Oriental Empires

Oriental Empires

621 AD 天可汗的黎明 Age of Tengri Khan
41 Comments
WuchuanKnight  [author] 19 Feb, 2023 @ 9:28am 
V 1.23: 修正地理问题。Edition to geography.
WuchuanKnight  [author] 3 Nov, 2022 @ 5:58am 
V 1.22: 修改谢氏派系特性,增加历史人物。Edit traits of Xie Clan, add historic characters.
WuchuanKnight  [author] 26 Sep, 2022 @ 9:52am 
V 1.21: 新增派系:幽州(罗艺)、爨氏、谢氏、党项、东女国,南诏派系更改为蒙舍诏、蒙巂诏、越析诏、施浪诏、浪穹诏、邆赕诏六个派系。调整部分城邑和地理。Add New Factions: Youzhou (faction leader: Luo Yi), Cuan Clan, Xie Clan, Tanguts, Sumpa. Nanzhao Tribes are now divided into 6 chiefdom factions: Mengshe, Menggui, Yuexi, Shilang, Langqiong, Tengdang, as they were historically. Edition to city ownership and geography.
WuchuanKnight  [author] 12 Dec, 2020 @ 1:52am 
V 1.20: 修正地理问题,修改部分派系特性,吸收叛军和土匪范围增加为10格。Edition to geographic issues and faction traits. The range of absorbing rebels and bandits is changed to 10.
WuchuanKnight  [author] 4 Oct, 2020 @ 12:39am 
V 1.19: 修改地理问题,强化回纥派系冲锋特性,修改遮娄其派系战斗特性,修正勃律派系因为时代问题造成的征兵问题,修改勃律派系的文字描述。Editions: Geographic mistakes, traits of Uyghurs and Chalukya, change faction name Bruzha into Baloristan and fix its recruitment problem, overhaul to Baloristan faction.
WuchuanKnight  [author] 16 Sep, 2020 @ 10:27pm 
V 1.18: 修改派系初始的招募权和财政支持。Edition: initial recruitment rights and financial tributes among factions.
WuchuanKnight  [author] 11 Sep, 2020 @ 3:27pm 
V 1.17: 修正部分地理问题,调整载入剧本界面的UI背景和派系顺序,调整部分派系科技,“俚人”派系名称改为“俚僚”并修正文字描述,调整部分派系的特性强度。Edition: geographic errors, order of factions in loading UI, technology, description of Li people (renamed as Hlai-Raeuz), traits of certain factions.
WuchuanKnight  [author] 10 Jun, 2020 @ 7:40pm 
V 1.16: 调整阿尔浑派系的文字说明。Changed description of Alchon Huna Faction.
WuchuanKnight  [author] 24 Apr, 2020 @ 1:05pm 
V 1.15: 略微调整新罗的派系特性 Changed the faction traits of Silla
Seleúkeia ē epí tou Tígrē 29 Dec, 2019 @ 6:01pm 
很好,马上下载玩。
WuchuanKnight  [author] 29 Dec, 2019 @ 5:34pm 
V 1.14: 取消了AI建立了新据点的功能。Cancelled the AI option to build unhistorical new settlements.
WuchuanKnight  [author] 2 Sep, 2019 @ 6:31pm 
不叠加,主要是原版游戏如战国剧本技术研发太快,十几回合就开发出一个新技术,不太符合历史。我想开发者也想到了这个问题,所以将成吉思汗剧本中的研发速率改为0.35,大概三四十回合开发一个新技术。我之前也是这么设计的,但是有朋友抱怨联机时研发太慢影响游戏性,所以折衷一下,取0.5。
Seleúkeia ē epí tou Tígrē 2 Sep, 2019 @ 4:08pm 
这个科技研发速率和游戏设置的科研速率相互叠加吗?
Seleúkeia ē epí tou Tígrē 2 Sep, 2019 @ 4:07pm 
支持。
WuchuanKnight  [author] 1 Sep, 2019 @ 7:22pm 
V 1.13: 加入三国DLC新内容,增加各派系的基础属性,将历史上的猛将设计为英雄单位。
WuchuanKnight  [author] 30 Jul, 2019 @ 1:56am 
V 1.12: 调整沿海地区近海和深海的分布,增加南方的森林,科技研发速率调整为0.5,调整部分文字描述。
WuchuanKnight  [author] 7 Jul, 2019 @ 4:44pm 
已修正加载题目的问题
WuchuanKnight  [author] 25 Apr, 2019 @ 9:36am 
剧本文件621。因为原题目太长,所以上传不了,不得已改的。
Sunjuice 21 Apr, 2019 @ 8:18pm 
在哪里加载
WuchuanKnight  [author] 11 Apr, 2019 @ 1:29am 
谢谢
theophine 10 Apr, 2019 @ 11:44pm 
嘿嘿,订阅了玩玩
WuchuanKnight  [author] 5 Apr, 2019 @ 10:32pm 
V 1.11: 调整部分派系初始外交关系和经济。Edition to diplomacy and economy of several factions.
WuchuanKnight  [author] 3 Apr, 2019 @ 8:35pm 
V 1.10: 修正地形,调整资源配置,调整各国初始军事实力,增加新城市怛逻斯。Edition to terrain, resources distribution, initial military strength. Add new city Talaz.
WuchuanKnight  [author] 29 Mar, 2019 @ 5:22pm 
V 1.09: 修正部分地形,增加城市交州,补全所有英文地名,修改萨珊王朝的特性。Edition to terrain, city names and traits of Sassanid Empire. Add new city Jiaozhou.
WuchuanKnight  [author] 18 Mar, 2019 @ 6:12pm 
V 1.08: 修正部分地形, 调整资源配置,新增城市巴达克山,调整部分外交关系。Changes to terrain, resources and diplomatic relationship. Add new city Badakhshan.
WuchuanKnight  [author] 14 Mar, 2019 @ 7:54pm 
V 1.07: 调整部分派系数值,修正了一些地理错误和派系描述。
WuchuanKnight  [author] 25 Feb, 2019 @ 7:50pm 
V 1.06: 调整部分资源,增加城市德布、海州、莎车、剑河,调整部分派系特性,增加各近水国家海军。Change distribution of some resources;add deb, Haizhou, Souju,Jian;change come faction traits, add navy to factions near sea.
WuchuanKnight  [author] 19 Feb, 2019 @ 9:19pm 
V 1.05: 调整经济和资源,在著名自然景观和文化遗产附近增加各文明派系文化设施,补全了中英文对照不全的城市名。目前小势力如燕梁同盟、安国等基本可以实现开局财政盈余。
WuchuanKnight  [author] 13 Feb, 2019 @ 1:53am 
V1.04: 新增势力:遮娄其王朝(北部)和象雄。地图边界的国家基本都有财政加成。New Factions: Chalukya and Zhangzhung. Most factions near the map borders have financial bonus.
WuchuanKnight  [author] 12 Feb, 2019 @ 9:18pm 
V 1.03: 新增两个南中国势力派系:楚(林士弘)和俚人(冯盎)。调整了各城的归属。现在基本上621年中国可考证的主要势力都已出现。New factions: Chu (Lin Shihong) and Li people (Feng Ang).
WuchuanKnight  [author] 10 Feb, 2019 @ 3:51am 
本想将大食做成隐藏派系,透过萨珊王朝骚乱触发,不过游戏机制似乎不满足。Innitially I wanted to make Arab a hidden faction based on Sassanid unrest, yet it seems the game system does not support it.
WuchuanKnight  [author] 10 Feb, 2019 @ 3:38am 
V 1.02: 新增势力:大食。调整波斯萨珊王朝的数值,贵族骚乱改为35%。调整经济,所有小于等于两城派系初始皇室收入改为300。Faction change : Add new faction Arab.Change traits for Sassanid: reduce noble unrest to 35%. Economic change: Innitial income added to small kingdoms with <=2 cities.
洛神赋长歌 7 Feb, 2019 @ 5:48am 
加油
WuchuanKnight  [author] 5 Feb, 2019 @ 9:06pm 
近期较忙可能不会很有时间测试和更新。如有意见请留言,等我有空时一并修改。
WuchuanKnight  [author] 4 Feb, 2019 @ 10:56am 
谢谢支持。大家有什么意见可以留言,我看看能不能改进。
ワロド 3 Feb, 2019 @ 8:45pm 
支持一波!
WuchuanKnight  [author] 3 Feb, 2019 @ 12:52pm 
经测,本游戏模组属于自带,并不需要安装成吉思汗DLC亦可游玩。This scenario does not require DLC.
WuchuanKnight  [author] 3 Feb, 2019 @ 12:39pm 
V 1.01: 修改派系燕为燕-梁同盟,修正夏州城的归属,增加城市延州,修改契丹的外交关系,增加新武将大贺咄罗、大贺摩会、宇文歆。
WuchuanKnight  [author] 3 Feb, 2019 @ 5:32am 
剧本特点:补全了成吉思汗地图南方部分,并增加朝鲜半岛。现在地图东起朝鲜,西至里海,南至印度北部。共有40个派系,派系间实力、科技水平和地理环境都差异巨大,选择一些派系相当有挑战性。不过对于较大势力开局经济都为赤字状态,此为故意为之以限制其初期扩张速度,随着时间发展,经济都可以很快增长。The map is based on Genghis map with Southern part of Asia added. It contains 40 factions, from Korea to Persia, Mongolia to North India. The technology, strength and environment vary greatly in this scenario, which indicates some small factions are quite challenging to play. Nearly all big factions had a financial deficit at the begining of the game to limit the early expansion. The economic problem will be easily solved after several turns of development.
WuchuanKnight  [author] 3 Feb, 2019 @ 5:13am 
已完成,就当是新年献礼吧。Completed. Happy Spring Festival!
WuchuanKnight  [author] 31 Jan, 2019 @ 2:27am 
施工中 ...In progress...