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That sounds weird as hell, not sure why it would do that. If I ever reinstall I'll look into it, sorry for the inconvenience.
If you want to wear your helmet but have it hidden, you might want to look into the "Helmet Toggle" [www.nexusmods.com] mod or something similar.
You shouldn't have to unequip or requip anything to make it work.
If your armor weights match (like in your example of daedric + ebony - both classed as heavy) the mod should work.
If you find that it doesn't work as described, let me know and I'll see what I can do.
Does it work with armor mods ?
Can I wear a Helmet different from the rest of my armor but still have the bonuses if the armor and the helmet are both Heavy Armor ? (like if i had a daedric armor, gloves and boots, but a ebony helmet)
That's odd. I tested it just now and it works for me.
Make sure you're not wearing any light armor, including your shield (if you have one).
http://www.gamebanshee.com/showshot.php?/neverwinternights/equipment/images/greatermaskofpersuasion.jpg
The helmet in the image is the ebony helmet
Plus there is always the odd comments -- about you being sick, you look a little pale, or having fur in your ears - HOW can they tell if you are wearing a closed helm all the time?
No problem, and thanks for the feedback!
@Viktor
Really? When I tested it this morning/2 hours ago everything worked as intended.
I think this was an issue with the first version of the mod, because I had the matched set perk as
"If [set type] == 3 pieces"
but I've since changed the operator to >= so it should work fine, and as I mentioned I tested it earlier.
Are you sure you're not mixing armor types? If you've got the heavy perks and are wearing heavy armor, but then equip a light helm, you lose the bonuses to the heavy armor.
The perk descriptions are just an oversight by me, whoops.
After some testing, I found that only the Matched Set perk was applying its bonus, likely due to me changing the perks to allow mixing heavy with light (which in hindsight was probably not the best idea)
I've fixed it, and it should work fine now. If it doesn't... My apologies for the inconvenience.
....../ `---___________----_____] = = = = = D
...../_==o;;;;;;;;_______.:/
.....), ---.(_(__) /
....// (..) ), ----"
...//___//
..//___//
.//___/
This is a gun,
Copy and paste it when ever you see "Bob".
They will not take over
p.s. awesome mod!!!
/▌ all over the workshop
/ \ so he can take over
What I think might be happening is this:
The Heavy Armor and Light Armor perks only work if you're not wearing any light armor or heavy armor respectively, so when you wear The Visage of Mzund (heavy) and the Medusa armor (light) the perks don't work.
I did not think this would be a problem when I initially made the mod, but judging from some of the comments a few people like to mix armor.
My apologies, I will update the mod to change this.
/▌ all over the workshop
/ \ so he can take over
/▌ all over the workshop
/ \ so he can take over
/▌ all over the workshop
/ \ so he can take ove
Oops! I forgot about those two perks. I'll update the mod.
The mod is (or should be) compatible with all vanilla armor. I assume that it is compatible with armor from the expansions as well. I had a look in the CK before I uploaded the mod, and it looks like it does work, but I did not check in-game with the new armor.
@tobias
That sounds like a good idea, but is currently beyond my abilities as a modder. I'll look into it if I work out how to do scaling benefit type things.
If Im wearing a full set of heavy armor I get 100% of the perk related benefits for heavy armor. But if I decide to go without helmet I get like, lets say, only 80% of that bonus? If I go without greaves OR gauntlets I get 75% and if I go without cuirass I only get 50% of the perks benefit?