Total War: ATTILA

Total War: ATTILA

FotE+EP Revised - additional units for ERE
38 kommentarer
yapyapthedestroyer3 30. maj kl. 14:42 
Thanks for answering
Aurelinus  [ophavsmand] 30. maj kl. 10:02 
No, game crashes.
yapyapthedestroyer3 30. maj kl. 9:55 
Sorry if i misunderstood I meant, is it possible the units in the submod can be recruited in the custom battle?
Aurelinus  [ophavsmand] 30. maj kl. 8:59 
No, the engine limit is 99. That is why that submod is needed.
yapyapthedestroyer3 30. maj kl. 3:12 
is it possible the units can be used in custom battle?
Aurelinus  [ophavsmand] 22. apr. 2024 kl. 15:22 
Hotfix added, my bad.
Lostgrg 22. apr. 2024 kl. 14:22 
Noticed Some ERE cavalry units such as the comites Taifali having no shield textures, pretty much all of the tier palatium archer cav I've recruited had the same problem. Is this a mod problem or just something on my end?
Aurelinus  [ophavsmand] 9. apr. 2024 kl. 16:19 
Decals on shields have nothing to FotE or any other mod, They look the way CA made them.
Squanchy 9. apr. 2024 kl. 11:47 
Some ERE units have identical shield scratches among the entire unit (ie. Equites Scutarii from barracks tier 2 Comitatenses). Not sure if the unit is from FotE or this submod, apologies if it's the former. Thanks for the great mod :)
Aurelinus  [ophavsmand] 16. feb. 2024 kl. 19:15 
There is link to armies composition in the description.
I can't see it practical to add such a mark as icons are way too small to recognize whatever marking.
Greg Leggg 15. feb. 2024 kl. 12:21 
Could you add an icon of sort into unit cards to denote their historical OOB? For example, Quinta Macedonica Comitatenses belonging to Magister Militum per Orientem. It is very difficult to recreate the historical armies because the only difference is their shield patterns.
Aurelinus  [ophavsmand] 26. jan. 2024 kl. 16:29 
99 units (probably, not sure what is real limit) means you can recruit via buildings only so many individual units for 1 faction. So if there are existing 300 units for WRE (according to Notitia) you can simulate only 99 of them safely + unlimited numbers if you actually play that faction . But AI can handle only ca 99.
The Iron Duke 26. jan. 2024 kl. 10:34 
Is it 99 units per army? or In total, like they have 4 armies and can recruit 25 units each?
DopeSmoker 6. dec. 2023 kl. 19:57 
Thanks for your feedback; the 'hypothetical' shield designs were integrated very well and look great!

Is there a way to use BOTH Eastern and Western units as one of the Roman factions?
• If (for example) the eastern Romans take Milan or the western emperor takes Constantinople?
• Just wondering if there is a version of the mod with BOTH WRE and ERE Notitia Dignitatum units available for the player
Aurelinus  [ophavsmand] 4. dec. 2023 kl. 22:30 
Clear speculation basing on existing similar/sister/mirror units either ERE or WRE side.
There are also existing images of shields not registered in ND like column of Arcadius depicting unknown Cornuti unit.
DopeSmoker 1. dec. 2023 kl. 19:15 
Incredible Mod!

Question for Creator :
How did you determine shield patterns for many 'Pseudocomitatenses' units and Cavalry formations that were missing information in the surviving Notitia Dignitatum copies?
Dakier 12. feb. 2023 kl. 5:21 
@PB Correct.

@Auurelinus: Is it possible to trim down some of the units so the barrack descriptions appear again? I think I'd rather just play WRE/ERE without them otherwise. I find it really jarring.
Mr. Pig 11. feb. 2023 kl. 17:32 
hello and my apologies for the dumb question. If i dont want to play as WRE or ERE i should not use these 2 mods right?
manubart 28. jan. 2023 kl. 5:55 
Would it be possible to remove the cap?
Aurelinus  [ophavsmand] 1. mar. 2022 kl. 12:51 
Yeah, he probably uses some conflicting mods out of compatibility list.
Stix_09 1. mar. 2022 kl. 12:22 
google "Attila custom battles crash"
Stix_09 1. mar. 2022 kl. 12:22 
Custom battles causing crashes (its a common bug with pretty much all TW games, when u use mods)

If the custom battle screen crashes, then please remove all files in these two folders below:

%AppData%\The Creative Assembly\Attila\battle_preferences
%AppData%\The Creative Assembly\Attila\army_setups
Stix_09 1. mar. 2022 kl. 12:11 
works perfectly for me, but then I know how to use mods properly, and how to troubleshoot mod conflicts if I ever have problems.
Field Marshal Bernard Montgomery 1. mar. 2022 kl. 11:39 
like i said i couldnt even get into a game tho is tried a custom battle and it crashes
Aurelinus  [ophavsmand] 1. mar. 2022 kl. 11:36 
IT WORKS if you are playing ERE (or WRE respectfully to submod for WRE). You cannot use this mod if you play other factions.
Field Marshal Bernard Montgomery 1. mar. 2022 kl. 11:30 
im confuesed does the mod not work then?
Aurelinus  [ophavsmand] 1. mar. 2022 kl. 11:24 
You can use the submod only if you play as human, AI always crashes. No solution to that due to engine limitations.
Field Marshal Bernard Montgomery 1. mar. 2022 kl. 10:24 
managed to getit to luanch but then it crashed when i went to do as custom battle
Field Marshal Bernard Montgomery 1. mar. 2022 kl. 10:18 
just crashes or doesnt luanch for me using the right load order
Stix_09 19. okt. 2021 kl. 12:55 
Дымок 21. aug. 2019 kl. 10:37 
Good day, tell me please, you need to connect both of these modules if I do not play for the western and eastern empires
iladhrim 3. maj 2019 kl. 12:18 
Ah...sorry! Thx:steamhappy:
Aurelinus  [ophavsmand] 3. maj 2019 kl. 12:17 
Look at the section "Required products".
iladhrim 3. maj 2019 kl. 12:08 
This mod run even just with only FoTE? I mean, without EP...
3dahs 27. mar. 2019 kl. 10:03 
Very interesting. Thank you!
Aurelinus  [ophavsmand] 27. mar. 2019 kl. 8:20 
http://lukeuedasarson.com/NotitiaPatterns.html

Scroll to the middle of the page, there are all offices listed with associated units in the links.
3dahs 27. mar. 2019 kl. 7:37 
Btw Milites Prima Armenica seem to be the only ones that don't have any special stances. No Testudo, shield wall, or even rapid advance. Is that intended?
3dahs 27. mar. 2019 kl. 6:05 
I know I ask too many questions! I'm sorry! I love your mod though. So I can't help but want to know more. The new units like these auxiliary, are usually border defense troopers right? The auxiliary you added all have names associated to them. Are these city or region names? These are the areas where they are from right? Where would Transgrigritani auxiliary be from? Or if you can point me in the right direction to read up and learn this myself that would be appreciated. Thanks again.