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yes
@ExCel
glad you liked it mate
Fixed: hard lock when The Cabal invades if you're using Mixu's Legendary Lords 2 in single player. MLL2 does not appear to work in multiplayer.
When I start turn I cannot move any unit or click the icon to end turn... I get a hard lock there... stuck... cannot do anything at all.
Originally thought it was Cabal invasion by Mixu cuz I made the invasion spawn on that turn, but changed it, and reloaded a few turns before and still got the bug. But also other events were happening the same turn, some DE events (not sure if yours or Thanos, or even if vanilla had some), some uprising in DE lands... not sure exactly what is happenign there as I had no vision of that part of the map.
The bug is that: game locks me from moving any units, (I dont even remember if I could select my armies or not) but movement was locked, as the "end turn" button also bugged.
I may try to replicate again in these days. I still have the save files but I had dropped that campaign months ago.
But well I guess I will try again to use them together. Thanks. Maybe that time was something very specific due the faction I was playing (Empire), or maybe other mods messing. Still Like I said, probably was some random scripting (vanilla + mods + whatever) messing it up like the modding den (discord) modders told me about. Anyway thanks for letting me know they work together at least for you. So I know the problem was on my end.
Today I read fudging vassals + Mixu 2, had a similar bug when Cabal invasion occurs, (that was around the time my last campagin got the bug). I may try to reload that campaign with Thanos and this mod too see if it got fixed.
Also was told in the modding discord that this bug can happen even without mods, and its mostly due scripted event issues.
I was wondering cuz I wish I can play with Thanos and this again together.
Thanks for all the excellent work.
cant caused by this mod mate I didnt do anything with that faction
@dreamtemplar
yeah some of the elven dilemmas arent working perfectly. I'll try to change the factions that are spawning units
Sorry for the late answers, I'm just on a break rn
Or is there an easy way to identify invasions/events in RPFM?