Total War: WARHAMMER II

Total War: WARHAMMER II

Flamboyant's - Chaos Dwarf Invasion
241 Comments
OwL_PaRTy 14 May, 2023 @ 4:41pm 
+The dawi AI usually can handle it with relative ease, although they do lose a few settlements. Because the AI can cope with loss whereas players are less willing to.
OwL_PaRTy 14 May, 2023 @ 4:37pm 
@JohnnyCJK playing as anything but the dwarves in the region you should be fine. Its mostly contained to the badlands and to the south-east of it. Greenskins...maybe? They do start off without a settlement so they will start raiding almost immediately which might tank your earnings but as fellow greenskins (first 2 waves) they might be friendly.

As the dwarves, for the first 2 invasions you might be able to manage defending if you built walls. The third one is hell though.
Gerald 12 Aug, 2022 @ 3:23am 
Thx for a gr8 mod! Could you pls make last wave of dwarf invasion a bit faster like 30-40 turns ? What other mods do you recomend for such a invasions wich are compatible with this one,thanks again
myboyblue43 27 May, 2022 @ 3:38pm 
This makes playing as the Dwarfs impossible btw. I had half of my empire disappear in 3 turns. And they are only at war with the player so they pull some Warhammer 3 pre patch charging at the player. There has to be some balance on that side in my opinion.
JohnnyCJK 4 Feb, 2022 @ 7:29am 
How this impact playing the empire ? Will they get as far as Middenland or even Altdorf ? Has anyone any experience ?
Anfibia 3 Jan, 2022 @ 4:10am 
It is worth unlocking, but the gnomes are only in their battle, but there is no company for them.
Flamboyant Schemer61  [author] 2 Jan, 2022 @ 3:58am 
That mod adds chaos dwarf units to chaos faction. If you play it with unlocker + ovn + their respected patches you can play as chaos dwarfs
Anfibia 1 Jan, 2022 @ 3:11pm 
It is clear, I still do not understand what that mod gives, I would like to know.
But how does the playable Dwarf faction not exist?
Flamboyant Schemer61  [author] 31 Dec, 2021 @ 4:29am 
@Anfibia
You just need chaos dwarfs mod (the mod in the required mods section). This mod is NOT adding any chaos dwarf cities, just invading armies under chaos. Storm of Chaos has nothing to do with this mod. If its working alone (which I havent tested in a long time), it should work with this mod too.
Anfibia 31 Dec, 2021 @ 12:58am 
OvN Storm is Chaos
Does this mod change something in this? And that on the map did not notice the cities of the dwarves of chaos.
Anfibia 31 Dec, 2021 @ 12:57am 
For the invasion of the chaos dwarfs and their finding on the map, do you need any other mods?
✠♠Kn1gHtFuRy♠✠ 27 Dec, 2021 @ 12:44pm 
Understood, thanks for the clarity!!:steamthumbsup:
Flamboyant Schemer61  [author] 27 Dec, 2021 @ 12:43pm 
yes. If you are using my compilation dont use any of my other script mods
✠♠Kn1gHtFuRy♠✠ 27 Dec, 2021 @ 12:34pm 
Flamby, just to check - this is included in you all-in-one compilation mod?
Flamboyant Schemer61  [author] 27 Dec, 2021 @ 11:37am 
it doesnt need any updates. And about difficulty sorry I really don't know a way to balance it. It's just difficult. My problem is AI. If I spawn all armies next to each other they won't do much. If I won't spam much they will just die. It really is easy to decrease the number of armies. Open the mod with RPFM and delete some armies. You can easily see it yourself when u open the mod too. I'll be decreasing the number of chaos dawi armies a bit tho.
Jon 13 Dec, 2021 @ 10:33am 
Last update Jun 30, 2020, does this great mod need an update to be in par with SFO?
奥威尔·切瑞先生 10 Dec, 2021 @ 9:07pm 
Goblins and green skin are too weak in SFO. They can't even kill anyone of me
Anfibia 19 Nov, 2021 @ 2:23am 
В компании они есть или нет ? А что при выборе игроком не льзя,а OvN Storm is Chaos если включить он крашит игру,а без его,мода выше данные гномы хаоса будут в компании хотя бы за ии ? И только не будет волн или вообще не будет ??
TheStig 24 Oct, 2021 @ 1:04pm 
I've really enjoyed the Chaos Dawi campaign but the Chaos Dawi invasion of me playing as the Chaos Dawi make absolutely no sense and it spawns a ridiculous amount of "Invasion" armies AT EVERY SETTLEMENT I OWN! As soon as war is declared my entire faction is wiped in a matter of turns and if I don't declare war then the 15+ armies just sit in my kingdom and raid me into bankruptcy in a matter of turns. I spent a long time on this campaign and to have it completely ruined like this is irritating to say the least. PLEASE PLEASE PLEASE add a tool to allow the player to either disable these "Invasions" or tailor and scale them to the difficulty we would like to get around this campaign ending feature. Otherwise the mod is brilliant and adds a layer to WH2 that was missing previous and is probably one of my favourite factions to play.
JohnnyCJK 16 Oct, 2021 @ 3:46pm 
When I play as the empire, how will I be impacted ?
Buffalo 26 Sep, 2021 @ 12:15pm 
an update is greatly needed at least for this mod because without it we dont seen anymore chaos dwarf in campain ;x
InvaderCell 15 Aug, 2021 @ 11:11am 
@Toast; I assume that you may get control of those armies. That was the case when you played as Araby and had the Araby invasion mod on. Make sure your treasury can handle them or disband ;).
Toast 7 Jul, 2021 @ 11:47am 
So what happens when you play chaos dwarves and the invasion starts?:steamhappy:
Flamboyant Schemer61  [author] 1 May, 2021 @ 3:54pm 
fixed araby so this should be fine
Circuleer 6 Apr, 2021 @ 2:05am 
You indeed have to edit the araby invasion to make them spawn correctly.

The chaos dwarf invasion script is fine.
|/|/573|)|/|006™ 5 Apr, 2021 @ 2:38pm 
@ circuleer
Indeed by disabling the lines of the chaos dwarfs invasion the evasion of arabies starts as intended ty for ythe hrelp
Circuleer 5 Apr, 2021 @ 6:17am 
It's when I use the compilation.
I never used this mod seperately
|/|/573|)|/|006™ 5 Apr, 2021 @ 3:41am 
@circuleer

do i need another mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1775132577&searchtext=araby+invasion )

or i have to edit the mod file with rpfm

ty for answer btw love :steamthumbsup::steamthumbsup:
Circuleer 28 Mar, 2021 @ 6:25am 
@573
The mod has some bad lines in the script.
If you use the compilation it triggers the full blown chaos dwarf invasion on the turn that an araby invasion should be happening.

I fixed it myself in RPFM but it's difficult to explain.
Basicly you need to make the Araby Invasion script to spawn the araby invasion instead of the chaos dwarve invasion.
|/|/573|)|/|006™ 28 Mar, 2021 @ 4:14am 
Playign as imrik on very hard . night goblin migration spawned as normal but @ turn 95 spawned a bunch of late game chaos dwarfs armies that recked imriks starting area.
OwL_PaRTy 1 Mar, 2021 @ 1:21am 
Mod still works, except that I forgot to run it with the chaos dwarf add-on 100 turns in. The first greenskin bunch came, will try loading up game with the add-on now and some 50 turns later i'll see if the dawi comes.
Breor123 3 Feb, 2021 @ 10:42am 
are they available to play for chaos dwarf faction? because atm as they appeared in my campaign, i cannot even get to diplomacy with them
Niromir 10 Dec, 2020 @ 10:46am 
Does this still work?
Baligdur 5 Dec, 2020 @ 4:21am 
Could you give them Chaos Dwarfs LL from Expanded Roster ? Also it would be nice if they have they own faction - you could use Servants/Puppets of Chaos as they was removed in last patch.
Figaround 10 Nov, 2020 @ 11:02am 
Works in a vortex campaign?
Circuleer 7 Nov, 2020 @ 8:49am 
I found the issue, the invasion shows up because the lua script for araby invasion spawns the chaos dwarves invasion.
There is an error in the text of the araby invasion script.

I fixed the issue by editing the mod in RPFM myself.
I am not at my pc now but I will write a quick guide on how to do it tomorrow.
Codename:Goldfish 5 Nov, 2020 @ 1:25am 
so i finally was getting somewhere on very hard as grimgor, and the full blown chaos dwarf invasion shows up at turn 93.

this mod RUiNED my LIFE
Circuleer 1 Nov, 2020 @ 5:38am 
I seem to have found the issue but I don't know how to fix it.
I get the Followers of Hashut on the turn the Araby invasion should happen.

I know this because I edited the script of Araby invasion for it to happen at turn 91 instead of turn 93. And guess what, the chaos dwarf full invasion spawned at turn 91 instead of 93.

So it seems the Followers of Hashut event seems to trigger at the araby invasion turn.
Circuleer 1 Nov, 2020 @ 3:34am 
It seems I have the same issue as some people below.
Turn 93 as grimgor and got full invasion with a lot of dangerous chaos dwarf stacks.
Turn 95 the scout parties arrive too.

Anyone found out what is causing this already?
Circuleer 27 Oct, 2020 @ 12:47pm 
Does anyone have experience using this mod while playing Black Venom from We'z Speshul? Will you receive stacks from your own faction because of the night goblin migration?

I played Grimgor this time and killed Tinitt from the We'z Speshul mod and confederated with Black Venom that way.
I received all migration stacks and got -17k upkeep. But it was a lof fun though :D
Pelloutier 24 Oct, 2020 @ 11:15am 
Forget about what I said, it was another mod, fixed it ! I hope the invasion will work with the mods I have ^^ !
Pelloutier 24 Oct, 2020 @ 5:21am 
Hello, while using this mod with SFO and the compatibility mod, it changes the hitpoints of a lot of other units unfortunately, so I can't use your great mod without breaking balance :(
HughJanus69 28 Sep, 2020 @ 7:54am 
chaos dwarves are fine
HughJanus69 28 Sep, 2020 @ 7:53am 
the night goblins do have a shit ton of stuff but the difficulty is only in that- any army no matter how bad (full skavenslaves) can easily win against one stack maybe even two if microd properly because they rout so easily you can chain rout them without them losing half their number
Noir 28 Sep, 2020 @ 7:05am 
Does this mod also adds the chaos dwarf units to the chaos factions or is it the OvN mod itself?
Flamboyant Schemer61  [author] 28 Sep, 2020 @ 5:16am 
@MangyMinotaur
difficulty doesnt affect the unit spawn

@HughJanus69
only the armeis spawned by this mod has that leadership nerf other armies they will have are normal

@General Titmouse
its brutal lol
General Titmouse 25 Sep, 2020 @ 8:11am 
Unless I've done something horribly wrong, this mod is brutal. Lol
HughJanus69 15 Sep, 2020 @ 9:53am 
Do the night goblins (Black Venom Tribe) ever gain their morale back? They have -14 leadership for many turns and it turns them into a complete joke- i can beat 4 stacks with a mediocre garrison easily as they all run away instantly. I would suggest instead of negative leadership you change it to something less severe like melee attack and defense.
MangyMinotaur 14 Sep, 2020 @ 9:42pm 
Does the difficulty change the number of stacks that appear? Theres always 3 stacks in Silver road, 2 in the N. world edge and they have Annihialators that are ready to put me to the :WHII_Attack::brothersword::brotherflee:
HughJanus69 8 Sep, 2020 @ 3:39pm 
Yeah the slave force arrived turn 95 like it says but couple turns before there is a full invasion