Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

80's Schizophrenia
55 Comments
MossyBottomFarmer 3 Jun, 2024 @ 10:14am 
i am going to put a 750cc motorcycle engine in it
F25 Key 18 Feb, 2024 @ 10:48am 
@bijanrobinson7 you say someone updated this? could you link it? i cant find it
alarar 23 Dec, 2023 @ 7:55am 
a v16 into this will be fun
IdkWhatToPutHere 27 Aug, 2023 @ 4:39pm 
life is roblox
rer11 10 Mar, 2023 @ 10:00am 
how based
crackerjack1 6 Jun, 2021 @ 4:40pm 
The dude quit the game
crackerjack1 6 Jun, 2021 @ 4:40pm 
Someone already updated this
Zipppy 10 Dec, 2020 @ 2:35pm 
Any plans to convert to 4.24?
Butt Fawker 28 Nov, 2020 @ 3:38pm 
it broke and i cant use it
D Piddy 5 Sep, 2020 @ 11:01am 
HOW CAN WE FIT A V12 INTO THIS
FirewallDaProto (She/Her) 7 Aug, 2020 @ 9:05am 
i really want this to be updated
TheBluescreenYT 11 Jul, 2020 @ 1:32pm 
just a question, but is this being update. i just wanted to know.
Jokobama 19 Apr, 2020 @ 10:08pm 
excellent name, ultimately led to my subscribing to this
Bill 5 Mar, 2020 @ 2:52pm 
I will now make a light speed golf cart.
Bill 5 Mar, 2020 @ 2:52pm 
Nice
bank robber 9 Feb, 2020 @ 8:35am 
blower on the ass
the marten ever 28 Dec, 2019 @ 11:07am 
what napkins said
CorbyTheSkullie 11 Dec, 2019 @ 8:59pm 
YING YANG SPINY THANG
ImagineNapkins 19 Aug, 2019 @ 5:09pm 
so i tried this in automation and it was fine up until i uploaded it to beam.ng. when exporting, it came up with a warning for a negative bottom weight, and when i try to use it in beam, it just launches itself and self-destructs. what can i do to fix this? i want my 2000hp golf cart
Bust-Rucket 15 Jul, 2019 @ 12:44am 
on that note there are a few clipping issues with the frame I expect it from the engine but is there anything you can do about that like have the frame conform to the body? or is it just how the games engine handles all frames?
Bust-Rucket 15 Jul, 2019 @ 12:36am 
never before have I had the desire for a v16 870hp golf cart that can go 191mph but this has inspired me, thanks for the neat mod
superspoon 28 Apr, 2019 @ 4:50am 
Came here because of Henry the plane truck supra
FirewallDaProto (She/Her) 23 Mar, 2019 @ 12:39pm 
ah ok
Brian O'Conner  [author] 23 Mar, 2019 @ 8:05am 
You have to verify your game files integrity. The mod has been updated a long time ago.
FirewallDaProto (She/Her) 22 Mar, 2019 @ 6:08pm 
please update this mode i need this mod in my life
kravn 21 Mar, 2019 @ 4:57pm 
it crashes the game when I chose the spring type.
Enderjed 14 Mar, 2019 @ 2:00pm 
please update:Venture:
The Stig Is A Spy 8 Mar, 2019 @ 9:55am 
What tips can you offer so the front suspension doesn't break? I've tried both MacPhersons and double wishbones, and I'm not exactly interested in a monster truck suspension setup at the moment.
BossGamer2017 28 Feb, 2019 @ 2:54pm 
pls update to 4.21
Shodan v3.0 16 Feb, 2019 @ 2:29am 
Looks really fun, but it crashes the game every time I get to the engine part and select "inline" (stable release); I've tried different chassis/suspension combos.
VanillaWaferEnthusiast99 13 Feb, 2019 @ 4:53pm 
XD
Brian O'Conner  [author] 13 Feb, 2019 @ 4:08pm 
Yeah and I absolutely don't know what to do about your problem. Excuse me, I'm not one of the devs of this game therefore I'm unable to investigate.
Jack 13 Feb, 2019 @ 2:44pm 
Did you even read my post? I literally deleted all of automation, ALL OF IT, downloaded a fresh install of the non-beta with not one single other mod, verified files, and this mod still doesn't work. Just because you say it works on "stable release" doesn't mean I don't know what I'm doing.
VanillaWaferEnthusiast99 13 Feb, 2019 @ 2:15pm 
japan would be proud
Brian O'Conner  [author] 13 Feb, 2019 @ 8:11am 
The mod works just fine on stable release.
microwave casserole (KRUKARSE) 13 Feb, 2019 @ 6:05am 
thankgh
Jack 12 Feb, 2019 @ 3:27pm 
So no acknowledgment on the mod not working?
cpufreak101 12 Feb, 2019 @ 3:12pm 
having already transitioned to Open beta I won't be able to play with this, but it looks awesome and I hope it can be ported soon after the beta becomes stable!
Brian O'Conner  [author] 12 Feb, 2019 @ 12:14pm 
I have a caterham body on hold
Diamondhero253 12 Feb, 2019 @ 11:28am 
doesnt even work.
microwave casserole (KRUKARSE) 12 Feb, 2019 @ 6:09am 
Plz mak catrham
Jack 11 Feb, 2019 @ 4:00pm 
I am using the non-beta version freshly downloaded with no other mods, yet I cannot use this vehicle. I select the body family, then the materials for panels/frame and frame type, then once at the engine creation screen the second I select any engine type Inline, V, or boxer, the game crashes. Is there something I am doing wrong?
Shad Mann 11 Feb, 2019 @ 6:39am 
Very creative. Better than all the "MAKE A SUPRA EXCEPT ITS NOT A SUPRA" mods. But i think you also need to make a dodge neon - civic hybrid supercar mod.
ahaven 11 Feb, 2019 @ 6:34am 
V16 time
Derpa11 10 Feb, 2019 @ 3:07pm 
V16 18 liter 3085hp golf caddy.
Jimmy Biggums 10 Feb, 2019 @ 2:12pm 
wtf i can put a 16 liter v12 in it lol
Jimmy Biggums 10 Feb, 2019 @ 10:13am 
Nice! Now time to make a V8 Golf Cart and a V10 Kei Truck.
Brian O'Conner  [author] 9 Feb, 2019 @ 9:36am 
All my mods are for stable.
Raptor Jesus 9 Feb, 2019 @ 8:40am 
What version of the game is this mod intended for? I use the latest public beta and it just causes an initialization error on startup
Brian O'Conner  [author] 8 Feb, 2019 @ 4:00pm 
Because 2 distinct bodies in one mod.