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- found it, use TMPE Lane Arrows to set the slip roads to only feed in
I opened loading mod tool and clicked load enabled assets. so im ok now
4. 6 lane, 2 way, 23m: Centre Line
5. 6 lane, 2 way, 25m: Centre Chevron
6. 6 lane, 2 way, 26m: Grass Verges
7. 6 lane, 2 way, 26m: Plain Median
8. 6 lane, 2 way, 26m: Tree Lined
I have money I will donate .. please make it happen. there's just no other roads as good as yours. message me and let me know if you can do it. Thanks
But I think "3 lane, 15m: Split" have a bugs ,
Vehicles can't run out of three lanes like the pic
https://imgur.com/a/3YJNTFO
Also I hope you can make a 4 line Split, thank you very much !!
basically what you did already but with regular lanes instead of buslanes?
One question - do you envisage creating roads with tram lines (like those in Manchester for example)?
One problem i have found with roundabouts - the street lights at night don't mirror when i use other street light assets for the roundabout. Only if i use your default street light models do they work. Is there a way to fix the light placements? Also noticed when i place a single street light, these seems to be a phantom light spirte in the center of the roundabouts for each street light (like its rendering a dual streetlight). The light sprite for the actual streetlights over the road itself doesnt render, its just dark.
Unfortunately, I don't think there's any way to avoid this happening without forcing use of one of these mods.
While I realise it's a lot to ask for, I second the idea of a central reservation web (rather than having to place hundreds of props). Are you susceptible to bribes?
https://i.imgur.com/2nZwMURl.jpg
https://tmpe.viathinksoft.com/wiki/index.php?title=Lane_connector
Not sure if you need certain traffic AI settings enabled for this to work.
Another option might be to include a central reservation as a separate network with no traffic (like Vanilla Medians Net), ideally with some streetlights. This could be placed between separate carriageways using Parallel Road Tool, and the carriageways' own streetlights could be disabled with network skins. That's not ideal when you come to elevated roads, but could probably be used for some nice ground-level motorways.
I currently use SimoG's highways over a concrete wall extensively, which are bidirectional and require said lane management. They're reminiscent of some urban roads in the UK, like the A316 through Hampton. One thing those could really benefit from is asymmetrical variants, in case you need slip roads to depart at different points, e.g. you may need to transition from a 4+4 to a 4+3 to a 3+3. Not sure how easy it would be to get those to line up straight though!
Anyway, love what you're doing with these, keep up the good work!
UKR-LR 6L2W-28 Parking E You have Workshop item 1642013076 but it does not contain UKR-LR 6L2W-28 Parking E. Name probably changed by the asset author.
Any idea if that can be why my savegame won't load?