Surviving Mars

Surviving Mars

Rainforest Dome
56 Comments
河口张麻子 16 Apr, 2020 @ 11:46am 
@enzovirus Haha, I haven't played this game for a long time, my bad. Anyway, this game isn't perfect without your mod, man. Thanks for the efforts!
enzovirus  [author] 16 Apr, 2020 @ 10:30am 
Hi, it's using models from in game (before green planet came out) and made from scratch. Made in a time putting a rainforest on mars was a crazy idea XD
河口张麻子 15 Apr, 2020 @ 11:39am 
Is this your original design? I got to say the glass bubble design is quite creative and reasonable.
enzovirus  [author] 13 Sep, 2019 @ 10:14am 
You misunderstand, th wider top of the glass was because of the wider top of the trees, to give the three large trees room to stand so tall.

The grass is quite thick to give the rainforest impression, lots of roots and greenery on the floor, Ione of my very early designs had several smaller trees to give it some depth but it would make the game struggle when zooming in (assumed too much detail to load in small space) so removed them, was a problem across a lot of systems including several high end ones (limitation of game?) so kept it to a lot of grass instead :(
Nyx (She/Her) 12 Sep, 2019 @ 12:40pm 
Not the trees x3

I meant the building itself. a wider base would help counter the upside-down gumdrop effect

a small complaint I do have is the grass seems....excessive on the polygons?
enzovirus  [author] 12 Sep, 2019 @ 9:04am 
When it was initially released it was a Wonder, a one off build but it's evolved a lot since then...and I never updated that part of the description (now removed)

You say "goofy" but how many trees have you seen with larger base than top?
Overall people like the look of it, so it won't get re-worked. The larger top suits the three large trees :)
Nyx (She/Her) 11 Sep, 2019 @ 7:18pm 
also, my suggestion for an improvement to the appearance: flare out the base to be wider than the top. would look a little less goofy
Nyx (She/Her) 11 Sep, 2019 @ 7:17pm 
so uhm....this can be built multiple times, despite the claims of the mod ("This is a one off due to the huge amount of resources and time required to make this possible.")
enzovirus  [author] 14 Jun, 2019 @ 8:43am 
...I've uploaded two screenshots on my profile confirming lack off issues with mod, one showing repairs are fine, one showing wasp drones dropping off resourcs also fine.
enzovirus  [author] 14 Jun, 2019 @ 8:33am 
@XxUnkn0wnxX it was fixed...and to make sure I've spent the last 30 minutes sat with 4 Rainforest Domes and 100 wasp drones watching them upgrade and maintain without issues, they drop off the resources at the boundary and fix it there too, tested in MOD editor, creative and new game...nobody else had reported issues so suggest you disable all other mods and check everything works fine your end.
Drones also pass through without issues, wasp and normal drones, RC controlled, drone hub controlled and rocket controlled all fine.
BLÀde 14 Jun, 2019 @ 8:15am 
the sizes are fine these should be using more power though like 20
XxUnkn0wnxX 14 Jun, 2019 @ 1:56am 
my wasp drones are failing to repair this they end up flying through the domes ceiling every time... i thought you fixed this?
enzovirus  [author] 12 Jun, 2019 @ 2:35pm 
Hi, thanks for the suggestion.
Before release i tried a shorter model, but it didn't have the scale and presence. It just looked like a large fruit tree farm. I went for this setup as it has a huge output, and similar to things like the mohole mine and artificial sun it seemed right for it to take up about a dome worth of space.
People seem to like the overall size and look so will keep as is, alternatively you could try my Cybernetic Tree or Silvas Forest Greenhouse (although neither have output anywhere near this mod)
UNCLE.RAY 11 Jun, 2019 @ 11:58pm 
This MOD is great, but it's too big. Can you make it smaller?
BLÀde 7 Jun, 2019 @ 8:16am 
that sounds way better
enzovirus  [author] 7 Jun, 2019 @ 7:38am 
Originally it was a wonder, one build only...
I'll be tweaking the output and upgrades when able so it's not as OP.
Looking to have around 100 output basic and needing 25 water requiring something like 15 food to maintain and having 3 upgrades, 2 to boost output near 500 (for those that like that level of output) and one upgrade to reduce maintenance costs and water need so it ultimately costs a lot more to get to this level. Also overhauling the WP Dome as well with similar upgrades to make it more expensive to get that output.
It's impossible to keep everyone happy but at least with the upgrade system people can chose if they want 100 or 500 output
BLÀde 7 Jun, 2019 @ 6:40am 
it's a bit op that you can build more than one of these and the water dome.
enzovirus  [author] 16 May, 2019 @ 10:05pm 
Hi, yeah Wonders are just normal buildings but get limited to one each (in the mod editor you literally tick a box to make it a wonder)
The mobile mine and excavators have upgrades so shouldn't be a problem adding them, at least it gives people options then ☺
Figured food for maintenance gives this a but of a twist, at the same time the only thing that seemed organic to help the trees.
LST Theunknown 16 May, 2019 @ 2:34pm 
oki doki :D

Is it possible to make an upgrade to a wonder? that would interesting.
food for maintenance sounds great!

Making upgrades are always good since you can disable them if you feel it's too overpowered ^^

I'll try it .
enzovirus  [author] 16 May, 2019 @ 1:39pm 
Can you let me know if this still works after latest update?
I don't have access to my pc till the wknd, just want to know how much i need to fix
enzovirus  [author] 16 May, 2019 @ 1:38pm 
Ive already got it in the wonder catagory, but will make a new menu for this and several of my larger buildings.
I'll drop it to 250 output, as that seems a fairly balanced number, I'll also reduce maintenance build up as well as some feel it deteriorates a bit too fast (might make it an upgrade that reduces build up)

I had a couple suggestions of making it a wonder, keeping 500 output, food for maintenance and make it dist proof.
Ive also had suggestions to drop output to 200 (upgrade to 250), food maintenance (upgrade to reduce build up) and keep it affected by dust storms.
LST Theunknown 15 May, 2019 @ 12:56pm 
Hey enzovirus :),

in my opinion dust storm proof is in terms of realism good since it's an enclosed system, but maybe it becomes boring if you have many building in general which aren't affected of it. I am unsure.

Output drop to 250 Oxygen sounds nice. Thus it's not overpowered and you need more than one maybe in a game.

Declaring it as wonder and removing maintenance i don't like it, because a wonder for oxygen production seems to be unusual ^^
enzovirus  [author] 12 May, 2019 @ 4:02pm 
Looking for thoughts as I've had some feedback/suggestions.
What do people think about this building being dust storm proof, output being dropped to 250 and removing maintenance as a balance to better suit its Wonder status?
LST Theunknown 7 Mar, 2019 @ 2:29pm 
yaaaaaaaaaaay:steamhappy:
enzovirus  [author] 7 Mar, 2019 @ 2:15pm 
Latest update now requires a small amount of water, not 100% sure where the balance will be for this yet and didn't want to add a crippling amount of water requirement right away as that would ruin a lot of colonies!
A few other little bugs have been ironed out as well.
LST Theunknown 24 Feb, 2019 @ 11:51am 
Hi,

awwr that's really a shame! :( Maybe ChoGGi or SkyRich may help you :3
enzovirus  [author] 24 Feb, 2019 @ 9:14am 
Hi, as far as I can figure the game won't let that happen. I've tried loads of combinations, but it won't let meproduce oxygen and use water, or vise versa.
I like the idea and agree it would suit this building nicely.
Just have no way to implement it sorry :(
LST Theunknown 21 Feb, 2019 @ 3:32pm 
Hey enzovirus :)
thank you for this great mod! It looks beautiful!

I wanna suggest to add a similar amount of water consumption. It would be nice for the sake of realism :steammocking:
enzovirus  [author] 18 Feb, 2019 @ 8:31am 
I've seen it sugested on a couple mods / forums and fixed some issues.
I will add the code when I'm on my main rig again and hopefully that'll fix the icon issues (will do the same for other mods too!)

Added the DLC requirement, nobody else has had this issue and not fully convince that'll fix issues where nothing is showing up tho.

The construction cost is similar to other wonders in game, considering the high output and low power draw it seemed a bit too good...hence the fairly regular maintenance.
ChoGGi 17 Feb, 2019 @ 3:05pm 
>The other work around I heard
That just unpacks the mod to your appdata, so it acts like an unpacked mod does.

You may want to add the msyt dlc as a required dlc item?
enzovirus  [author] 17 Feb, 2019 @ 2:22pm 
I'll have to add that code to a few of my mods...will have to be during the week I'm afriad.
The other work around I heard (although not had this issue personally so can't say either way) was if people go to mod editor and click on my mod it should ask you to copy it to your C Drive (or which ever drive you use, that seemed to fix some build menu icon issues as it corrects itself apparently)

Building not showing up correctly, do you have the Mystery Resupply Pack (free DLC) installed?
I make mine without any other DLC apart from the freebies to make it as universal as possible.
Del 17 Feb, 2019 @ 12:36pm 
Yea, I only get the dome base and trees... no dome! .. looks a bit silly :/

Pity, I feel like I need to get rid of it now considering the construction cost
ChoGGi 17 Feb, 2019 @ 5:30am 
Works fine for me (other than the missing build icon, @enzo you can fix that with: https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/1734336452586149095/?appid=464920)

Any errors in your log after placing or building it? (you'll need to quit the game for the log to update.
%AppData%\Surviving Mars\logs
elrix69 17 Feb, 2019 @ 4:41am 
Anyone else just get green dome base?

There was nothing above grade level when I built it last night.
MaebeKnot 13 Feb, 2019 @ 11:35am 
"Rain forest"
enzovirus  [author] 13 Feb, 2019 @ 11:34am 
Latest version should fix the bugs with maintenance and demolished states.
Unfortunately this isn't technically a dome, the top is "borrowed" from a different building (as ChoGGi says)
I would love to see different shaped domes too tho!
Personally I'd love to see a donut shaped one, no spires, so we can have outside buildings in the centre.
ChoGGi 12 Feb, 2019 @ 6:10pm 
It's not actually a dome. The model is from one of the mysteries.
maiden4meldin 12 Feb, 2019 @ 5:37pm 
since you built a dome, could you consider building other alternative domes, like in the Shape of an X or S or both? The X with one spot for a spire, and the S with two or none?
raxuis1 11 Feb, 2019 @ 4:04pm 
I like the mod since it is a rainforest dome do you think it should produce a boost to near by domes since it would help with comfort and or morale
[FaZe]|xXX\Akman/XXx| 10 Feb, 2019 @ 2:06pm 
Awesome mod, looking forward to what else you release.
enzovirus  [author] 10 Feb, 2019 @ 4:53am 
Temp fix 2!
Disabled maintenance & demo state, this should let the building work "properly" until I can get the coding for the drone paths inside figured out...
Should mean this is still useable until I update things
XxUnkn0wnxX 10 Feb, 2019 @ 2:52am 
for some reason my whisp drones refuse to repair it its been 3 sols & still saying it's malfunctions & i can see the drones bringing the food near it but then they leave it there and some other drone takes it to a depo.. even my normal drones are not doing anything...
fritztz 9 Feb, 2019 @ 6:43pm 
работает 3-5 суток, а потом пререстают обслуживаться. дроны подъезжают разворачивается и уезжают.
Xanthandrus 9 Feb, 2019 @ 9:55am 
Same bugs for me too. I've removed it for now but it is an amazing concept so I want to see it working fully.
enzovirus  [author] 9 Feb, 2019 @ 8:42am 
As a temporary fix until I can get coding sorted I've removed the demolished state, that seemed to be the source of the problem, not the best solution but means people can use this still.
Thanks Thor131 for spotting that tree sticking slightly out, it has been nudged back into the dome now!
Thanks for the feedback and advice guys, I usually test my mods on 2-5 different systems before release and only 1 person reported the resource bug but didn't get it every time so I didn't look into it further...my bad.

ChoGGi I've rejoined discord and have a load of ideas for other mods (some I'm already working on...other concepts I'm struggling to make)
ChoGGi 8 Feb, 2019 @ 11:11am 
The issue with the drones is I think they're trying to go inside to the centre to demo it. There's no path to it since there's no entrances? I'm guessing though, I'd have to follow the funcs and see where the hiccup is.

If i make this into a true dome category (allowing paths to link to it etc) it remove the top I've used, the game seems to need the standard domes to figure out air leaks etc which i guess makes sense?
If you make it a custom building class then it should be doable (have to fiddle with lua coding though).

Also mods made won't show colonists in or on them, the Devs have kept that coding locked so mod buildings won't show people (this has annoyed a lot of modders, some have stopped making mods!)
You need to add an AmbientLife object for the building id you've used, you can see my solaria telepresence for an example.


When you've got some free time, there's lots of helpful people on the sm modding discord: https://discord.gg/FeWVN3t
toth509 7 Feb, 2019 @ 11:48am 
I'm having the same problem as Actually its Maggus, my drones won't repair it and I destroyed it to see if it was a bug but the drones aren't able to pick up the materials once it has been destroyed, therefore it can't finish the deconstruction.
Maggus 6 Feb, 2019 @ 5:25pm 
Hey i got a little problem here. I build the dome but somehow the drones wont repair it. (ofc i got the recources to do so). Then when i tried to demolish it and build it somewhere else it wont disappear. The Ruin just wont go away and the resources r trapped within. Not sure what went wrong :/
YujoKameida 5 Feb, 2019 @ 4:37am 
the only work around ive seen for park domes has allready been done. modify gardens etc to produce oxygen and put them in a small dome. its a pain the ass that you are forced to use the vanilla domes its probably so they can sell skin packs, it is paradox after all thats the publisher.
enzovirus  [author] 4 Feb, 2019 @ 10:10pm 
Hi, thanks for the suggestions!
I'll see which tree is sticking out and tweak it again!
Adding extra features might take some time, I'm fairly new to nodding and learning as i go, but from other modders i know the Devs have limited what we can do (and when I've emailed them asking for advice i never get replies...)
If i make this into a true dome category (allowing paths to link to it etc) it remove the top I've used, the game seems to need the standard domes to figure out air leaks etc which i guess makes sense? Also mods made won't show colonists in or on them, the Devs have kept that coding locked so mod buildings won't show people (this has annoyed a lot of modders, some have stopped making mods!)
I love the ideas and anything i can do i will learn and add, if i can figure out unconventional ways to make things work i will if i can 😁