Empyrion - Galactic Survival

Empyrion - Galactic Survival

[LEGACY] -Prospector- Cargo Mining Hauler [Level 10 CV][Alpha 9]
44 Comments
Maese Fa 6 Mar, 2020 @ 1:50pm 
TIER 3, no 1 1.200.000 CPU
XCaliber  [author] 21 Jul, 2019 @ 4:20pm 
Yeah this is a Alpha 9 Build. I recommend my Sledge as the Replacement!
Serivox 21 Jul, 2019 @ 2:09pm 
Me when picking up this bluepring: YES! New cheap SC!
Me after spawning it: So... no warp, no shield, no tool turret or mining laser... hm.
Well... time for some interior redecorating! (had to modify it a LOT, but I'm happy with it :lunar2019coolpig:
XCaliber  [author] 7 Jul, 2019 @ 1:45pm 
Awesome. Glad to hear you made it your own
Thursdayetitis 7 Jul, 2019 @ 10:50am 
I adapted this for Alpha 10 and my personal play style. I didn't want to change the look due to my appreciation for the original design, but I did adapt it's length in the rear just a bit. I moved the cargo bay door back outside the perimeter of the ventilator of the rear passenger chamber. This allowed me the room I needed to add a warp drive. I also removed some of the small constructors. I then adjusted the placement of the other devices, which allowed me to max out the cargo capacity, and add an Ore and Wood cargo area. Then I added laser miners to the front and It will be the only ship I need to travel from planet to planet. I couldn't add the shield without totally changing the appearance and that I was unwilling to do. I like your builds and use them constantly because of the clean and efficient designs. I look forward to your alpha 10 updates.
GTVADeimos 6 May, 2019 @ 8:46pm 
I hope you approve of this however should you wish I will take it off the workshop https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1734576535
XCaliber  [author] 30 Apr, 2019 @ 6:44am 
Try the Spathe for the same function and size
Shade 30 Apr, 2019 @ 3:40am 
Oh please add a warp drive =)
XCaliber  [author] 30 Mar, 2019 @ 7:43pm 
It is but doesnt have a Warp Drive. Stay Tuned for the Spathe Mk2
Ugh Zug 30 Mar, 2019 @ 6:56pm 
Oh interesting starter CV. Would you consider this a better version of the rebar?
XCaliber  [author] 19 Feb, 2019 @ 5:09am 
That’s a bit too big for this, this is more miner transport
dalius30 19 Feb, 2019 @ 12:42am 
This is Awesome. Great work @XCaliber. Do you know if it can carry Spanj's Cargo Frog?
XCaliber  [author] 13 Feb, 2019 @ 11:47am 
:) Glad you got it sorted, and welcome to Empyrion
upfrontmanager 13 Feb, 2019 @ 8:13am 
I found my problem. My HV did not have landing pads, so it would settle but not dock. Just color me an idjit, and move on :)
XCaliber  [author] 12 Feb, 2019 @ 11:57am 
It
Must
Be docked using docking pads. Thanks!
upfrontmanager 12 Feb, 2019 @ 8:45am 
OK, n00b question here. How do I load an HV? I did this on Creative, when I loaded a small HV it refused to lift off. Great idea, btw! I really like it.
XCaliber  [author] 10 Feb, 2019 @ 6:39am 
Hahaa thanks chrispphecmg! Glad you like it and thanks for the support :)
christophecmg 9 Feb, 2019 @ 11:08pm 
it is also fuel efficient and the cost is so low. great job !
christophecmg 9 Feb, 2019 @ 11:00pm 
i watched your live on youtube when you were building this CV. The little joke about the "bat bed",it was me ^^ You just created the cutest smallest CV i saw on the workshop. Baby Prospector fly like a jet and it is very fonctional. I just love it !!!
XCaliber  [author] 9 Feb, 2019 @ 2:55pm 
Awesome RocknGames! Thanks
RocknGames 9 Feb, 2019 @ 2:25pm 
I'm the same ,I can adjust ,reconfigure ,enhance a ship too suit my needs but when I try and create from scratch it looks like a brick lol.Adjusted this one for warp and more harvest cargo and moved things around but didnt change the size much so it still looks great .Great Design XC.
XCaliber  [author] 9 Feb, 2019 @ 5:32am 
Thanks h1ghwaym8n! Minimalists Unite!
h1ghwaym8n 9 Feb, 2019 @ 12:38am 
Just looking at this I can tell you and I think alike in what we want in a ship, but you my friend have the talent to make something that looks nice. I on the other hand, just ended up with a ugly grey box.....
XCaliber  [author] 5 Feb, 2019 @ 3:43pm 
Thanks Mudzgut! I have lots of building content on my youtube as well, including me building this vessel. https://www.youtube.com/bscthetaci
Mudzgut 5 Feb, 2019 @ 1:34pm 
New to the game and learning how to build by watching videos and using builds from you and a few other great builders. Always awesome work and having these blueprints has helped speed up my learning curve on my own builds. Thanks for all the amazing work!
XCaliber  [author] 5 Feb, 2019 @ 11:39am 
Thanks Tofu!
Meat Popsicle 5 Feb, 2019 @ 6:46am 
I like your new design style! Easy to identify your ships at a glance!
XCaliber  [author] 4 Feb, 2019 @ 4:04am 
Thanks glynnhays!
glynnhays 4 Feb, 2019 @ 2:19am 
Another Great one. Watched most of it on Twitch. Keep up the great work and keep making the let's play as well. Thanks
XCaliber  [author] 3 Feb, 2019 @ 8:24pm 
Yeah totally. I juist found it so annoying with other small CVs I did for the doors to constantly open and close...I would have to turn signals off to cope lol


Thanks kakarotto!
intrasonic 3 Feb, 2019 @ 6:18pm 
Ah, I understand #3 now. Such things never occur to a solo player like myself :)

By number 1, I found that I could drive my mining HV into the hangar and park it, but when I tried to leave, the door didn't want to open for me. And even though it gave me the "Hit F to open" option, all it did was make me get out of the HV chair. I extended the sensor field by 1 so that bumping the door would make it open. But I suppose that depends on what you do in the hangar.

I've been working on a similarly-roled and sized CV, and smaller definitely doesn't mean easier to design, so kudos again on this one!
Kakarotto 3 Feb, 2019 @ 6:06pm 
At first I thought it was a base. But I like the coloring, details and design in general. Thanks for sharing. Regards.
XCaliber  [author] 3 Feb, 2019 @ 5:03pm 
Sorry Understand your Number 2 now...Good Call that would be possible and more efficient mining wise :)
XCaliber  [author] 3 Feb, 2019 @ 4:59pm 
Hey Intrasonic thanks!

1) I did the Motion that way on purpose to prevent the doors constantly opening when you are inside in a small space trying to craft under protection. You would only need to manually open the gate upon exit. Everything else is Automatic

2) A Good point with the cargo, I tested o2 and it was airtight, but will check again and adjust if needed.

3) The Rear Access Toggle switch is simply for the Pilot to open the Rear Access Shutters when they are in the cockpit in a COOP scenerio. It should alway remain in the off position or the Motion Sensors will not work properly.
intrasonic 3 Feb, 2019 @ 2:20pm 
Nice looking and performing vehicle! I like the inclusion of the small constructors - their power and space efficiency arguably makes them better suited for this then as an early-game option that gets out-levelled in 5 minutes and can't build a bunch of important things.

A few thoughts:

1) The motion sensor's field doesn't extend into the hangar, making it a little tricky to escape :)
2) If you replace the lower external cargo boxes with airtight versions, you can stick four fixed drills in there without breaking the air seal of the hangar.
3) I'm trying to understand the "Rear Access" switch and signal logic with it. When activated, it forces the door shut whenever you're nearby? But extends the ramps in your face as soon you sit down in the mining chair (since your character no longer registers to the sensor). Honestly, all the ship's aspects seem to work best when the switch is off :)
XCaliber  [author] 3 Feb, 2019 @ 10:59am 
Thanks J!

Thanks Dumpster! We finally got it done :)
DumpsterJuice77 3 Feb, 2019 @ 10:18am 
I have enjoyed watching this CV get created on stream. I've started a new play through with weights and volume turned on. It doesn't take long to figure out how beneficial this CV would be. I'm looking forward to utilizing it very soon. Up thumb'd and fav'd. great work!
jrandall 3 Feb, 2019 @ 9:57am 
Oh this is so sweet! Awesome idea and execution! Looks very useful! Excellent work!
XCaliber  [author] 3 Feb, 2019 @ 9:52am 
Thanks Zoulou!
Lee thats awesome! Let me know how it work out :)
Hey thanks CLAy!
Klaypigeon 3 Feb, 2019 @ 9:47am 
Very nice my friend. I gonna try this out.
Alastria 3 Feb, 2019 @ 9:45am 
Fantastic, I was using my main CV as my base and for mining and was really not happy with that. This is exactly what I need. :) Love the design of the interior and the industrial colors. Well done sir! :)
Space Boy 3 Feb, 2019 @ 9:40am 
Another cool build ! tight and super clean ! well done friend !
XCaliber  [author] 3 Feb, 2019 @ 9:24am 
Thanks d00m!
D00mnoodle 3 Feb, 2019 @ 9:24am 
I didn't see the stream when you touched up the front but it was indeed lacking something, you touched it up well, it looks great now. GJ xcal!