Transport Fever

Transport Fever

Vehicle_Recycling ( station+industry ) [V1.2]
22 Comments
poyouko ;) 12 Feb, 2021 @ 10:15am 
pour TPF 2 ??
mrqs 11 Feb, 2019 @ 6:02am 
@hugedragonyk
The great thank you. Now it works perfectly.
BTW I hope you're working on something new and extraordinary like this one :)
hugedragonyk  [author] 11 Feb, 2019 @ 4:37am 
@mrqs
-----------------------------------
V1.2 update instructions:

1. In the Industrial menu, a new sub-menu "urban_expansion_project_package_industry" has been added. This makes it easier for players to find MOD directly.
2. Upgrade the archive that already has the V1.1 MOD: Enter the game, click on the MOD that has been placed in the game, arbitrary select a level, click “Apply” to complete the update.

--------------------------------
mrqs 9 Feb, 2019 @ 5:16am 
Thank you so much! :)
hugedragonyk  [author] 9 Feb, 2019 @ 4:55am 
@ mrqs
Ok, tomorrow I will set a separate submenu for MOD.
When testing mod, I started a new game, and the number of MODs was relatively small. Did not find this problem. .
Just now, in the game I also found that it is a bit of a hassle to find the MOD in the industry list.:steamfacepalm:
I will give priority to solving this problem.
hugedragonyk  [author] 9 Feb, 2019 @ 3:29am 
@volkchernyj

No problem. MOD is based on the default game resources. I have tested compatibility before release.

1. Under the "Start a New Game" option, you can load my MOD and INDUSTRY DLC directly.
2. When the "archive" already contains INDUSTRY DLC, you can also load my MOD directly.

enjoyable game ~~~

@mrqs @volkchernyj

After all the UEP series MOD is released, I will update all the MOD.
Because my personal time is limited, need to go to work. . I mainly use my spare time to complete and release the MOD that has not been released in the UEP series. So please be patient.

----------------
mrqs 9 Feb, 2019 @ 2:48am 
Thank you!
I have all your mods and I use them in all my maps. But I have one question. These 2 last mods (industries) - can you make a submenu in industry menu for your mods?

These mods are at the very end in the main industry menu, I'm using flexible industry and ploppable town buildings, so when i seek your mods it lasts forever :).
Thank you in advance
volkchernyj 8 Feb, 2019 @ 11:59pm 
sorry to bother you. I'd like to clarify.

is it possible to run with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1598703558 your factories in the new game together with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1648698323

and also updating or processing under the industry https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1139969701
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=883512199

transport's. I like the quality of your work and special thanks for the creation of gas stations - decorate any city.
hugedragonyk  [author] 8 Feb, 2019 @ 7:59pm 
@xcmonthly

This mod uses the default industry of the game and should be compatible.
I recommend that you archive before using it, then load Industry DLC and this MOD.
hugedragonyk  [author] 8 Feb, 2019 @ 7:53pm 
@Albert Pietrosanu

First of all, this is a simulated transportation game using God's overlooking perspective. You use the model accuracy of TSW or Euro truck simulation to request TPF MOD? Do you think that's possible? Have you considered the hardware of most players? Why don't you ask StarCraft II to make internal details of various vehicles? ?
The MOD production of this game, in the case of guaranteeing the effect, the first consideration is to control the number of triangles of the model, to take care of and meet the hardware configuration of mainstream players. If the game is designed as you wish, a mod requires a minimum of 200,000 triangles. I hope that you can play the TPF carefully before making a reasonable suggestion!

I won't reply to you again. You haven't played TPF, and it's just for the purpose of attacking others to get attention. .
Albert Pietrosanu 8 Feb, 2019 @ 6:12pm 
Do not get me wrong. All these mods look like toys. Trains without interior and no transparent windows, police cars like cartoons. Want a true look at real mod VOLVO and MAN trucks, kkStB 6 / SB 106, extraordinary realism.
xcmonthly 8 Feb, 2019 @ 5:35pm 
@Albert Pietrosanu
I am so disgusted with your comment for insulting others and making zero positive contributions.
volkchernyj 8 Feb, 2019 @ 4:02pm 
привет. ваша промышленость совместима с длс новая индустрия?
Marcihusi 8 Feb, 2019 @ 9:28am 
Thank you again.
hugedragonyk  [author] 8 Feb, 2019 @ 7:48am 
Marcihusi 8 Feb, 2019 @ 7:27am 
Indeed, it works. Another great mod from you! Thank you!
By the way, could you make a roundabout, with changeable exit possibilities like 3-4-5, or even with fast turn lanes to the next street?
Horst Kasallek 8 Feb, 2019 @ 6:35am 
NIce Mod i love your mods
hugedragonyk  [author] 8 Feb, 2019 @ 6:14am 
@Albert Pietrosanu

So... please share your MOD works with excellent graphic and details.
If you have good opinions or suggestions, I am very happy to listen and communicate.
Please don't bring your prejudice and ignorance into the game, your are boring. I am very sympathetic to you.
Albert Pietrosanu 8 Feb, 2019 @ 5:09am 
Poor graphic and details. Made in china...
hugedragonyk  [author] 7 Feb, 2019 @ 7:33pm 
@Marcihusi
This mod is based on the game's default industry chain. Should be compatible with industrial DLC.
Marcihusi 7 Feb, 2019 @ 4:21pm 
does this work with industry dlc?
Oldhip 7 Feb, 2019 @ 3:19pm 
Great, I been waiting for this since I saw it on utube, thumbs up