Space Engineers

Space Engineers

Bursh Roadbuilder MKI
46 Comments
ThiccBeard  [author] 22 Sep, 2019 @ 12:34pm 
theoretically
Cmdr. DoomForge™ 22 Sep, 2019 @ 1:36am 
Does this configuration also work effectively for making flat level terrain too?
ThiccBeard  [author] 30 Apr, 2019 @ 7:55am 
@fetzi did not find any damaged blocks...
@everyone MARMos control is inbound soon for the Drill Scraper
ThiccBeard  [author] 27 Apr, 2019 @ 1:35pm 
@DakuTatsu they are fairly bumpy regardless because of how the game works (i know its sad) but one thing i can reccommend is simply slowing down.
@fetzi i will look into it today
also sorry everyone for the delayed responses college has been crazy the past few months.
Fetzi 8 Apr, 2019 @ 7:53am 
@ThiccBeard this Blueprint contains destroyed blocks at the front part of the vehicle, seems there are a few blocks missing. maybe u could fix this or tell us what´s supposed to be there?
DakuTatsu 13 Mar, 2019 @ 11:30am 
i would love for an imdepth video my reads turn out like a wash bard no matter how many passes
CTH2004 17 Feb, 2019 @ 2:51pm 
@SmoreAce

I stand by my incorrect spelling (Mostly because I don't want to fix it...)
SMooreAce 15 Feb, 2019 @ 4:14pm 
"auto-builded"?
CTH2004 14 Feb, 2019 @ 6:04pm 
By road I mean an armour road...

and of cours it would be toglable.
CTH2004 14 Feb, 2019 @ 5:56pm 
It could be neat if it had welders and auto-builded a road... or was longer to prevent requiring more re-doos.

Also, look at This script , with some work it should allow you to controll multiple with one vehicle, if you don't make it with more drills or a system to prevent bumps...

However, it is just an idea, this is an awsome build!
3vilPcDiva 14 Feb, 2019 @ 5:20am 
@Thiccbeard, No, Sir, THANK YOU, for creating something so useful, especially with the gravel ore extractor mod!
ThiccBeard  [author] 12 Feb, 2019 @ 2:00pm 
Also thank you everyone for your feedback and comments. I cannot tell you all enough how happy I am to build things for the community and have them enjoyed! Thanks again everyone! Let me know if you guys think of anything else you have in mind for building! I'm always looking for new ideas.
ThiccBeard  [author] 12 Feb, 2019 @ 1:53pm 
@3vilPcDiva, you can use the control panel and find the rotor you are trying to connect, than click attach while the rotor head is inline with the rotor
3vilPcDiva 12 Feb, 2019 @ 8:14am 
@Catch22, Thankts, that's mostly helpful =P I've not messed with rotors too much, when I want to build this with my projectors, how do I reattach that rotor head to join the two grids?
Catch22 11 Feb, 2019 @ 6:08pm 
@3vilPcDiva projectors can't project ships with multiple grids. I can see from the screenshot that there are at least two grids (front half and back half, connected with a rotor. If you want to build this with projectors you'll need to spawn it, detach the rotor head, and save the two halves at two blueprints. Hope that helps.
3vilPcDiva 11 Feb, 2019 @ 5:04pm 
When I try to build it via projector I get an error message that says"Multiple grids not supported..." Any ideas why?
mastice 11 Feb, 2019 @ 12:12pm 
Impressive!
BHL.Kriminel 11 Feb, 2019 @ 11:24am 
@Bürd
The ciment mod still working ?
Zalseon 11 Feb, 2019 @ 10:18am 
YUS! AT LAST!!!
Zentra 10 Feb, 2019 @ 9:23pm 
If it works as good as it looks then it will be pretty sweet! Now here is the real challenge. Add a boring drillset so that you can get deep cuts to get lower grades AND to tunnel if you need to.
Hull Breach 10 Feb, 2019 @ 1:36pm 
Yes! Finally making some nice streets between bases and facilities. Great!
Bürd 10 Feb, 2019 @ 9:44am 
make dirt road then get the cement gun mod and make a road
ANICORP 10 Feb, 2019 @ 9:41am 
Now we just need a paved of some sort.
Sea Hutch 10 Feb, 2019 @ 9:20am 
Brilliant! I'm mad I'd never thought of this before but it is done better than I could do.
ThiccBeard  [author] 10 Feb, 2019 @ 7:57am 
Thanks for the feedback everybody! I'm glad everyone enjoys it!
@bricktop gotta get that cut/fill!
Bricktop 10 Feb, 2019 @ 7:18am 
OK as some one who has run a scrapper and built roads IRL i look forward to trying this one out.
LeftFieldRebel 9 Feb, 2019 @ 10:38pm 
ah something ive been trying to build for the longest time but never quite got it to work
SwazzozzawS 9 Feb, 2019 @ 9:37pm 
Where is this side of the community I feel like everyone just plays this game to be a dick I wish there where worlds and cities but man children
BHL.Kriminel 9 Feb, 2019 @ 8:58pm 
THANKS A LOT

JUST WHAT I NEEDED !!!!!
zen 9 Feb, 2019 @ 6:21pm 
Quality Bursh dirt-side utility tools, I approve.
Capt.Jack021 9 Feb, 2019 @ 4:42pm 
Oh, that is nice. I love making ground vehicles. And this is one of the coolest things I've ever seen. Making Roads with having to throw down blocks. Very Unique indeed. I don't think I've seen a vehicle like this to date.
Serbian 347 9 Feb, 2019 @ 1:59pm 
*Makes Collapsed Colony*
nukeguard 9 Feb, 2019 @ 1:13pm 
nice build I like it
LORD Gabens staemy D enthusiast 9 Feb, 2019 @ 12:57pm 
ILL TAKE YOUR ENTIRE STOCK!!!
Primelock 9 Feb, 2019 @ 11:32am 
@ThiccBeard Thanks, ill check out the video when it is done. It looks really handy, especially if you travel a certain path several times.
Chimera 9 Feb, 2019 @ 10:18am 
What a cool idea and nice vehicle! Take my upvote!
Sandst4rm 9 Feb, 2019 @ 9:57am 
Good job making it to the front page dude, I like the roadbuilding idea. :)
ThiccBeard  [author] 9 Feb, 2019 @ 7:38am 
@primelock I... well... I'll make a manual for it while I make a video, I'm also working on updating the control setup to use timers to allow for more control to get roll control to keep the roads level.
Primelock 9 Feb, 2019 @ 6:45am 
Can you add a video about how to use it?
Lk911 9 Feb, 2019 @ 5:43am 
ля да это ж грейдер
SlobbishHalo 8 Feb, 2019 @ 11:12pm 
Cool! Got to try this out. #Roadbear
Mojo 8 Feb, 2019 @ 4:56pm 
I have spent a lot of time trying to build one of these and each time it never worked as planned. Looking forward to trying this out! :) Looks very nice.
ThiccBeard  [author] 6 Feb, 2019 @ 7:14am 
More precise controls inbound, new features will be better piston increment control, and trailer tilt features!
Smokki  [developer] 5 Feb, 2019 @ 12:24pm 
Sure thing :) Though I can give you feedback in the next week earliest.
ThiccBeard  [author] 5 Feb, 2019 @ 12:11pm 
Please let me know how this machine works, I may make some revisions based on feedback.
Smokki  [developer] 4 Feb, 2019 @ 12:07pm 
I can't wait to get testing this, it looks just like a futuristic version of the real thing.