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That being said, if you ever were to update it to allow toggling that would be great, if not no hard feelings (:
It's useful information to have for sure, but i don't need access to it about 80% of the time.
Anyways: In the options you can select "buttom" as a option, I'm sure its supposed to spell "bottom".
Then I could get rid of that stupid bird.
I only use it to indicate if anarchy is on.
So the problem is not version-related, it is there in both mods.
See here the output.txt and other logs: https://drive.google.com/drive/folders/1a7vbabunyj6YadrkH4G4QxjWRis9ujpy
Long story short, after (by luck only) finding the "ghost" building, it would highlight if hovered over but could not be selected or bulldozed ("Are you sure?", "yes", still there). Was using Bulldoze It!, unsubscribed and tried vanilla bulldozer, finally tried Better Bulldozer!; that still did not work when selecting the building, but DID work when using the marquee.
Just adding this note (and deleting others) in case anyone else finds a "ghost" building in Watch It! that does not move the camera when the entry is clicked.
Yes, they want (need) to make money, but for fù's sake, the game has been showing its age for a long time already. It's long since time that they focus on fixing some of the bugs that are left and then focus on a sequel.
"
Looks like CO ran out of bits for the enum they use to flag issues (Fire, Crime, Road not connected, etc) so they made a second enum for some of the new problem states (NotInPedestrianZone, PedestrianZoneHighCargoTraffic, etc).
What is broken is that they renamed `Notification.Problem` to `Notification.Problem1` when they added `Notification.Problem2`. So anywhere I'm checking for these problems in my code, its throwing.
"
This might also be applicable to this mod and other mods with this issue? Don't know, just thought I'd mention it.
Maybe modders with access to the mods could take a look into it.
Guess we have to wait for an update
Details:
System.IndexOutOfRangeException: Array index is out of range.
at OptionsMainPanel.AddUserMods () [0x00000] in <filename unknown>:0
I also get this error message when I try to activate it.