Stormworks: Build and Rescue

Stormworks: Build and Rescue

SBS SCARAB Mk.I Submersible (LEGACY)
71 Comments
apachyhunter19 11 Jun, 2022 @ 5:50pm 
This sub, even with it's outdated system/tech, aged like fine wine.In my opinion, it's best research sub that is decently complex, non-laggy that I've ever used.. I even was able to dock a pressurized mech, and went and explored the new caves with minimal lag with 4 other people in MP. This submarine is really fun to use in multiplayer, I can't wait to see a new version/revamp of this at somepoint!
ElfBossHogg  [author] 20 Mar, 2021 @ 11:38am 
Thanks for the comment, SBDRavemaster. Life's been extremely busy and I've had little time for Stormworks as of late. I'd very much like to revisit the SCARAB but not necessarily as a refit but a complete rebuild. With all the systems it will take some time. At this time It appears that the electrical "parameters" have settled down to their final state so that gives me some confidence that a build will be future proof. I'm considering implementing a modular engine replace. Only time will tell.
SBDRavemaster 11 Mar, 2021 @ 6:14pm 
boss hog, still waiting patiently for an update to my favorite sub in the game. i know life probably is busy but i thought you would want to know there are still people out here chomping at the bit to mess around in this awesome sub again
ElfBossHogg  [author] 17 Nov, 2020 @ 9:50pm 
Hi krifee2004, yes. I have the shell, generators and propulsion systems built. I'm just very unhappy with the efficiency of the electrical systems required to operate it properly. As a result its gone on the backshelf a number of times. Its particularly frustrating when systems and numbers are constantly changing (who knows if they will ever fix the buoyancy and drag on larger blocks).

For a sub to work correctly it needs that balance between power and weight. With the uncertainty of everything its enough to want to pull your hair out. 😔
kriffe2004 17 Nov, 2020 @ 1:41pm 
"Hi app0815. Funny you should bring this up as I'm actually working on a sub build now. It's going to be different then the SCARAB but working towards it operating similarly with 6 degrees of movement, etc. Still a fair amount of work to do but it's coming along."


Are you still working on the sub?
Vengeance 12 Oct, 2020 @ 3:13pm 
yep ik
ElfBossHogg  [author] 12 Oct, 2020 @ 2:29pm 
She's very old and hasn't been touched since the electric and engine changes... she needs an overhaul of absolutely everything. Patience. :)
Vengeance 12 Oct, 2020 @ 10:50am 
please do, also, add a fuggin coolin system, i can barley run 30 throttle
ElfBossHogg  [author] 11 Oct, 2020 @ 8:40am 
Hi Vengeance, I had something started but was a bit discouraged by the performance I was getting from it. I'm planning on revisiting it. Just need to find the time.
Vengeance 10 Oct, 2020 @ 8:21pm 
ElfBossHogg, please either update this, or make a new sub, its one of the best of its class, (before it got nerfed hard by updates) just, please do somthing
Urutaraman 23 May, 2020 @ 6:31am 
But the looks of this thing.... MMMM mmmm MMMMM, marvelous!
Urutaraman 20 May, 2020 @ 10:38am 
This thing was fun, I turned those pod props into waterjets as they have more instantaneous effect, was p good at keeping a depth.
ElfBossHogg  [author] 21 Apr, 2020 @ 5:36pm 
Hi app0815. Funny you should bring this up as I'm actually working on a sub build now. It's going to be different then the SCARAB but working towards it operating similarly with 6 degrees of movement, etc. Still a fair amount of work to do but it's coming along.
app0815 21 Apr, 2020 @ 12:54pm 
please do
ElfBossHogg  [author] 5 Nov, 2019 @ 11:22am 
Max Gen used to work before the changes to electrical system. It was used to put the system in to the highest gear ratio to generate the most electricity when running the diesels. With the changes to the generators it puts too much torque back to the engines. With all of the changes the SCARAB needs a complete overhaul (almost everything needs to be changed). I'm hoping to revisit it in the future.
Dany174 5 Nov, 2019 @ 11:19am 
Still cant understand about max gen, even at full throttle and high temp, engines shut down when push max gen
ScienceDudeJP38 21 Aug, 2019 @ 2:02pm 
The ZC9D is an infinite generator that might be small enough to fit into the submersible,
ElfBossHogg  [author] 15 Jun, 2019 @ 8:01am 
Yes. The update has severly effected all electrical systems. Unfortunately I can't see a way around it when submerged as running diesel or jet at depths isn't practical. I hadn't employed any infinite energy considerations and had balanced everything on the previous values. Unless the system reverts or a better energy source is introduced I think I'm stuck in the water... literally.
Ion 15 Jun, 2019 @ 12:09am 
Hi, the sub seems to die very quickly. Is this because of the update?
ElfBossHogg  [author] 7 Jun, 2019 @ 8:12pm 
Hi ZelvaBoi, I may do Monitors and updated controls in the future but right now the thought of it is pretty overwhelming. I may implement a new sub in the future from scratch with the new features added (monitors and composite control panels). The current prospect of picking through the SCARAB's spaghetti of logic lines and dots is enough to make my head hurt. Feeling a little burnt out. :)
ZelvaBOi 2 Jun, 2019 @ 11:53am 
MONITORS PLS !!!
ElfBossHogg  [author] 30 Apr, 2019 @ 5:05pm 
If you look at the second video at about 8:30 in you can see where I drop down in to OBSERVATION and click the "Stow" buttons to release the arms.
ElfBossHogg  [author] 30 Apr, 2019 @ 5:03pm 
Hi Lazy, the Arms work. By default they are "stowed" which means they are tucked back and powered down. In order to "unstow" them you have to toggle the "Stow" off (each arm is stowed individually). At that point they will drop down and forward and respond to the controls. The "Stow/Unstow" toggle buttons are located just behind the OBSERVATION chair on both sides. Additionally they are "Stow/Unstow" buttons on the COMMAND DECK in the ceiling just to the left of the SENSORS chair.
LazyHarpseal 30 Apr, 2019 @ 1:39pm 
arms wont work
ElfBossHogg  [author] 20 Apr, 2019 @ 5:53pm 
Hi Matt, I just changed the lights on the Arms and some External Lights on the bottom to the new Spotlights. Nothing big. Previously they were just the regular lights but I preferred that they had more fill. :)
TACOSAUCE 20 Apr, 2019 @ 1:43pm 
what did you change in the apr20 update?
TACOSAUCE 11 Apr, 2019 @ 3:09pm 
This is the best sub I've seen for this game - truly incredible!
Keep up the good work
Stagnation 27 Mar, 2019 @ 9:00am 
You sir are a sub god, how did you even make this? I need answers
ElfBossHogg  [author] 3 Mar, 2019 @ 11:07pm 
Thanks, ewok416tdot. :) The Key Pad Override Code for all of the Hatches is 5468. If you enter that number in to any of the keypads on the sub it will override all lock conditions on all hatch or doors regardless of the situation (ex. flooding the airlock locks the inner and outer hatches). To remove the override you will need to enter 0 in to the keypad where you originally entered the code. Nature of the beast with a single entry keypad in that we can't clearly them remotely yet.

ewok416tdot 3 Mar, 2019 @ 9:45pm 
love the scarab :)
ewok416tdot 3 Mar, 2019 @ 9:44pm 
whats the key pad code for the top hatch?t?
Leaderbot_X400 2 Mar, 2019 @ 8:14pm 
ok thx
ElfBossHogg  [author] 2 Mar, 2019 @ 8:06pm 
Hi Leaderbot_X400,

I just noticed in the recent patch change log that something had happened with the Length node for Large Winches. It appears some sort of fix went in with v0.62 but it appears that it eliminated any existing logic links in current vehicles. I fixed it in the SCARAB and uploaded the fixed version to the Workshop. Just tested it and everything is working again.
Leaderbot_X400 2 Mar, 2019 @ 5:32pm 
also it doesn't display the cable length on the displays
Leaderbot_X400 2 Mar, 2019 @ 5:23pm 
it doesn't reverse the winches when the buttons off it just turns them off
ElfBossHogg  [author] 2 Mar, 2019 @ 5:00pm 
To retract the Support Pod back just hit the "Send Support Pod to Surface" button again to turn it off. That will instruct the Sub to reverse the winches and pull it back to the sub where it should automatically engage the clamps when it makes contact. You just need to make sure that the "Winch FORCE STOP" button is not active. That disables the power going to the winchs.

I think I need to enhance the description of the "Send Support Pod to Surface" button to "SUPPORT POD: SEND TO SURFACE (ON) or RETRIEVE (OFF)"

:)
Leaderbot_X400 2 Mar, 2019 @ 4:15pm 
how do you retract the support pod back to the sub?
CTH2004 27 Feb, 2019 @ 1:12pm 
That is just like what I think!
CTH2004 27 Feb, 2019 @ 1:12pm 
Thanks!
ElfBossHogg  [author] 27 Feb, 2019 @ 6:07am 
Hi CTH2004, absolutely feel free to go ahead. I just posted the Microcontroller I created for controlling the Doors:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1668189163

Use it if you want to. Create your own variant if you'd like. I'd rather see things put to use then sitting around. :)
CTH2004 26 Feb, 2019 @ 10:31pm 
I would consider putting something similar (If it is okay with you) on my next vessel, but I think I will do it (With you permision to use something based off of that) on my next next vessel, since my next one (That I plan) is a jetback...

So, doesn’t really need an override code! (Though, maybe if it has saftey logic systems...?
CTH2004 26 Feb, 2019 @ 10:29pm 
That is a genius addition!
CTH2004 26 Feb, 2019 @ 10:29pm 
Cool!
ElfBossHogg  [author] 26 Feb, 2019 @ 10:00pm 
Doors and Hatches will autolock under certain conditions. For example, the outer and inner airlock hatches will autolock (Door Lock Condition Red) while the airlock is cycling. You can override the lock by typing in the Override code. All hatches will go then to Condition Yellow and they can be opened. Another example, if water gets into the ENTRY compartment then it will autolock the CONTROL and ENGINE Compartment doors until you activate the pumps to clear the water. Enter the Override code in to one of the Keypads and the doors will be unlocked. Enter 0 in to the Override Keypad again and any previous lock conditions will be reinstated.
CTH2004 26 Feb, 2019 @ 7:55pm 
What is the override code for?
ElfBossHogg  [author] 24 Feb, 2019 @ 2:36pm 
Hi Zudr1, I tried to add that feature in the Support Pod for Air, Exhaust and Water. The problem is that the maximum length for a winch that also transports fluids is 16m. There is an error in the description of the 100m Large Winch where it says it can handle fluids. It cannot, it only pulls or pushes.

In regards to "way higher than you set"...
When you use the Override buttons on the Ballast Panel it will override any numbers from the SETTINGS that may have been selected by the PILOT. In order to clear the Override you need to hit the "Reset from Override" button located on the top of the panel. This will clear the Override flag and return to normal operations. There are also two keypads on the Ballast panel that will allow you to modify the SETTINGS volumes. For example, if you select NEUTRAL BUOYANCY it default will be 1400 to the front ballasts. If you type in -200 in the associated Variance Keypad the new NEUTRAL BUOYANCY setting will be 1200.
CmdrAlyx 24 Feb, 2019 @ 11:31am 
could you add a feature where we can pump out water thorugh the support pod i ended up at the bottem of the ocean where the pressure was too strong to empty the ballasts
CmdrAlyx 24 Feb, 2019 @ 9:54am 
It might have just been the buttons but i noticed sometimes it was way higher than i set it to
ElfBossHogg  [author] 23 Feb, 2019 @ 9:30pm 
I just checked the Ballast system and everything is working as expected. You can either select a specific setting using the ceiling mounted buttons above the pilot (SURFACE, NEUTRAL or SINK) or Override them using the panel just behind the pilot. You tell the system what volumes you want in the tank and they will pull or push water to fill or empty them. Note though that as your depth changes the outside water pressure increases and the pumps become less effective when trying to push water from the ballasts to the outside. It's a feature of the game.

What bug are you seeing?
ElfBossHogg  [author] 23 Feb, 2019 @ 9:21pm 
Hi zudr1, switch gears is related to the gearbox that is attached to the shaft leading to the Propeller. The input could be either MECHANICAL (direct attached to DIESEL) or ELECTRICAL. That all depends on the state of the ELECTRIC ENGINE button. Pressing the Change Gear button will up the RPS of the Propeller but cause a greater burn on either Electric Motor Batteries or the Fuel Consumption.