Slay the Spire

Slay the Spire

The Accelerator 0.2.4
33 Comments
Sterlia 18 Feb, 2024 @ 1:01pm 
This is such a cool mod. Also ItsLuke, use 2.0 compatibility mod
ItsLuke 29 Sep, 2023 @ 12:23pm 
It crashes :)
klulk 4 Oct, 2022 @ 6:52am 
great mod and fascinating strategies
PsyGuy 21 Jan, 2021 @ 3:59pm 
needs more orbs and more evokeing stuff
旅渚Lastcel 17 Sep, 2020 @ 7:49am 
Fortunately the 2.0 compatibility mod on workshop fixes that crash mentioned before.
旅渚Lastcel 17 Sep, 2020 @ 7:39am 
at com.megacrit.cardcrawl.screens.charSelect.CharacterSelectScreen.update(CharacterSelectScreen.java:175) ~[desktop-1.0.jar:?]
at basemod.CustomCharacterSelectScreen.update(CustomCharacterSelectScreen.java:78) ~[BaseMod.jar:?]
at com.megacrit.cardcrawl.screens.mainMenu.MainMenuScreen.update(MainMenuScreen.java:207) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:794) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:429) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
旅渚Lastcel 17 Sep, 2020 @ 7:39am 
Crashes at the character selection interface
14:34:37.935 INFO core.CardCrawlGame> Exception occurred in CardCrawlGame render method!
14:34:37.937 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at accelerator.patches.AscensionPatch.Insert(AscensionPatch.java:25) ~[TheAccelerator.jar:?]
at com.megacrit.cardcrawl.screens.charSelect.CharacterOption.updateHitbox(CharacterOption.java:178) ~[?:?]
at com.megacrit.cardcrawl.screens.charSelect.CharacterOption.update(CharacterOption.java:136) ~[?:?]
Dice_24K 19 Jul, 2020 @ 12:16am 
Well, for me, it worked without crashing, so thumbs up.
It was an interesting experience.
Golden Epsilon 28 May, 2020 @ 7:54pm 
Is there any chance that this could revive at some point? I always loved pointing to this mod for how bizarre slay the spire modding could get, and I loved the insanity from playing it
Roe bit 8 Mar, 2020 @ 6:07pm 
I miss this thing
paradoxicalCurio 17 Aug, 2019 @ 4:16pm 
So is this supposed to be Meme Man or Orang?
Heyical 8 Aug, 2019 @ 8:42pm 
It looks very cool, but no Chinese
Floyd R. Turbo 23 Mar, 2019 @ 2:47pm 
Fun character but significantly underpowered especially at low levels. You aren't going to beat many bosses by playing blocks you have to play to avoid getting roasted and watching your kinetic orbs die away to nothing. Kinetic orbs should disappear when they have no power since they're hindrance enough as it is against more powerful opponents.
阿幽 20 Feb, 2019 @ 11:19pm 
we need chinese ! look so coooooool!!!!
joemama1512 10 Feb, 2019 @ 10:45am 
Thanks Villfuk02. I will give it another shot.
Kaerras 10 Feb, 2019 @ 5:48am 
Wow, thanks for this mod; the character concept is really fun
Wrinkle 10 Feb, 2019 @ 12:19am 
thanks doc
阿啸 9 Feb, 2019 @ 8:47pm 
We need Chinese
Mung Daal 9 Feb, 2019 @ 3:11pm 
I really like the character but I feel like it's just a little too slow, If it had more ways to evoke orbs it would be a lot better
chimmon 8 Feb, 2019 @ 5:46pm 
At first, this character seemed pretty weak. However, after 1 or 2 attempts, I now understand how he works. The massive orb creation/cycling is a nice and unique play style.
TCSyd 8 Feb, 2019 @ 4:27pm 
What is the point of Kinetic orbs? Are they supposed to suck, mechanically, in order to balance the cards they're associated with? I don't know, I feel like they ought to do something special by themselves, like draw cards or something.

Reverse upgrade should be changed, I think, though I'm not sure to what. The principal function of the card is to manipulate the order of your orbs, but evoking doesn't necessarily relate to this function. Sometimes you want to evoke, sometimes you don't. Tying these two functions together in one card is problematic; it makes the upgrade events and relics a lot worse.
Villfuk  [author] 8 Feb, 2019 @ 10:28am 
@joemama1512 you can push orbs out by chanelling other orbs when your queue is full
joemama1512 8 Feb, 2019 @ 10:10am 
I dont get it at all. You seem to only be able to basically do ONE thing per turn. How are you supposed to win any fight if you cant block and attack in the same turn?
Winner 7 Feb, 2019 @ 1:49pm 
Very interesting character. Kinda seems like there should be a card or two more for evoking orbs though. Maybe copy Dualcast from the Defect and stick it into the common or uncommon card pool?
TCSyd 7 Feb, 2019 @ 7:57am 
Octahedron of Transcendence doesn't provide an additional orb slot.
是墨羊呐 7 Feb, 2019 @ 2:26am 
什么时候会有汉化啊
Villfuk  [author] 6 Feb, 2019 @ 9:01pm 
@Dorsev thanks for the report
Dosrev 6 Feb, 2019 @ 7:26pm 
Bug : The card Dark Matter, when fetched with an attack potion still costs 7, not reduced to zero.
Hoopla 6 Feb, 2019 @ 5:47pm 
Awesome concept but I think I may be an idiot, I can't seem to win with it. The cards seem really weak and upgrading seems almost pointless.
Alf_Alfgo 6 Feb, 2019 @ 2:47pm 
Nice!!!
(Gk) Erasels 6 Feb, 2019 @ 8:15am 
:smile:
Villfuk  [author] 6 Feb, 2019 @ 8:13am 
:steamsalty:
Wirless 6 Feb, 2019 @ 8:10am 
:pocao: