Malaysia
CIVITAS Iskandar
CIVITAS Normandy
CIVITAS Rollo
CIVITAS William

Disabling any of them (or dependent combinations) means the menu screen works just fine. Disabling RMTU means that the menu screen works just fine.
Zur13  [pembuat] 3 Apr 2019 @ 8:29am 
@Nazmazh I've just tested it and I don't have such issue with this mod. Does it happens when this mod is the ONLY enabled mod in the mod manager or you have some other enabled mods and this happens when you enable this mod? And check if the Expansion: Gathering Storm is remained enabled in the in-game mod manager after you have enable this mod.
Nazmazh 2 Apr 2019 @ 1:04am 
So, I don't see this as a bug reported elsewhere on the page, so I'll describe the issue I was encountering with this mod:

Using with Gathering Storm and all other DLCs enabled, when I launched the game, it would go to the Rise & Fall main menu. I'm not entirely sure when this started, but it was sometime after I started my most recent campaign. Sometime after the 13th or 14th - my last save on the game before this one was on the 13th.

The bigger problem was that other things were suddenly using R&F rules - Statue of Liberty, for instance.

I went through and systematically tested all of the mods I had enabled to see which was causing the problem -

This one was the only one that was causing the screen and rules change. I don't know if it's an issue that's unique to me or if anybody else has encountered it - but disabling the mod has fixed the issue.
Zyxpsilon 9 Mar 2019 @ 2:55pm 
Capacity to choose "Window Position" via settings will save us many adjustment clicks upon every popup opening(s) at the start. Thanks!
Zur13  [pembuat] 9 Mar 2019 @ 8:22am 
In the new update user settings support was added now it is possible to configure default mod window position and background
Zur13  [pembuat] 8 Mar 2019 @ 6:08am 
@Anonymous Prime And you can try to use builder lense from More Lenses mod.
Zur13  [pembuat] 8 Mar 2019 @ 5:55am 
@Anonymous Prime Right now the resource tiles in city range has slightly different color and it wasn't made more contrast because it just makes the mod unhandy when it is used to choose new settlement location and this is what a mod was designed for.

It is better to fix you game then looking for a mod to solve the problem. Maybe you have just disabled map icons by yourself? Did you check if the resource icons are enabled in the map options menu (the 2-nd button above the minimap next to the lenses button)?
Anonymous Prime 8 Mar 2019 @ 5:20am 
Is there any way to toggle so that it shows resource already within a cities radius? I've got an odd bug in Civ VI (probably caused by some UI mod) where resource icons disappear.

I'd like to use this to hunt around looking for which cities have uranium... but if I set it to 4 radius and click on a city, it shows no resources, no yields, nothing except the visual radius.

I can understand why it doesn't count these, handy for seeing what the true yield would be when close to another city by not counting tiles already taken, though would like to suggest adding another toggle to disable that.
lightbrigade43 19 Feb 2019 @ 8:40pm 
You have contributed a great mod!
Zyxpsilon 19 Feb 2019 @ 9:52am 
Is there an easy way to change the default "Popup" location. Even if you gave us three choices (Left, Centered & Right) the initialized state has it center while i'd very much prefer to keep it on the right as default. Instead of having to re-click continually every time i open RMT. Please?
BLÀde 16 Feb 2019 @ 11:07pm 
brilliant mod so helpful no more needing math :P
checkitop 15 Feb 2019 @ 11:29pm 
Good Tool!!!
Hazmy 15 Feb 2019 @ 5:00pm 
Thank you!
BlueFénix 15 Feb 2019 @ 12:25pm 
Thank you for the update
sdgabai 14 Feb 2019 @ 5:45pm 
Got it, thank you! Compatible with GS now, thank you! Awesome!
Zur13  [pembuat] 14 Feb 2019 @ 5:17pm 
Updated to GS
sdgabai 14 Feb 2019 @ 4:49pm 
Thank you for a wonderful mod.
Goran 14 Feb 2019 @ 12:40pm 
Alejandro, I dtested it. Didnt wirk today for me with the new expansion.
BlueFénix 14 Feb 2019 @ 8:59am 
Is it gathering storm compatible?
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 7 Feb 2019 @ 12:15am 
Love it:exclamationPointRed::SpRad_ThumbsUp:
Elhoim 3 Feb 2019 @ 9:28am 
Haven't tried it yet, but just by looking at the screenshots it has something I love... The counting of tile yields! I loved that in Endless Legend, and always wanted it on Civ. Great work!
Sparrow 2 Feb 2019 @ 1:00pm 
@Twisp No its not currently in CQUI. @Zur13 Fantastic Mod BTW :-)
m.joufi 1 Feb 2019 @ 9:45pm 
never seen it in CQUI.
Zur13  [pembuat] 1 Feb 2019 @ 12:55pm 
@Twisp I didn't use the CQUI but I believe that my mod has better city planning functionality you should really try it :)
Twisp 1 Feb 2019 @ 12:26pm 
Very nice work, I believe this is already a feature of CQUI though.
Beurre_Breton 1 Feb 2019 @ 9:04am 
the interface is wonderfull, very easy to understand how it work and its damn stable i just saw 1 minor bug that happened when i cloned a spearman with the cheat unit menu mod ( so it might not even be rmt fault )
its a must have, thanks to the creator, he did an excellent work
rsorrell 31 Jan 2019 @ 4:32pm 
thanks
Zur13  [pembuat] 31 Jan 2019 @ 12:14am 
@rsorrell As it said in the description:
Differences between this version and the main version:
This version of the mod contains "Ignore map visibility option"
White Shadow 30 Jan 2019 @ 11:27pm 
@rsorrell
This one is UNLEASHED, while the older one, clearly obviously is not.
rsorrell 30 Jan 2019 @ 6:23pm 
how is this different from your other Radial Measuring Tool?