Stellaris

Stellaris

Ascendancy Ringworlds
222 Comments
Archael 8 Oct, 2024 @ 11:53pm 
Yeah, mod is totally outdated :(
Neith 8 Oct, 2024 @ 11:16am 
3.13
When starting a new game with this mod, industrial districts are completely absent from the game
iPreferAndroid 8 Dec, 2023 @ 3:05pm 
on 3.10 just as @cactuspete13 pointed out, I am unable to increase building slot numbers by building city districts. I know time constraints and everything so not asking for an update, just wanted to let you know. Thank you!
War_Affair 7 Jun, 2023 @ 8:23am 
This is a big request I know, BUT...

Do you think you might be persuaded to make a 3.8.x version of this that consolidates this with your own up-to-date version of (Masters of the Planet - Main By Lasid / Life-Seeded) since they havent updated it since 2021? and then just make your AscRing Master of the Planet Addon part of the new mod? Pretty Pretty Please?
Archael 4 Feb, 2022 @ 11:32am 
Is this wirking with 3.2? Will this be updated to 3.3 when its published?
Blazingdevil 20 Nov, 2021 @ 12:33pm 
please update
cactuspete13 17 May, 2021 @ 12:27pm 
Also, with this enabled, City Districts on normal planets will not add a building slot to the planet
tathen 29 Apr, 2021 @ 8:05am 
this needs an update with 3.0 patch while it works it does't have the Industrial Districts that machine worlds now have
Utsubyo_ 9 Nov, 2020 @ 3:56am 
is there a 2.8 version of this mod ?
Shad0wlife 23 Oct, 2020 @ 6:36am 
@Author: Do you mind if I use some of your assets (probably not actually that many, but still) to recreate the PD Ringworlds and MoP Ringworlds for Gigastructures?
emperorsnake 27 Jun, 2020 @ 6:16pm 
needs an update
The Infinite Conscious 20 May, 2020 @ 11:47am 
@maladictus It's included I think.
Taelim 14 May, 2020 @ 11:03am 
Is this mod compatible with Gigastructural Engineering?
Aldonis Draconis 24 Apr, 2020 @ 7:36pm 
Hi there. For some reason this mod doesn't generate a "UGC" file in the local stellaris folder. I had to manually create a copy of the mods discriptor from the included zip. Might be something to check out.
「Brainiac」 16 Apr, 2020 @ 12:59am 
Crashing when try to colonize, the only mod active.
Kali 10 Apr, 2020 @ 10:35am 
Can you update gestalt urban districts to reflect 2.6 updates please?
nadesammich 5 Apr, 2020 @ 1:35pm 
Same issue, no texture for the citys, just black land with clouds
Allein 3 Apr, 2020 @ 7:23am 
the Ecumenopolis ringworld has a broken texture, as in no texture at all.

https://imgur.com/Pu09731
WJSabey 1 Apr, 2020 @ 10:26am 
It was crashing on launch for me too, even when it was the only mod active. Unsubscribe, manually deleting the mod folder and .mod file, and re-subscribing should fix it.
Cephalon Sithalo  [author] 31 Mar, 2020 @ 3:14pm 
Updated number and tweaked razed jobs
Cephalon Sithalo  [author] 30 Mar, 2020 @ 10:21am 
Mine doesnt do that. There could be a conflict somewhere but that shouldnt nessiarily cause a crash and 99% of the files in here are unique anyway.
core_nxt 30 Mar, 2020 @ 8:52am 
so my stellaris crashes whenever i try to add this to the game, when i remove the mod, it starts up just fine
Cephalon Sithalo  [author] 30 Mar, 2020 @ 8:33am 
You could deactivate like 5 mods at a time from top to bottom until it doesnt crash. Then reactivate all the mods but the last 5 deactivated and you can go from there.

Its how I find out whats crashing my minecraft modpacks
fireball900 30 Mar, 2020 @ 7:57am 
It just plain crashes to desktop with a basic report box, nothing pops up in game. Otherwise I might be able to narrow it down. on 7/1 it works, 7/2 it crashes - even when I reload an autosave a year in advance, still the same day.
Cephalon Sithalo  [author] 30 Mar, 2020 @ 12:04am 
@fireball900 Not really. Can you show a screenshot of the issue.

@core_nxt Because the launcher is programmed to show that in case you are using a mod that was made for a version that changed up something the mod did. And because I havnt updated the number because it's irrelevant and the mod still works.

But I'm going to update a few things in the mod and the number along with it sometime tomorrow hopefully :LotusFlower:
core_nxt 29 Mar, 2020 @ 10:56pm 
why does the mod say it's 2.3.x compatible? is it compatible with the current version?
fireball900 29 Mar, 2020 @ 10:52pm 
Do you happen to know how I could narrow down the location of
[00:26:01][bitmapfont.cpp:2827]: Could not find coloring for character 'V'
clearly someone has not chosen a color for their V (supported by the exception txt) , but no idea how to find which mod.
Cephalon Sithalo  [author] 29 Mar, 2020 @ 9:36pm 
Thanks alot for pointing that out. I remember seeing this before but nothing I can do really fixes it. But I do see some other stuff I can work out while I'm here in the code thx :LotusFlower:
fireball900 29 Mar, 2020 @ 9:10pm 
have a game crashing on a specific day currently. This mod isn't causing it, but while I was looking at the error log I found this:
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_worker_jobs.txt line: 759
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_worker_jobs.txt line: 770
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_worker_jobs.txt line: 1107
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_gesalt_jobs.txt line: 406
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_gesalt_jobs.txt line: 611

Thought you might want to check those lines.
LNSS 26 Mar, 2020 @ 7:13pm 
thanks
Cephalon Sithalo  [author] 25 Mar, 2020 @ 10:42am 
It should do. I dont think the update did anything to break this.
LNSS 24 Mar, 2020 @ 4:02pm 
does this work currently
Cephalon Sithalo  [author] 17 Mar, 2020 @ 11:27pm 
Eventually. Depends on weather it needs just a qol version change so the launcher stops warning you or if it needs more substaintial changes :LotusFlower:
Sjru 🐲 17 Mar, 2020 @ 8:29pm 
Will this be updated?
Cephalon Sithalo  [author] 28 Nov, 2019 @ 8:39am 
It doesnt need version 2.3.* of the game and works up to 2.5.1
Least it should as afaik they havnt changed anything that would cause any problems.
Hellios 28 Nov, 2019 @ 6:45am 
When I try to play with this mod, it says it needs version 2.3.* of the game. They are up to 2.5.1.

They really should have ringworld options for machine, ecu and hive though...
Cephalon Sithalo  [author] 18 Nov, 2019 @ 8:10am 
Doesnt need an update for 2.5
Dreadnaughty 17 Nov, 2019 @ 12:17am 
Hello, can You update for 2.5?
Cephalon Sithalo  [author] 25 Oct, 2019 @ 11:34am 
Thats why. Thats also why I have blockers to prevent them from being buildable on the worlds. Mostly anyway. Doesnt work for city type districts sadly.

But that would be lovely if youd like to :LotusFlower:
Mr. Miyagi 25 Oct, 2019 @ 5:12am 
I noticed you haven't flagged your ringworlds as habitable structures. Was that for concerns of compatibility? I actually have a mod that patches the habitable structures scripted trigger to include various other mods. If you want, I could include yours in it. This would keep the masters of nature decision, as well as the vanilla districts from showing up on your planets.
Cephalon Sithalo  [author] 1 Oct, 2019 @ 9:34pm 
Ok so finally looked into it (been at work) it was broken since before the last update apperently. Reverted back to the last update and the expansion planner still didnt work proper. No idea how long its been like this really.

And worst of all I dont know how the planner works sorry :LotusFlower:
PhoenixTerminus 1 Oct, 2019 @ 10:22am 
All planets. And I tried playing with only this mod, and I'm still getting this error.
Cephalon Sithalo  [author] 1 Oct, 2019 @ 7:37am 
For all planets or just Ascension Rings?
Do you also use Gigastructures?
PhoenixTerminus 1 Oct, 2019 @ 12:32am 
Something in the recent update for this mod glitched out the Expansion Planner, now it doesn't show the potential Mineral/Food districts for planets.
Cephalon Sithalo  [author] 26 Sep, 2019 @ 7:18am 
Fixed Eco Arcology Thanks Birb :summer2019city::summer2019trees2::summer2019trees::summer2019city::summer2019mushroom::summer2019trees2::summer2019trees::summer2019city:
Cephalon Sithalo  [author] 22 Sep, 2019 @ 4:58pm 
Added the link proper. Thanks alot Birb and Jenko :LotusFlower:
Cephalon Sithalo  [author] 22 Sep, 2019 @ 12:07pm 
Woops didn't add the add-on into the add-on category my bad
JenkoRun 21 Sep, 2019 @ 1:52pm 
That addon was made by this guy as well.
Yellow 21 Sep, 2019 @ 1:38pm 
There have not been any major updates since july has there?

anyways there is a addon for this mod I've found, didnt test yet but it probs works
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1780830717
JenkoRun 8 Sep, 2019 @ 2:55am 
That mod hasn't been updated in a while, and the author seems to have vanished from it *shrug* Shame too.