Total War: WARHAMMER II

Total War: WARHAMMER II

Flamboyant's - Events Compilation
785 Comments
Crony 19 Apr, 2023 @ 9:23pm 
Please port this to WH3!
Strategy Taste 1 Sep, 2022 @ 3:08am 
I hope this mod will be ported to WH3 Asap
RagnaroK 31 Aug, 2022 @ 1:24am 
Looking forward to see this masterpiece ported to WH3 and events are even better now with the new mechanic for it. :steamhappy:
Leon'Ardog 29 Aug, 2022 @ 10:35am 
You're the daddy of event mods here man, it's hard to play without this mod. When can we expect this beauty in wh3?
Flamboyant Schemer61  [author] 21 Jul, 2022 @ 12:30pm 
@m_ig_uelon
yes
@ExCel
glad you liked it mate
Alan 19 Jul, 2022 @ 1:33am 
Flamboyant Schemer61 - Out standing work. Talk about Emerson !!!
m_ig_uelon 18 Jul, 2022 @ 11:13pm 
will you move this mod to wh3 oce the big mapp drops?
SmugDuck 26 Jun, 2022 @ 3:25pm 
so uhh... this mods spawns a 20 stack for the silver host on turn 1, it's an elite army i can't fight that shit with my skellie spearman lmao
=[NK]= Col. Jack O'Neil 22 Jun, 2022 @ 8:24am 
It was fudging vassals that was updated 2 days ago
Fixed: hard lock when The Cabal invades if you're using Mixu's Legendary Lords 2 in single player. MLL2 does not appear to work in multiplayer.
=[NK]= Col. Jack O'Neil 22 Jun, 2022 @ 8:23am 
I think there was a note on one of the mods that I think, was recently updated to fix that hard lock when mixu ll2 was being used. I also *think*, another way to get around a lock mid turn is to end your turn and just keep spamming quick save until it crashes, then just quick load when you get back in. I remember that working once for me with another crash ages ago.
Flamboyant Schemer61  [author] 22 Jun, 2022 @ 8:02am 
yeah thats a vanilla bug that I relly can't fix sadly lol. It can happen without mods too, but having more is I guess making it more possible to happen
Shadow.Furymoto 22 Jun, 2022 @ 7:28am 
Empire campaign, long mod list (100+ but that never had any problems before). Turn 115.
When I start turn I cannot move any unit or click the icon to end turn... I get a hard lock there... stuck... cannot do anything at all.

Originally thought it was Cabal invasion by Mixu cuz I made the invasion spawn on that turn, but changed it, and reloaded a few turns before and still got the bug. But also other events were happening the same turn, some DE events (not sure if yours or Thanos, or even if vanilla had some), some uprising in DE lands... not sure exactly what is happenign there as I had no vision of that part of the map.

The bug is that: game locks me from moving any units, (I dont even remember if I could select my armies or not) but movement was locked, as the "end turn" button also bugged.

I may try to replicate again in these days. I still have the save files but I had dropped that campaign months ago.
Flamboyant Schemer61  [author] 21 Jun, 2022 @ 4:56pm 
What exactly was your problem? Maybe I can give you more info. I finished dawi, bretonnian and chaos campaigns without any crashes btw, dunno the rest that well but they should be fine.
Shadow.Furymoto 21 Jun, 2022 @ 4:45pm 
Yeah I never play Legendary, Just very hard or lower.

But well I guess I will try again to use them together. Thanks. Maybe that time was something very specific due the faction I was playing (Empire), or maybe other mods messing. Still Like I said, probably was some random scripting (vanilla + mods + whatever) messing it up like the modding den (discord) modders told me about. Anyway thanks for letting me know they work together at least for you. So I know the problem was on my end.
Flamboyant Schemer61  [author] 21 Jun, 2022 @ 4:22pm 
I finished 3 campaigns with my new modlist (which has this one in it) + thanos's events. Always play with Very hard or lower tho (to have multiple save games and gaster turns) and have a backup.
Shadow.Furymoto 21 Jun, 2022 @ 3:55pm 
Flamboyant do you use this with Thanos without problems at all? Last time I used them both together my campaign goy a bug where I cant move units or end turn, I thought it was these two messing.

Today I read fudging vassals + Mixu 2, had a similar bug when Cabal invasion occurs, (that was around the time my last campagin got the bug). I may try to reload that campaign with Thanos and this mod too see if it got fixed.

Also was told in the modding discord that this bug can happen even without mods, and its mostly due scripted event issues.

I was wondering cuz I wish I can play with Thanos and this again together.
bruktrukruk 15 Jun, 2022 @ 2:31pm 
I use them all together. makes it feel like the warhammer world, war everywhere!
Thanks for all the excellent work.
Flamboyant Schemer61  [author] 15 Jun, 2022 @ 11:06am 
me too but with pop mod + thanos's events mod this sometimes gets too difficult lol
bruktrukruk 15 Jun, 2022 @ 11:01am 
Love the mods Flamboy, but i like em hard! ho hum.
Flamboyant Schemer61  [author] 12 Jun, 2022 @ 4:37am 
I'm keep lowering the difficulty of this mod gradually
Bhelliom 13 May, 2022 @ 6:10pm 
Aha okay, very cool! But I was using 3 different mods messing with vassalization (Mixu´s, Fudging Vassals, and this one) so I felt it was a bit much. Good to know where it came from and that it´s only for vamps, quite useful for some "benevolent ruler" RP.
Flamboyant Schemer61  [author] 13 May, 2022 @ 7:57am 
Well, vampires can do that under specific conditions yes. Mousillon needs to hold direct capitals and normal vamps. needs altdorf AND the elector count capitol then they vassalize the said elector.
Bhelliom 12 May, 2022 @ 9:28pm 
Hi, I recall reading this somewhere and I think it was one of your mods (in this compilation). Did you add an effect where if you claim a factions main capitol - you can vassalize them the very next turn? Might be mistaken.
Flamboyant Schemer61  [author] 4 May, 2022 @ 11:09am 
Ok I made some of the coming invasions weaker and also changed the atharti uprising faction to a campaign battle exclusive one. Hopefully that will fix it tho you never know with wh2 scripting sadly lol
Flamboyant Schemer61  [author] 30 Apr, 2022 @ 6:17am 
@Aaron
cant caused by this mod mate I didnt do anything with that faction

@dreamtemplar
yeah some of the elven dilemmas arent working perfectly. I'll try to change the factions that are spawning units

Sorry for the late answers, I'm just on a break rn
生未百年。 10 Apr, 2022 @ 1:19am 
tough battle ,i die
=[NK]= Col. Jack O'Neil 2 Apr, 2022 @ 3:59pm 
Yes it works with sfo
lwhのsama 2 Apr, 2022 @ 8:38am 
work with sfo?
Aaron 22 Mar, 2022 @ 6:26pm 
*Sorry he doesn't get wiped out, Lorthern takes over his capital (typhoon place) and when he takes it back it crashes
Aaron 22 Mar, 2022 @ 12:03pm 
I seem to have a game crash when the Vampire Coast faction (Noctilus) gets wiped out. It happens during an allies turn and don't understand why. Anybody else seem to get this?
dreamtemplar 10 Mar, 2022 @ 7:48pm 
Hey I hate to bother but I was just wondering if anyone else had been having a problem with some of the events seeming to not start. The Atharti uprising and elven civil war do not seem to be showing up for me at the very least.
Smiling Knight 18 Feb, 2022 @ 8:29am 
Cant wait for this mods for Warhammer 3!:steamhappy:
Flamboyant Schemer61  [author] 6 Feb, 2022 @ 9:12am 
yeah it should
LordofRoses 6 Feb, 2022 @ 9:06am 
Does this work in multiplayer?, I'd assume so ^^
Flamboyant Schemer61  [author] 6 Feb, 2022 @ 8:19am 
yeah you can just get the seperate mods
Zooasaurus 6 Feb, 2022 @ 5:57am 
In that case, are the separate mods still works? I honestly loved the bonuses/events you get when conquering certain settlements/provinces as well as dilemmas, but not a big fan of the invasions

Or is there an easy way to identify invasions/events in RPFM?
Flamboyant Schemer61  [author] 5 Feb, 2022 @ 10:25am 
ot gonna do that mate its farily easy now. I was able to kill them easily even before the stack reduction and 3 is just nothing for a decent player. However, I guess if you comibne this with some of the mods that makes the game harder in the workshop some campaigns are gettting very difficult but again its not because you have 4 stacks of units at turn 98 from this mod. You will lose 1 settlement at worst really
Zooasaurus 5 Feb, 2022 @ 6:55am 
Frankly, i think you should reduce the invasions to at most 3 stacks tbh. Most of them are very punishing
Flamboyant Schemer61  [author] 8 Jan, 2022 @ 3:26pm 
just made some of them weaker
sleepyHase 8 Jan, 2022 @ 3:00pm 
:praisesun::praisesun::praisesun:
Flamboyant Schemer61  [author] 8 Jan, 2022 @ 11:27am 
I'll be further easing my events
Flamboyant Schemer61  [author] 7 Jan, 2022 @ 7:04pm 
yes. You will still have most of the events also. You just don't get any invasion armies that has those units in them.
sarumanthecursed 7 Jan, 2022 @ 4:50pm 
if i dont get the '' required items'' since i just want vanilla type invasions, will the text dilemma for them still show up?
Flamboyant Schemer61  [author] 6 Jan, 2022 @ 7:07am 
I just made the hef starting difficulty and some empire invasions a bit easier.
Vollhov 6 Jan, 2022 @ 2:24am 
What kind of update was it?
Anax 5 Jan, 2022 @ 10:20pm 
what changes has the new update?
Hawk™☆KevRockZ☆ 3 Jan, 2022 @ 2:31am 
Ok thanks mate. :)
Flamboyant Schemer61  [author] 3 Jan, 2022 @ 2:01am 
Yeah it's compatible with anything
Hawk™☆KevRockZ☆ 2 Jan, 2022 @ 11:37pm 
Is this compatible with the "Expanded Event Art Compilation Vol 1 and 2? Thx Flamboyant.
Flamboyant Schemer61  [author] 31 Dec, 2021 @ 2:57pm 
oh I'm glad you are better now mate! And I'm glad that you liked my mods too, thanks for all the kind words and happy new year!