Kenshi
Sensible AoE
36 Comments
Trinity 21 Apr, 2022 @ 3:53am 
Powerful, Sensible, and Funny gamer
FUTALOVING COCKMASTER  [author] 25 Mar, 2022 @ 12:37pm 
@Anti Pilkington it won't work with animation mods because each animation has its own AoE definition — i.e. "swing #2" has a max of 3 targets, etc. I don't think it should cause any crashes or anything like that, it just won't change animations added by mods
Pilkington 25 Mar, 2022 @ 9:38am 
Does this majorly fuck with/conflict with the popular animation mods ?
0utlaw 10 Aug, 2020 @ 10:09pm 
Great mod by the way, AOE are just silly over the top here, there was a reason close knit tight formations won the battle vs. wildmen swinging massive weapons in all directions. If there were some endurance stat to keep heavy weapons in check it would be cool, but since you can swing 40lbs of steel with reckless abandon and never get tired it's a bit much.
Endgunner 29 Oct, 2019 @ 8:00pm 
Still can`t get over the TF2 ref XD
Visigoth 29 Oct, 2019 @ 7:49pm 
FUCKING AWESOME!
I had the same complaint (and found just what I was looking for with this mod) Y(>.<)Y
wendigo 27 Sep, 2019 @ 6:39pm 
great mod unless playing a solo run without aoe it is so much harder
Skrymaster 23 Sep, 2019 @ 4:16am 
Hmm, I've actually seen katanas hitting 2 people quite consistently with this mod on. Was it changed? The other weapons behave as advertised, and I'm fine with katanas hitting 2 people as well.
¤ Nova 28 Jul, 2019 @ 12:33pm 
@VaeVictus Don't know, been a long time. Look up mod making for kenshi and it'll probably show you the tool. You just use that on this mod and it's basically as easy as changing numbers in wordpad. I.e. look at the sabre animations and find what has the "2" value vs katana animations which will have "1" instead. That will be AoE. Then change everything to your liking.
Hoggle 28 Jul, 2019 @ 7:51am 
@¤ Nova How would you go about editing this mod?
SubiraDoesThings 20 Jul, 2019 @ 7:56pm 
Didn't know i really needed this till i kept watching 3 of my well armed people get stunned buy some starving bandit with a stick on one swing.
Kungen 25 Jun, 2019 @ 8:06am 
Hey, I wonder if I should have this before or after "No animal AOE", I feel it's not working as intended as my katanas hit more then one.

I'm totally fine with Katanas removed aoe as you can use that in combination with a crossbow and you cannot with a saber. So feels like a ok balance, 1 target for katana but can use crossbow slot too, 2 targets for saber but no crossbow slot.
Endgunner 14 May, 2019 @ 1:15am 
Is that a TF2 ref i smell?
¤ Nova 8 May, 2019 @ 5:39am 
@Ycraes
If you're fine with all katanas having an AoE then you can edit this mod very easily to your liking. Imo the real life aspect doesn't even matter, it's just unbalanced and makes sabres vastly superior. It's been some time but it should be fairly easy to look up.
Ycraes 8 May, 2019 @ 12:51am 
The Nodachi's entire purpose was large slashing aoe as its intended purpose in combat was to swipe the legs out from under a horse.... It was anti cavalry with a swish instead of a poke....Just a note based on some comments below, mod is great love it.
The_Divided_God 11 Apr, 2019 @ 10:04pm 
does this mod require an import?
Ty 18 Mar, 2019 @ 12:43pm 
Great mod! This makes weapon choices and group combat much more interesting, especially with attack slot mods.
Amber Dragonlord 16 Mar, 2019 @ 7:02pm 
The most sensible in game solution might be to have AOE scale with relative skill level for most weapons.
Amber Dragonlord 16 Mar, 2019 @ 7:01pm 
A properly maintained Katana might not be able to cleave people straight in half, but it could cut through mutliple people's necks in a single slice. There were a couple of twisted Japanese officers in the 2nd world war who lined up chinese prisoners to see how many heads they could cut off with while running without swinging their blades
sopello_przecudny 13 Mar, 2019 @ 1:19pm 
well, at least nodachi has its longer reach, but with lower damage and speed than a basic katana of the same quality it kind of becomes obsolete... with attack slots 3x or more reach means more I guess, maybe you can damage someone and jump back without counter, gotta test it
FUTALOVING COCKMASTER  [author] 13 Mar, 2019 @ 1:00pm 
i gave sabres some AoE because as someone whos done HEMA irl i can safely say that blades of that size would be essentially impossible to use in a fight so them having some hefty cleave doesnt bother me as much as a thin-bladed katana
¤ Nova 12 Mar, 2019 @ 7:45pm 
Fair enough, game-wise sabres and katanas just seem near identical with reverse favor in defence / attack. Giving them 2 AoE may not sound like much but it doubles the damage output. I'm new so I can't say much about polearms and hackers. It's also just my opinion of course.
Krontixious 12 Mar, 2019 @ 4:16pm 
Nodachi's aren't AoE weapons and neither are polearms or sabres. Realistically, none of the weapons besides the fantasy weapons like the heavy ones in Kenshi should have AoE, least of all the Katana variants. Nodachi's are somewhat considered a polearm and are just longer ranged Katanas like a Wakizashi is a shorter ranged Katana. AoE was added in for flair and maybe to balance out the vanilla single combat slot.

I feel like, if the dev wants to have AoE in this game with every weapon so bad, that there should also be friendly fire because it's ridiculous that my Planks can cleave through heavy plated enemies but ignore my squad members in-between.
FUTALOVING COCKMASTER  [author] 12 Mar, 2019 @ 3:53pm 
problem is nodachi uses the same animations that the katana does so making the nodachi a cleave weapon makes all other katanas cleave weapons, plus nodachis are big but not actually very hefty, i always viewed them as just being better ranged katanas without the penalties that polearms have
¤ Nova 12 Mar, 2019 @ 10:15am 
If you give special treatment to Sabres then I too think the Nodachi should AoE as it outweights Sabres and has far more reach. Wish there were more options regarding AoE.
sopello_przecudny 11 Mar, 2019 @ 7:53pm 
hmmm what about the nodachi? Isn't that a katana which is supposed to be AoE focused? :O
Krontixious 7 Mar, 2019 @ 4:25pm 
@ok i make shitty game Yeah sorry, my bad. I think it was a mod conflict, I disabled all besides 3x & this mod and it works perfectly fine. Thank you for this great mod!
FUTALOVING COCKMASTER  [author] 7 Mar, 2019 @ 9:03am 
i use 3x combat slot and it works for me so if its not functioning on your end its probably a mod that adds/changes animations
Trojan 7 Mar, 2019 @ 8:43am 
this should be folded into the game
MC24hc 5 Mar, 2019 @ 6:53am 
Hey this looks like a must have mod for me!

I am just concerned if your mod is compatible with the x5 attack slots mod?
If it is ok can you verify please? :)

Thank you for taking your own time to create this mod for us, thank you.
Krontixious 4 Mar, 2019 @ 9:36pm 
@BEDWETTER98 Hey man, I don't think this mod is compatible with the 3x combat slot mod. I'm pretty sure that weapons that shouldn't be cleaving are in fact cleaving. I don't want to sound ungrateful, this mod is an absolute must for me. If possible, could you maybe have a look into it please.

Thanks for the mod!
Mog Moggles 1 Mar, 2019 @ 9:40pm 
your description alone made me chuckle, so have a rate! i do like to sit back and 'yes, yeeees' my way through the world of wow-like damage spectacle so i don't really know if i'll actually test your mod tho !
Krontixious 23 Feb, 2019 @ 7:06pm 
@vv Thank you so much for creating this mod. Just installed and about to test it out. For how immersive the Kenshi world is, there are still so many mechanics that break it for me. I also have one question, will this mod conflict with the 3x combat slot mod?

Thanks again!
The Saucerer's Apprentice 31 Jan, 2019 @ 5:10pm 
is this compatible with the added attacks/animations from the military craft mod?
FUTALOVING COCKMASTER  [author] 31 Jan, 2019 @ 3:46am 
i left the aoe from animals alone as i personally find it more or less believable that a giant ostritch raptor hybrid thing could manage an AoE of that size, but theres a mod here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1624537480&searchtext=aoe that does what youre looking for (though it also changes martial arts)
Ragnarok 31 Jan, 2019 @ 2:58am 
did you remove AOEs from animals too? beak things for example, as micro managing fights against beak things to force 1V1 is a pain in the ***.
Love the premise of the mod, as outnumbering holy nation was a disadvantage due to their crazy cleaves.