Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
your mod has been translated by ASM590319 into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
I have a couple feedback items, if you happen to have time:
1. A "clear all selections" button would be great - when using multi-radius highlight, it's annoying to scroll around the map right-clicking every single one of my Factories, so that I can go back and click each of my Water Parks - or whatever I'm doing at the moment - to "switch planning modes." Even better, although the ratio of development-effort-to-value probably doesn't justify it, would be full multiple-set-selection, i.e. switching *between* sets-of-radii which stay saved.
2. Having different radiuses for multi-selection stay persistent would be great - i.e. if I drop one radius at 9 tiles for a Water Park in one city, and then another radius at 6 tiles for a Zoo in another city, the first selection should stay at 9 tiles instead of also adjusting to 6. (This sort of multi-radius planning is great for founding late-game cities within the range of existing cities' AOEs.)
3. Finally, and I suspect this is a huge longshot given what's available to modders in the game … but it'd be really nice to be able to *use other lenses* while the Radial Measuring Tool is open. (i.e. with the above-described selections made, switch over to the "Settler" view to see fresh-water and whatnot; but tiles out-of-range of the Zoo and Water Park remain dimmed despite switching lenses.) Here's hoping!
Thanks for your time; and thanks even more for such an awesome quality-of-life mod!
Added "Unleashed" to the window title .
Max number of multiple radiuses increased from 6 to 8.
Fixed notable spot icon background.
I've double-checked that the expansions and DLC were all left enabled and I've found that the bug apparently requires 5 other specific mods to also be enabled, all relating to adding mod civilizations and leaders. Admittedly, that might be a weirdly specific situation - I'm not sure if it transfers to other modded civs or leaders. But at any rate, the ones specifically causing my issue were:
CIVITAS Malaysia
CIVITAS Iskandar
CIVITAS Normandy
CIVITAS Rollo
CIVITAS William
Disabling any of them (or dependent combinations) means the menu screen works just fine. Disabling RMTU means that the menu screen works just fine.
Using with Gathering Storm and all other DLCs enabled, when I launched the game, it would go to the Rise & Fall main menu. I'm not entirely sure when this started, but it was sometime after I started my most recent campaign. Sometime after the 13th or 14th - my last save on the game before this one was on the 13th.
The bigger problem was that other things were suddenly using R&F rules - Statue of Liberty, for instance.
I went through and systematically tested all of the mods I had enabled to see which was causing the problem -
This one was the only one that was causing the screen and rules change. I don't know if it's an issue that's unique to me or if anybody else has encountered it - but disabling the mod has fixed the issue.
It is better to fix you game then looking for a mod to solve the problem. Maybe you have just disabled map icons by yourself? Did you check if the resource icons are enabled in the map options menu (the 2-nd button above the minimap next to the lenses button)?
I'd like to use this to hunt around looking for which cities have uranium... but if I set it to 4 radius and click on a city, it shows no resources, no yields, nothing except the visual radius.
I can understand why it doesn't count these, handy for seeing what the true yield would be when close to another city by not counting tiles already taken, though would like to suggest adding another toggle to disable that.
its a must have, thanks to the creator, he did an excellent work
Differences between this version and the main version:
This version of the mod contains "Ignore map visibility option"
This one is UNLEASHED, while the older one, clearly obviously is not.