Scrap Mechanic

Scrap Mechanic

Motion Mod Test Release
105 Comments
Singularity 17 Apr, 2024 @ 3:00am 
How do I slow down the effect of the stabiliser block Instead of snapping to place I want to make it ease into position. The interaction only seems to effect the strength
A Dumb F**king Fish 3 Oct, 2022 @ 5:44pm 
How do I make the Hover block work?
SaturnCat3000 2 Sep, 2022 @ 12:34pm 
Update burster
Shark 19 Apr, 2021 @ 4:38am 
@LAVRIK596, i think he knows that now textures are required to be a power of 2...
LAVRIK596 24 Mar, 2021 @ 7:55am 
@Mini Hello, I fixed the textures in your mod. Please contact me to tell me how I did it)
Birddragon 30 Oct, 2020 @ 10:24am 
Super Cool!
Stół z powyłamywanymi nogami 10 Jul, 2020 @ 10:31am 
the textures dissapear when placed
PLS FIX ASAP
Kototop_CMB 8 Jul, 2020 @ 9:25am 
its not normal
VintioGamer 8 Jul, 2020 @ 8:35am 
I cannot see the textures when the blocks are placed, it only gives me a white block, is it normal?
i am here 24 Jun, 2020 @ 6:36am 
каво
DA.TACTICAL.NUKE 17 May, 2020 @ 6:53am 
why did mini drop his original mod? i loved using the parts in that mod.
alpha_Fox 30 Apr, 2020 @ 2:00am 
the 3 mods are not gone it error
Hammer_148 23 Apr, 2020 @ 3:55pm 
why was this amazing mod abandoned???
sleepnow 6 Apr, 2020 @ 9:58am 
this mod has been abandoned. Does anyone know of any similar physics mods?
Andromeda 3 Apr, 2020 @ 1:45pm 
oh ok i left sm for like a month and suddenly a bunch of my cars were like "mods missing" and i notices the mini's mods blocks were gone
Kototop_CMB 4 Mar, 2020 @ 5:03am 
Почему он был удален?
Ruperrou 29 Feb, 2020 @ 4:19am 
how to use activator?
MaxNoDifference 31 Dec, 2019 @ 7:54pm 
question if your making this about physics is there a block in this mod that detaches? if not can you make one??? ( explanation ) you put a block on the detaching block you connect a switch or logic gate to it then it detaches from both blocks connected there for making your creation or thing connected to it........ free - floating??
SprigWave 22 Dec, 2019 @ 3:32pm 
I know I sound really dumb but how do I use the input types. I'm trying to get my car to stabilize but the axis is off. Also how do I use the input types it lists here?


Input types:
B - Binary input type, logic blocks
S - Scalar input type, math blocks or few vector math functions
V - Vector input type

* - Required for the block to work.
+ - More than 1 allowed (only if you want it to work properly)
Niceguygamer 12 Dec, 2019 @ 6:04pm 
Hey I really wanna try this mod but for some reason it wont let me and i tried the motion mod not the release version and when i use someones build that requires this mod it still say mods missing. Plz respond :)
Redstonewarrior0 12 Dec, 2019 @ 1:11pm 
In addition to that, a tutorial for how to do anything with your mod would be nice.
Really don't want to be fumbling around with no clue what I'm doing.
Redstonewarrior0 12 Dec, 2019 @ 12:58pm 
Could you add an interface for blocks such as the math block?
I would like to know what something is going to do without having to fumble around, constantly pressing [E] trying to get it to do what I want.
DanialBlackBone 26 Nov, 2019 @ 9:10am 
Like self accelator block but I want a point acceleration block which acts like a thruster
DanialBlackBone 26 Nov, 2019 @ 9:07am 
Mini can you please make a thruster with no flames particles and no sound of flames with number inputs for power.
Zane49er 31 Oct, 2019 @ 1:34pm 
I was going to try it with a vector deconstructor but those seem unimplemented
Zane49er 30 Oct, 2019 @ 8:53pm 
Is there a way, maybe through other-mod interaction, to have multiple parents for a wireless network? I want to have a "dialer" where when a specific station's number is dialed it will send its data along the wireless channel. But I don't want to have a seperate channel for each station.
Arikou // average hammer sufferé 8 Sep, 2019 @ 12:55am 
Well, i guess i can always try?

I'll just hope i dont get my e-mail hacked thanks to discord again...
Mini  [author] 7 Sep, 2019 @ 5:43am 
The smallest stabilizer you can make using the other test release is 4 blocks, since you probably don't want an axis lock you'll need 2 more, so 6 blocks to get what you want, but you have full control over it. If you decide to make it you can hop on my discord, I'll explain it step by step.
Arikou // average hammer sufferé 7 Sep, 2019 @ 12:55am 
Well, if you mean the test release with the UI's in blocks, i found it even more confusing than this one to be perfectly honest.

That, and using a lot of blocks is gonna really conflict with how my hoverbike was meant to be extremely small [3x4 at its thiccest] so it probably would end up bigger than in my lore, which i really want to avoid.
Mini  [author] 6 Sep, 2019 @ 10:43am 
I suggest using the newer test release, its on my workshop, though it doesn't have a pre-made stabilizer, you can quite easily make one using the existing blocks and get much more control over it
Arikou // average hammer sufferé 6 Sep, 2019 @ 9:57am 
Any chance we will get a simple block that outputs scalars that can be used by noobs like me?

I have been messing around with this mod for over an hour now and i just cant figure out a single way to stop the stabilizer from turning my hoverbike into some vibrating flying mess.
Mini  [author] 5 Sep, 2019 @ 5:36am 
So, this mod is the older version. If you look into my workshop I have a newer test release which was meant to work cross-mod with modpack. Left a bug, doesn't work yet. Will in the next update.
Дак 5 Sep, 2019 @ 3:31am 
@Mini,you can add The modpack math interactive parts support?
Mini  [author] 3 Sep, 2019 @ 1:35pm 
I suggest connecting Vector Memory into a Delocalize mode of Vector Math. The orientation of the latter will change which coordinate corresponds to which direction.
Enchilada 3 Sep, 2019 @ 12:03pm 
How do i create a local (vehicle based) vector?
Smartn't 20 Aug, 2019 @ 4:35pm 
Ok.
Mini  [author] 20 Aug, 2019 @ 4:34pm 
this mod doesnt add any new ways of moving players, sorry
Smartn't 20 Aug, 2019 @ 4:29pm 
Well, I'm trying to make a hand that pulls me(or any player) towards it.
Mini  [author] 20 Aug, 2019 @ 4:26pm 
umm, capture a player?
Smartn't 20 Aug, 2019 @ 4:24pm 
What block should i use to capture a player?
Mini  [author] 19 Jun, 2019 @ 10:32am 
They are the same mod, of course it does
Youngbones 19 Jun, 2019 @ 10:28am 
This mod conflicts with the mini's mod ;(
sleepnow 14 Jun, 2019 @ 1:16am 
@morbank Thanks, i have counter block painted blue & vector position -> math block (addition) -> wireless block & printer block but it doesn't appear to work that way. Any other ideas that might work?

@Mini The vector position block could be made more useful by allowing us to paint it (ex. red,blue,green) and have it output the value of a specific axis... it would go nice with the vector constructor...
morbank 12 Jun, 2019 @ 5:46pm 
you could use a counter block and paint it the z axis color then use the addition function and add the values together.
sleepnow 12 Jun, 2019 @ 1:49am 
I'm sending the current vector position via the wireless block but need to somehow use the math block to add 1 block to the Z vector but its not call that clear on how to do that. Any help would be appreciated.
sleepnow 7 Jun, 2019 @ 7:41am 
@Mini Any clues as to when is the next test release going to drop?
moxie 17 May, 2019 @ 11:39am 
good mod
Mini  [author] 17 May, 2019 @ 7:33am 
yeah, i think there are 3-4 on my workshop
sleepnow 17 May, 2019 @ 6:40am 
are there any creations in your workshop that make use of the vector blocks?
Somebody Obsolete 13 May, 2019 @ 6:16pm 
oh. that makes... alot of sense.