Stellaris

Stellaris

Superstructures for real space
92 kommentarer
Halcyon 18. juni 2021 kl. 23:06 
Stiiiiiiiiil need the updated mod to be made public
Grumpy Phrog 9. juni 2021 kl. 21:15 
Hail friend, we noticed that the other superstructures mods are down/private. You okay?
Finanzamt 6. apr. 2021 kl. 12:11 
Kokas
Arswind 6. apr. 2020 kl. 6:07 
thanks man
ma_ko  [ophavsmand] 6. apr. 2020 kl. 4:13 
The new and updated version of this mod is found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2050440028

Have fun!
LNSS 5. apr. 2020 kl. 14:41 
If you are subscribed to your own mod and also have the game files locally, the game gets confused. Backup your local files and delete them, then the uploaded version should work. This also means it should work just fine for everybody else already, though.
ma_ko  [ophavsmand] 4. apr. 2020 kl. 8:56 
Does anyone know why a mod works locally but not after being uploaded?

I honestly don't know how to fix the mod for you guys. So I have it fixed but it doesn't work after being uploaded...
Arswind 10. mar. 2020 kl. 8:40 
not working
ekoparker 18. feb. 2020 kl. 15:01 
When I do the giant igniter it just creates a star and it appears that the case for it is inside of the star itself.
Cleggy 18. jan. 2020 kl. 18:26 
Actually i can't even build any now, but the original version of this mod works still. Guess ill just not build the Matter Extractor until this gets fixed.
Cleggy 17. jan. 2020 kl. 21:00 
All my megastructures from this mod have broke, do i need to just rebuild them?
JGrimm 16. jan. 2020 kl. 23:59 
The structures are not appearing, but they are getting built and working, the only thing showing is the site platform and it's see through. I've tried unsubscribing and it doesn't fix it. Also the protoplanetary extractor isn't working. I've tried it on all the stars real space says has protoplanetary rings but the mod says incorrect star
ma_ko  [ophavsmand] 15. jan. 2020 kl. 2:00 
i'll reset it to an older version. Honestly I don't know why it's not working when uploaded. The mod works perfectly fine on my computer. Even when I use the downloaded one it doesn't work anymore. The files are identical...
TurtleNoHeart 14. jan. 2020 kl. 14:20 
The superstructures disappeared from the build list and the ones I already built disappeared/only have an icon but nothing else.
ma_ko  [ophavsmand] 14. jan. 2020 kl. 10:36 
So I updated the mod today. Can anyone tell me if this mod works now. It works fine on my computer and i fixed some smaller bugs. Also the "Wormhole Initiative" will only spawn a single wormhole now.
FailingWasp 17. dec. 2019 kl. 6:27 
@ma_ko so I created a new cheat save and I could find the superstructures, I loaded back in and my current superstuctures are still bugged. However I can research them again. Which is odd, but means that the mod should be working fine. I'll play a bit more and test in case it's still broken in some way. Just might mean that the update broke superstructures in current saves
ma_ko  [ophavsmand] 17. dec. 2019 kl. 4:12 
Thank you, if I can't figure it out i come around to that offer. Im rather busy these next few days. But I'll try to look into it. The update interface in Stellaris has changed. I wonder if it has to do with that. I'll just have to check that out.

Can you tell me if the old version works again?
FailingWasp 17. dec. 2019 kl. 4:05 
@ma_ko if there is anything you need on my end to help debug I'm happy to help. Don't want to keep playing my save if this mod isn't working (was enjoying it that much). Are they showing in your game?
ma_ko  [ophavsmand] 17. dec. 2019 kl. 4:03 
I'll reset to an older version. Tell me if that worked.
ma_ko  [ophavsmand] 17. dec. 2019 kl. 4:02 
I didn't change anything. I pretty much just told the game this version is still Safe to play with the new Stellaris. This is wierd....
FailingWasp 16. dec. 2019 kl. 14:01 
Did the update on 15th change something? I went to load my save today (haven't changed anything since the other day) and I can no longer build these superstructures and no longer have the techs that mod adds. My superstructures that I pre built now do nothing have no name nor description. I was really enjoying the mod!
ma_ko  [ophavsmand] 14. dec. 2019 kl. 14:19 
thank you CrazyZombie
i'll add it in :)
CrazyZombie 26. okt. 2019 kl. 21:18 
@ma_ko hey, again Russian loc for your mod. Updated to all the changes.

https://pastebin.com/UUHzm5sD
ma_ko  [ophavsmand] 8. aug. 2019 kl. 4:35 
@Erurhar: I've been thinking about that as well. I think I like it better if they are expensive, but as soon as you own one or two, building more of them becomes a lot easier.

But I'm always open to suggestions :)
Eruzhar 8. aug. 2019 kl. 4:04 
I think they cost way too much to be implemented in early game. On the other hand, if they were cheaper, one's economy could simply focus on spawning these things all around. Apart from that, I like the concept of smaller megastructures being available earlier.
Your Local Democracy Officer 8. aug. 2019 kl. 1:48 
are there megastructure ID's for these? Accidentally demolished an orbital ring and destroyed Luna for nothing lol
ma_ko  [ophavsmand] 5. aug. 2019 kl. 14:54 
Fixed an issue so the AI won't dismantle the Superstructures after building them.
ma_ko  [ophavsmand] 4. aug. 2019 kl. 11:46 
Wierd.... It should remove the planet flag "Megastructure" if you remove something.
I'll look into it
Nightliss 30. juli 2019 kl. 11:47 
@ma_ko

After I removed the Planet Cracker from the planet I can't build anything due to existing megastructure. Is there a way to fix it?
ma_ko  [ophavsmand] 25. juli 2019 kl. 23:18 
Mod now includes an option to remove Superstructures.
ma_ko  [ophavsmand] 24. juli 2019 kl. 23:59 
Let me look into that.
I'll try to add a removal system for the Superstructures.
Halcyon 23. juli 2019 kl. 13:16 
Nice mod. However, I would like to see the following:
Options for megastructure removal once you hit late game (see the substellar compressor I think in megastructures mod, it has a removal option)
A way to aim the wormhole generator...and a way to remove the device. Right now I have a core systems that wormholed right into someone's home system that I'm at war with. It isn't going well for me. I really wish I could just shut the artificial wormholes off.
ma_ko  [ophavsmand] 17. juli 2019 kl. 0:06 
Yes I updated it yesterday to be this way :)
Angelic Burrito 16. juli 2019 kl. 15:37 
Is this version updated so that the structures are attached to techs instead of ascension like the main mod? --Thanks for everything!
K1ngJames 15. juli 2019 kl. 17:09 
Ok, Thank you
ma_ko  [ophavsmand] 15. juli 2019 kl. 0:17 
You can just go ahead and use it anyway. Im working on it though.
K1ngJames 14. juli 2019 kl. 10:16 
Update to 2.3.3 please? Really love these mods, Thank you!
InfoStorm 11. juli 2019 kl. 18:26 
ACK! Another version change hit.
ma_ko  [ophavsmand] 3. juli 2019 kl. 23:19 
done :)
RedSaber 24. juni 2019 kl. 18:47 
Let us know when you can update to 2.3.2. ;)
ma_ko  [ophavsmand] 11. juni 2019 kl. 12:57 
Sorry guys I've had been a little busy these past weeks. Any known issues? If not, then the update is not that critical, or you can just ignore the warning that the Mod is outdated for now. I will update it as soon as possible but I will have to check the patch notes first and play a game to see if everything works.
larxa123 7. juni 2019 kl. 9:27 
yes please
Rilloff 6. juni 2019 kl. 12:07 
update to 2.3 please
Mana 19. apr. 2019 kl. 22:39 
ai spams wormhole thing and makes wormholes everywhere, worst ally ever!
CrazyZombie 15. apr. 2019 kl. 7:12 
@ma_ko I thought about dividing at least foundry and factory into two different ones. I mean, it's kinda strange that we build something and after it finished we click our fingers and it is either alloy furnace or space factory. These are two really different structures from purpose of internal and external design.
ma_ko  [ophavsmand] 15. apr. 2019 kl. 6:07 
@Crazy Zombie: i know that the UI is bugged, but i don't know how to fix that. As long as you can click it, it shouldn't be much of a problem.

And thank you for the russian localisation! I will add it sometime this week :)
CrazyZombie 12. apr. 2019 kl. 6:22 
@ma_ko BTW, here is the Russian loc for this mod (real space edition).

https://pastebin.com/esagLjjc
CrazyZombie 12. apr. 2019 kl. 4:05 
It seems that the UI of choice between two megastructures (like, foundry and factory) is bugged - second button is extremely close to edge of screen (and some part of key button is out of screen at all).
ma_ko  [ophavsmand] 6. apr. 2019 kl. 0:59 
It is compatible :)
Drake Lorad 4. apr. 2019 kl. 14:25 
Is there a newer version of this compatible with 2.2.7?