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Yes I'm still alive, and yes I do still have plans to come back to NT and give the love it deserves someday in the future.
But I can't give you an ETA on that because I've honestly been busy with other things in life and haven't been doing much Arma stuff over the past year+.
So with all that being said, if / when I get to working on NTweaks again there will probably be a full code rewrite for the addon to address the plethora of bugs and feature requests that've piled up.
But in the meantime, because it's been so neglected, if anyone wants to take a look under the hood and use some of my code for your own projects just send me a DM and I can share some of the source code with you.
That's is by no means an authorization for anyone to plagiarize my work or to take over NT; just an open offer to anyone that's learning the ropes!
Open map with M, select CBA, select Keybindings, BAM! NTweaks Folding Map Controlkeys :o)
There are no configurable controls and the controls from the original mod do not seem to work.
Many thanks to Scar for helping out!
FFS, people stealing my work...
Stamina tweaks
Removes and reduces stamina and weapon sway
Note: If you get any bugs related to stamina, press the debug stamina reset key once. If it worked, you should see "Stamina Tweaks restarted" in chat. If that doesn't fix your issue, please leave a bug report!
This mod removes weapon recoil + sway, or mitigates them.
For now, you should be able to disable it (permanently) by deleting the NTno_stamina.pbo from
Steam\steamapps\common\Arma 3\!Workshop\@NTweaks\Addons
If that doesn't work, copy the mod folder from your workshop directory to your root Arma 3 folder, then delete the pbo, and in the launcher load it as a local mod (by selecting that folder) instead of loading the workshop version.
Adding the ability to configure stamina tweaks or disable them completely in-game is on the todo list. Sorry, haven't had time to work on the mod much lately.
In the future I'll likely add an automatic setting to turn FNV on at night.
So to add it I'd have to code the whole thing from the ground up (difficult) and I'd have to create NTweaks versions of every helo I added the feature to, so it wouldn't work in multiplayer if the server wasn't using the modded helos.
Can i suggest something that we can actually do in some attack helicopters in real life.
In the Eurocopter tigre for example, the pilot can also be the gunner because the turret of the helicopter follow the movement of the tactical helmet the pilot is wearing, do you think you could implement that?