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I had not ever encountered it with divinity despite my modding the hell out of it a few times separately, but I'm not sure I ever went above low sixties so that could well be why.
So as it turns out, Divinity doesn't know how to count past sixtysomething when it comes to mods I just got rid of a bunch of redundant mods and I now can see it as well as the Tacked on Tools mod of yours I just downloaded
If all else fails I believe you could probably find a copy of this mod on my google drive link and just put it in there, I think that should make it appear in game for you.
Classic shouldn't detect this as it's made for DE, so that could be why - rarely the cause, but i have to check because otherwise there will be no way to know.
Considering the missing file there's no point troubleshooting beyond that because the missing file will be why the backpack isn't there.
As for why the file is missing, at a guess, Steam can be weird downloading files sometimes but unless you subbed and booted the game immediately / had it open already, Steam usually prompts for downloads when the game is launched.
My first suggestion would be:
Subscribe again
Boot game to title menu
Check Steam to see if there are any Divinity downloads on pause (This is usually where they'd show up, but not always)
Close the game and check again in steam downloads
It doesn't seem to be a mod issue as the file still cites itself as the 2019 version, so no changes.
It is possible this is a unique property of the bag type I used, but I picked what seemed to be a generic backpack like others in the game when I placed it. So unless there's a wonky flag that isn't supposed to be set (doubtful, I don't remember any 'reset between act' options), or it is in fact some odd version of a backpack, it might just be a base game bug with either specific containers or ones containing a significant amount of items.
Separate to the fact of it's an interesting bug and a (relatively) harmless cheat; why does the backpack update on every area change? Realistically it should only fill on game start, just seems like pointless additional clutter to the loading screens between arcs to have it check every time..?
As it does no harm and is basically more free materials in a cheat mod however, I'm leaving it as-is.
My guess is there's a weird flag on that particular backpack used that I accidentally set / that it always has set by default, and that restocks it between acts.
I could in theory build a new one but image/description/mod tools setup and steam upload requires a bit of free time and I'm fairly short on it lately.
In short it'd have to be a full new mod due to file limitations (missing) and I don't have enough time most days to give it a swing. If I get some time later today/next few days I'll give it a swing, though if I will get that time is anyone's guess.
Usual checks: Make sure the mod is enabled in game, subscribed to correctly (sometimes steam won't download unless you reboot the game for whatever reason) and the game is definitive edition (none of my mods are built for classic)
I could probably make a quick bedroll mod and just throw 4 of them in the spawn room though, realistically.
I suspect it may actually have always done this and simply most people don't bring the bag with them and not somehow lose it.
Or is it explicitly when you transition into a new act area?
(IIRC The editor considers the boat to be its own act, so that would line up with what you're seeing)
ok so I want to clarify, I am encountering this very nice anomaly which, it would seem, allows me to get back the contents of the backpack every time you change the game area, considering: tutorial> fort joy> finished fort joy so far.
this game was started by creating 4 accounts, where for each account the mod was enabled before creating the characters.
(the game where I found the empty backpack was deleted)
thx again !
Honestly it works out as a bonus-cheat feature for those who want absolutely loads of free stuff anyway, and if they took the bag to make sure they got every last bit of value out of it then they'd probably take the extra too.
Meanwhile completely doesn't affect people who just left it there i.e only wanted one or two specific things right away, so I'll Todd Howard this and say its a feature not a bug from now on
As for 4 characters that should* be irrelevant, barring a very weird bug - 4 char is default for many players, so I'd assume I'd have gotten more than one report of it by now if it was happening consistently. Presumably the delayed mod install as you mentioned.
I can imagine it happened because I created 4 characters at the beginning of the game, enabling the mod to all 4 accounts
but i was anyway able to found the backpack, just empty
Try that on any healing pots, should convert to poison if I remember right.
you are a good seller (and I appreciate the passion for the game)
2 man party with lone wolf was on release (and arguably still is, though definitely is with mods) significantly stronger than with 4 man, so should be an easier time, consider bumping difficulty up a notch if you're on normal and you steamroll the first area.
in my actual game i was using the gardening thing to see how it was, but lemme tell u, I would have chosen this mod of yours directly if I had known it before.
(i finished dos2 only once with regular 4man party no mods, now i'm trying 2man party, next time will probably be solo with the quick start backpack ;D)
thx again, and sure iwill let u know in case i meet any bug or something.
However - I originally did try adding items to the Lady Vengeance before a few times with my Eternal mods, but every time I tested those, it didn't work. So no, unfortunately I wouldn't have been able to resolve that for you via the lady vengeance at least - but given the considerable time gap I imagine that you either resolved or ignored it by now.
(I don't remember exactly what happened as the testing was a while ago now, I think they either just didn't show up or the game crashed though from my memory)
Cheers mate.