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@[SK]ServiusTheBear
WIP~
I just checked this out. It looks really great. Thanks for this cool Mod.
What I really like is that a few things (like the e.g. the gate) are also availabe as asset. Really a good idea.
The coolest thing however is the conveyor belt transporting the coal up and ready to load on trucks. If this conveyor belt would also be availabe as asset and even more so snapping on raills to "load" cargo trains and even more if on could select if e.g. coal. stone or the like... THIS would be imho one of the most usefull assets ever.
Best Regards
Robert
謝謝
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1657231427
Thank you very much, this week's my work is busy, I will updated it next weekend.
Recently updated v1.2, fixed a setting error of V1.1 resource output / input, the workshop V1.2MOD is automatically updated.
But in the game, you need to delete or upgrade the V1.1 Coalmine MOD already placed in the game map.
1. click MOD, on the pop-up page, click the up arrow icon in the lower left corner to select an upgrade. Click "Apply". the resource input/output will be normal.
(PS: However, the v1.1coalmine MOD which randomly generated on the map cannot be updated or modified. If like this, I am sorry, you need to place a new coalmine on your map).
(PPS:Regarding iron ore mine MOD, a giant iron ore pit is being produced.
About iron ore mine MOD [WIP] link:
https://www.transportfever.net/index.php/Thread/8568-MOD-WIP-Construction-vehicle-helicopter-urban-expansion-project-package/?postID=243336#post243336
Somehow the game chooses to deliver all that stuff to the city, but on the platform that goes to this coalmine nothing happens...Why is this happening ?
Second...could you change it so that you can do the same with an iron ore mine :) ?
Only these names https://steamuserimages-a.akamaihd.net/ugc/936089573327452136/7BAD59D49D1A252DCB32D9DAF0D005114725504C/ do not change, are not clear where the game comes from; there are no such words in strings.lua.
In strings.lua for id=1647768960 in the line "22 ... 008_Part (A)" probably should be "030_ ...".
The icons of the MOD output resources in the game are displayed as machinery, tools, wood, coal. But if you click MOD to open the resource panel, the actual output resources is coal, and the others is demand resources.
This is really weird, I checked the file and didn't find any errors.
Maybe the game may not have such a resource demand chain by default...Therefore, the resource icon cannot be displayed normally.....I will check it again tomorrow night.
In fact, as it should be, only coal.
Thank you and success!
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V1.2 update instructions:
1. In the Industrial menu, a new sub-menu "urban_expansion_project_package_industry" has been added. This makes it easier for players to find MOD directly.
2. The coal mine MOD modifies the default resource output limit and reduces the resource requirement. The default coal output is limited to 400 units. (Coal production default X1). Additional resources are required if you continue to increase production. (fuel X1 = coal X2, machine + tool + logs X1 = coal X4). Under the input of resources, the maximum output of coal was adjusted to 5,400 units.
3. Upgrade the archive that already has the V1.1 MOD: Enter the game, click on the MOD that has been placed in the game, arbitrary select a level, click “Apply” to complete the update.
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Yes, I will take time to modify these mods after work and update them.
First, MOD is not convenient to find in the industrial list. I will set a second level menu separately.
Second, the default coal output of the mine is modified to 400 units.
This MOD is 50X50 meters. Not very suitable for adding railways.
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Subsequent releases of refineries and liquid canning stations will integrate railways.
https://www.transportfever.net/index.php/Thread/8568-MOD-WIP-Construction-vehicle-helicopter-urban-expansion-project-package/?postID=184710#post184710
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