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- There isn't "premade" lightning, so we can do night/day if we want
- It's pretty big and there is a lot of space where we can build
- The skybox can be changer
Overall a really good map for scenebuilding
There is no light_environment. I achieved that with a light with its FarZ, Max distance and brightness amped way up. The whole point of it is so you have full control over your lighting in projects without needing to recompile the map or worrying about map lighting stacking with projected texture lighting.