RimWorld

RimWorld

Project Itzal - Launchers
15 Comments
kimdlkkot 13 Feb, 2022 @ 1:20am 
1.3 plz....
Valikdu 1 May, 2021 @ 5:12pm 
Multiple colonists in armor just lost limbs and lungs to a thermobaric launcer.

Well, that means it's working as it should
Itzal  [author] 15 Oct, 2020 @ 4:05pm 
Go ahead!
Calvinhood 15 Oct, 2020 @ 3:35pm 
I made a CE patch for the mod, may I have permission to upload it?
Kahoot 7 Sep, 2020 @ 5:50pm 
Great line of mods, definitely needs a CE patch tho
Blasting Off Again! 14 May, 2020 @ 5:51pm 
Could someone build some CE patches for these packs?
BLKCandy 18 Jun, 2019 @ 10:17pm 
I loaded this mod in hope to counter enemy spam with reloadable launchers. Well it worlks. Except that enemy spam now include even more launchers. Rockets and grenades were flying everywhere in the last raid and my outer wall were obliterated. Two limbs and one organ were lost in the fight. It was fun.
Revan 11 Mar, 2019 @ 3:45pm 
any plans for a "Semi-Auto" rifle pack? something to bring in DMR kinda guns?
404 8 Feb, 2019 @ 10:26am 
@Hjack9090 Only incompatibility should be Combat Extended.
Virsia 8 Feb, 2019 @ 4:49am 
err can you compile your mod to one big mods? smoother loading just saying, too many clutter mods causing very long game start. seems you have many mods like smg and stuff.
Itzal  [author] 7 Feb, 2019 @ 11:06pm 
@Hjack9090 There shouldn't be
pgames-food 7 Feb, 2019 @ 7:14pm 
thermobaric sounds interesting :)
and reloadable is good too as i think the vanilla one is 1 time only
Hjack9090 7 Feb, 2019 @ 5:07pm 
Any mod conflicts to note? I can do some testing if you'd like