Total War: SHOGUN 2

Total War: SHOGUN 2

S2TW Artillery Unit Pack
167 Comments
01A3-91C-2789B11F "Vala" 10 Oct, 2024 @ 7:25pm 
Why dont the Shimazu have access to the other cannons?
Lenny_Froggins 17 Sep, 2024 @ 3:45pm 
Hello! It has been requested that I use one of your canon models for the Portuguese culverin in my version of Expanded Japan + Portugal.

Is that okay?

Thanks
Shinuxen 12 Apr, 2024 @ 12:38am 
Can't recruit units, they appear in tech three but cannot be recruited
SuripuWakeru 11 Apr, 2024 @ 9:38pm 
i Cant recruit artillery and i have the Arsenal i play with TAKEDA
Mini-JH 2 Apr, 2024 @ 10:49pm 
I built the Dutch Factory/Trade Quarters but I can't recruit any of the artillery units, only the naval ones. I'm also using the naval mod, could that be an issue?
Mini-JH 29 Mar, 2024 @ 7:45pm 
Question, is this fully compatible with the naval mod Yogi also has? Just wanna make sure I don't accidentally overwrite the Dutch Trade Quarters
-Evgeny_Prigozhin- 4 Oct, 2023 @ 4:44am 
how to get Dutch Trade Quarters?:steambored:
dongxera 26 May, 2023 @ 7:44pm 
this mod somehow breaks the katanas scabbard
the general's guards have swords in their sheaths
i noticed the bug with the swords for bodyguard and ninja, they using sword with scabbard))) it looks weird, any chances to fix that?)
Haze22 5 Feb, 2023 @ 6:35am 
So I want to make a small adjustement for my personal use, namely allowing Otomo to build the Factorij and tot allow it to be constructed alongside Nanban quarter. Do you know which tables are responsible for those conditions?
Craz(Y)een 10 Oct, 2022 @ 5:57am 
hey for some reason this mod makes my bowmen sound like they shooting guns, anyway i can fix that?
Janissaire 12 Aug, 2022 @ 3:38am 
why ikko ikki have not cannons please
JohnnyCJK 28 Jun, 2022 @ 4:05pm 
Is this compatible with darthmod ?
Pizzaguy 23 May, 2022 @ 7:01pm 
can you make a version for fots that also includes the european cannon?
The_Yogi  [author] 3 May, 2022 @ 1:36pm 
@amerrigan2021
This is due to sound bank getting scrambled when new units are added. Back when I made this mod, the fix must be made by the used and not the mod creator since every user's data folder is unique.

But I do hear that there is a new tool to create correct sound bank more recently - I'd have to look for it.
twicetwice2ce 30 Apr, 2022 @ 9:51am 
The mortars sound like catapults, can you fix that?
chryssjanzonio 9 Feb, 2022 @ 8:23pm 
crashes when ever i put in the load order? can someone help
Noobslayer 24 Sep, 2021 @ 7:20pm 
Hey I have a question, can I build the Dutch trading quarters if im playing the Otomo, because i researched all techs and couldn't build the port.
Freaco 30 Aug, 2021 @ 10:20pm 
this mod somehow breaks the katanas scabbard

u will notice this when picking shimazu in the menu holding the sword (also in close up fights)
usan41 2 Aug, 2021 @ 3:01am 
It's really a nice mode! I like your artillery models cause they look absolutely cool. So could I use this mod for my custom portugal faction mod? I have no will to earn money or anything by it. I respect your dedication for making good mods around total war series. I really hope I hear good news. Thanks!
clop1000 24 Apr, 2021 @ 4:27am 
Does it work?
Vlad Draculea 7 Mar, 2021 @ 12:41pm 
is this compatible with ultimate immersive mod?
Sorin_von_Otomo 6 Mar, 2021 @ 2:49pm 
@thechaoscapi Are you running any other mods that might be creating a conflict? Only other idea i have is that the recruitable units in the province goes over the amount that can be displayed and you need to press an arrow button to cycle through the list. I will rip open the mod and see what could be causing a problem.
Iron Warrior 5 Mar, 2021 @ 5:36pm 
@Sorin_von_Otomo
hello, if i tried it with other non-christian clans, like hojo, oda, takeda, etc. even building the "Dutch Trade" port and the arsenal building and still can't recruit any units like mortars or cannons.
Sorin_von_Otomo 5 Mar, 2021 @ 3:48pm 
@thechaoscapi do you have the correct buildings built? A few do require the Dutch Trade Quarters, which is not available for the Otomo if you were playing as them.
Iron Warrior 5 Mar, 2021 @ 1:43pm 
A little help, the units are shown in the research tree, but at the time of recruitment they do not appear in the recruitment list.
Spittoon 9 Nov, 2020 @ 2:23pm 
The dutch trade port isnt showing at all
Spittoon 9 Nov, 2020 @ 2:16pm 
The mod isnt working
Nobuu 17 Jun, 2020 @ 5:18am 
So this is not for the Fall of the Samurai right ? It's for Shogun 2 total war campaign , altough I have all the dlcs , I only miss the Fall of the Samurai , and I really wanted to use the cannons , but I don't know how to recruit them .
Nero 31 May, 2020 @ 8:16am 
Is there a unit cap for the Hiya Taiho? I apparently can't recruit more than 5 but I can keep building european cannons like crazy. Is this because I lack something or can I somehow change it?
NTLuck 11 May, 2020 @ 10:01pm 
Here's a fun trivia regarding Fire Rockets. While there is historical evidence of extensive usage of them in China, the only evidence we have of them being used was by Mori Motonari when he grabbed a tube and fired it at an enemy ship. Hence why i feel that the Mori should be the ones to getting a Fire Rocket buff more than anyone else.

Especially since they are quite pathetic compared to other clans
zjsxmfhf 31 Dec, 2019 @ 12:11am 
There is no Otomo Dutch harbor in the campaign

Please Otomo add
Cat 6 Dec, 2019 @ 7:18am 
This mod clashes with your naval mod. Can only load one of either to play.
Boxington Washington 29 Nov, 2019 @ 6:51pm 
can Catholic clans get the new arty?
Hammer RG 23 Nov, 2019 @ 8:58pm 
@The_Yogi I can't build the Ducth trade quarters as the otomo why is that
The_Yogi  [author] 14 Nov, 2019 @ 2:40am 
Dutch Culverin aren't Catholic, and not recruited out of Nanban Quarters
Jackie Daytona 12 Nov, 2019 @ 2:51pm 
The mod isn't compatible with your naval mod. Can only build nanban quarter as ottomo and can't build culverins out of it.
The_Yogi  [author] 15 Sep, 2019 @ 9:28pm 
@Jake4595

Sure, just don't forget to credit me
[5H] Jake4595 2 Sep, 2019 @ 2:07pm 
Hello these are excellent models and pack. I am asking if I can get permission to use your work into my upcoming Pike and Shot mod for shogun 2?
Milord 7 Jun, 2019 @ 6:34am 
the general's guards have swords in their sheaths

King JelIy 21 Feb, 2019 @ 5:06pm 
The fact that you cant use Otomo to use the artillery really killed this mod. What an oversight by the creator.
The_Yogi  [author] 19 Aug, 2018 @ 12:44pm 
Yes, it is a mod. Look for BullGod General Animation at Total War Center.
Dreysantillan 18 Aug, 2018 @ 5:44am 
is the general sitting on the chair also a mod?
HerroHerro 25 Apr, 2018 @ 11:36am 
This is HerroDere/anthonywan, and I just want to say sorry Yogi for the report rants.
Wiselet 24 Mar, 2018 @ 12:58pm 
This mod is awesome, but could you fix the sword of ninjas and bodyguards?
Ayazinho 9 Mar, 2018 @ 5:56am 
i noticed the bug with the swords for bodyguard and ninja, they using sword with scabbard))) it looks weird, any chances to fix that?)
The_Yogi  [author] 27 Feb, 2018 @ 12:02pm 
Eh...I don't think so. If I gonna work on a S2 mod again, the most likely thing is a FoTS Naval Mod (haven't done that when I supposed to)
Aaron 26 Feb, 2018 @ 12:49pm 
I realize it has been several years since you wrote this mod discription, but is there any chance of that S2TW Building a Nation Building Pack ever being released? :D
The_Yogi  [author] 9 Jan, 2018 @ 9:23pm 
@EoNightcore
Sure, go ahead. Just give proper credit.
EoNightcore 9 Jan, 2018 @ 9:02pm 
@The_Yogi Tried to see if I could privately-message you about this, but I can't privately message you on Steam unless we're friends there, and your other account is "gone".

So I was wondering if it was possible for me to use some of the artillery models you've "unlocked" for use in some of my mods. Of course, you would be credited for the work you've done.
wm.j.olson 7 Oct, 2017 @ 9:49am 
Nanban Caravel = Nanban Trade Ship

Figured that out. But it did not show up in the Dutch port build list. That is until I had trouble with bowmen sounding like cannons and downloaded Sinfonia and reloaded the mod. Ship showed up on re-entry. Thanks for the response.