RimWorld

RimWorld

Xenohumans - Gen-spliced Xenos on the Rim
382 Comments
cjdalke 3 Dec, 2024 @ 6:40pm 
@Rubick Thanks, it's been a minor bug I noticed for a while.
Rubick 1 Sep, 2024 @ 9:28pm 
I find out after some hours (kinda newbie on this xD) that this mod glitches the apparels on kids, I think is because some incompatibility with other mod than I have but I leave it here if some bro have the same problem
Albion  [author] 28 Jul, 2024 @ 11:42pm 
Soldiermorphs have the normal hulking body like normal pawns. Designer mates also only the female or thin body type. They don't have any custom body type like wolfmen or scalemen.
If anyone wants to create textures for them I could incorporate them though.
Deecolon 28 Jul, 2024 @ 7:26pm 
Soldiermorphs don't seem to have a body, is there any way to specifically disable soldiermorphs? Since it's likely just a clash of mods.
Albion  [author] 22 Jul, 2024 @ 8:55am 
The license is open source as long as you credit the original author (and use the same license) so you can do with it as you like.
I'm also open to adding additional authors if you want to integrate your work with my mod.

Bloodtype is a new attribute in the racedefs that was added in 1.5 (probably due to anomaly). If you didn't define one Rimworld doesn't know how to bleed so the pawns just didn't :-D
As a sideeffect they also couldn't be tended too.
CTH2004 22 Jul, 2024 @ 5:17am 
may I use this as a basis to make my mod have these features useing biotech?

I could also make a version that is just this mod, only biotech, if you'd prefer (issue there is less genes, with the other I can add just a few basis components)

Just wondering, thanks!

And, what do you mean "bloodtype"? that a feature of HAR? might need to look into it...
Albion  [author] 6 Jul, 2024 @ 7:52pm 
Not sure what you mean exactly. The mod is 1.5 compatible and feature complete.
Since I don't own the biotech DLC it's hard to integrate the mod better with that DLC. However I'm always accepting gifts ;)
Average Genestealer 6 Jul, 2024 @ 7:06am 
Biotech version when?
Albion  [author] 22 Apr, 2024 @ 1:05pm 
This was an interesting issue to fix. 1.5 apparentlly added bloodtype as a new type and since the Xenohumans didn't have any they didn't actually bleed but also couldn't be tended to.
Anyway... I fixed it and uploaded a new version. Enjoy.
Foot, Kell Of Job 20 Apr, 2024 @ 9:43am 
So for anyone else having this issue, if a pawn has a background from this mod (I.E. wolfman space refugee) they cannot be healed for some reason and the game will keep telling you they're fully healed. The only fix for this I've found is to change the pawns background to a vanilla counterpart. No idea what's causing it, and there's nothing in the logs as far as I can see that causes it.
strubus 20 Apr, 2024 @ 12:18am 
one of the best mods out there, little feedback: I can't tend to xenos since update 1.5 the option is not there, so they are bleeding out and I can't do anything.

Keep up the good work <3
Renix 16 Apr, 2024 @ 9:30pm 
Thank you for the update, these guys are good bases to start from for various things.
Ollie-Raven 16 Apr, 2024 @ 1:10pm 
thankyou for updating <3 I have played with his mod for so long, i really appreciate it
Albion  [author] 16 Apr, 2024 @ 5:23am 
Since Humanoid Alien Races has been updated I was now also able to update this mod. Enjoy and please report any issues.
Dovenius 15 Apr, 2024 @ 6:52pm 
o7
ItsYuri 16 Feb, 2024 @ 9:16am 
Link for the error: https://gist.github.com/HugsLibRecordKeeper/51c7906c1a1a935a751d5bb669deaf8b

As I said, its pretty much what happened with @Ollie-Raven
ItsYuri 16 Feb, 2024 @ 9:15am 
Having the same problem as @Ollie-Raven, idk why when I started playing today it just failed to load. It might conflict with Yayos animation, but since it uses already made texture paths, I don't think thats the case. Its really weird, happened to me a long time ago while I was playing with this mod
Failed to find any textures at Scalemen/ while constructing Multi(initPath=Scalemen/, color=RGBA(0.894, 0.620, 0.353, 1.000), colorTwo=RGBA(0.000, 0.000, 0.000, 0.000))
Albion  [author] 10 Jan, 2024 @ 11:34pm 
@Stokeling: The license I'm using allows you to use whatever you want from the mod as long as you give credit, so go ahead.
Thundercraft 10 Jan, 2024 @ 12:25pm 
It would be very cool to see a xenotype version of this... :lunar2020playfuldog:
Stokeling9701 7 Jan, 2024 @ 7:19am 
would there be any issues if this was made into a xenotype version, with all the credits for everything besides the xenotype conversion given to the original mod?
Ollie-Raven 18 Apr, 2023 @ 12:41pm 
Okay so after more investigation it is a issue with this mod. Its due to a texture path for wolfmen children. The creator of the alien race framework says it looks like a issue with this mod as well
Ollie-Raven 14 Apr, 2023 @ 12:53pm 
Albion  [author] 13 Apr, 2023 @ 11:14am 
Yeah, since I don't have the latest mod I can't really test if it works correctly with that content.
Thank you and no problem. I love to see many people enjoying the mod.
Ollie-Raven 12 Apr, 2023 @ 8:50am 
The character died (unrelated to mod. They got blown up) I think it may of been something to do with them being a child as my other wolfman has no errors, I have not had any issues since though. Thankyou for the quick reply <3 I can't donate but I really appreciate you always keeping this mod up to date
Albion  [author] 11 Apr, 2023 @ 8:26am 
Try to re-load the mod. For this you might need to remove the corresponding folder in the steam workshop subfolder and re-subscribe to the mod. Maybe the "verify files" option also works (rightclick on Rimworld in the steam launcher).
Ollie-Raven 10 Apr, 2023 @ 9:47am 
getting this error

Failed to find any textures at Wolfmen/ while constructing Multi(initPath=Wolfmen/, color=RGBA(0.831, 0.749, 0.439, 1.000), colorTwo=RGBA(0.831, 0.749, 0.439, 1.000))
CTH2004 30 Mar, 2023 @ 8:58am 
anyone know if there is a version that makes this use Biotechs genes, instead of HAR?

Just wondering!
Alexclonk 18 Jan, 2023 @ 5:40pm 
1 to 1 idea used for biotech xD
BB 14 Dec, 2022 @ 3:17pm 
A bug im receiving is a pawn that is a yttakin with a scaleman genome who has no head. I'm unsure if they are linked exactly because i do have other Mods but im having to remove it unfortunately.
Kaz Martell 26 Nov, 2022 @ 8:35am 
It looks like it works fine, though designer mates seem to be born with no face sometimes.
Albion  [author] 19 Nov, 2022 @ 2:56am 
The mod should be biotech compatible (although I wasn't able to test it 100% since I don't own it). Unfortunately though you can't create these races but they will spawn randomly from new pawns.
Trot 18 Nov, 2022 @ 7:50pm 
does this work with new biotech dlc
Albion  [author] 18 Nov, 2022 @ 1:11am 
I didn't test any compatibility with animal faces or anything. The Xenohumans from this mod don't have any special body parts though.
I would recommend to randomize until you get a soldiermorph/designermate and then start editing.
separat.mn 15 Nov, 2022 @ 4:43pm 
Hi. I have some problem when I use character edytor and I want change human to soldermorphs or designer mates. Have You some report with no compatybile with some mods? Nl anim faces or oder body node? Part body mods?
GeekyRaptorStudios 30 Oct, 2022 @ 4:40pm 
yeah, really wish the dlc wasn't as expensive or more expensive than the base game.
King of Kings 30 Oct, 2022 @ 3:44pm 
your the best
Albion  [author] 30 Oct, 2022 @ 3:22pm 
Please note: the races should be compatible with the new DLC but I wasn't able to test it since I don't own it.
Albion  [author] 30 Oct, 2022 @ 3:18pm 
I just uploaded the 1.4 update.
For some reason I'm still getting some error on startup and can't seem to get rid of it but the mod and it's content work fine and as intended.
󠁳⁧⁧ ‡ 27 Oct, 2022 @ 5:47pm 
Love this mod brother. Thanks for the great times and memories with it, in my opinion I like it even better than Biotech's xenos, but then again maybe I'm a little biased. ;)
Renix 27 Oct, 2022 @ 10:07am 
Worse case scenario, if you end up feeling inspired to work on the mod, you could incorporate the vanilla update into lore for your mod,

"After many gorilla groups and rogue states started purchasing Xeno Human Technology from the Mysterious Dr.Albion The Rim began to answer with Xenotypes of their own, copying much of his work and isolating it in independent Genes. Since then the Doctor further refined his creations and made the new types, each boasting significant advantages over these so called "Genes" He equipped them each with a special antigen, a microscopic agent he developed as a Xeno Killer. That exploits and activates genetic information originally thought to be redundant but were required to still be included in the whole to make things "Just work" Originally developed to be a fail safe used in weapons if anyone were to attempt to use his creations against him or copy his research."

Y'know, Sumthin like that.
Albion  [author] 26 Oct, 2022 @ 11:42am 
Thank you all. I'll try and start updating this mod on Friday and over the weekend. It depends on how difficult (meaning time consuming) it will be. I'll keep you guys updated.
GhostLiner 25 Oct, 2022 @ 2:12pm 
This mod was literally a pioneer mod, Soldiermorphs and Hussar are similar, Designer Mates and Highmates as well. Scalemen will literally be the next mod from Vanilla Expanded Team and there are already multiple mods wanting to do Wolfmen.

Even if this mod isn't updated, it should be remembered as a great mod and a taste of the future to come, great thanks to Albion !
Renix 24 Oct, 2022 @ 11:07pm 
I too wish for a 1.4 mod update, Also having options doesn't make me feel like a mods redundant, One flavor of xeno's against another, or a mix and match. "I may be outta Genes...but I'm not outta Options" *releases xeno humans from this mod*
SioxGWolf 23 Oct, 2022 @ 7:16pm 
I believe Humanoid Alien Races updated.
Karkino 23 Oct, 2022 @ 6:31pm 
isnt this mod obsolete?
Albion  [author] 20 Oct, 2022 @ 11:57am 
Once Humanoid Alien Races is updated to 1.4, I'll try and update this one too.
However I have to admit that I will not put any additional work into the mod to adjust it to the new DLC. I simply don't have enough free time right now to sink it into unpaid work.
SioxGWolf 19 Oct, 2022 @ 7:12pm 
Hope you have Rebelrot do a nice little mod retexturing the new xenohumans, cause I do enjoy this mods textures a bit more.
Dovenius 19 Oct, 2022 @ 8:06am 
F, thank you for your service
ALE199 15 Oct, 2022 @ 7:45am 
that's fair, I wonder toh, I mean the idea of Xenohumans isn't too crazy but maybe they don't put all the stuff you had inmind or maybe you could make an add-on that expands on Biotech xenohumans?
Albion  [author] 9 Oct, 2022 @ 1:08pm 
Indeed, it sounds like the new DLC will include content that will make this mod redundant. I'll probably still update it to 1.4 for everyone who doesn't use the DLC.