ATLAS
Lanterns & Torches Galore
111 Comments
Sixgun 31 May, 2024 @ 12:41pm 
Could you up date the mod please. Can't change colors
Ryuza 6 Apr, 2023 @ 6:16am 
Ability to change the torch fire colour would be cool, not sure if possible.
Falcon19 23 Jan, 2023 @ 2:58pm 
Suggestion: A lighthouse lantern
darklore  [author] 23 Jan, 2023 @ 10:00am 
Working on the update now. Anyone have any suggestions for the mod?

I will be implementing some INI settings to adjust light range/intensity, fixing fuel problem, and doing some optimization.
darklore  [author] 19 Jan, 2023 @ 8:04pm 
I was planning on updating this within the next few weeks, just finished the major update to my Ark mod.
BLACK 19 Jan, 2023 @ 3:10pm 
@darklore maybe you could let the mod go public so someone could update it?
Falcon19 24 Oct, 2022 @ 1:05pm 
It possible to increase the lighting surface with the "Range" setting at maximum.
Avok 11 Sep, 2022 @ 10:49am 
Any new Updates for this MOD?
We have the problem that we cant turn on new crafted lanterns in new placed smiths, in old smiths all be fine.
gpcstargate 21 Jun, 2022 @ 6:55am 
Well .. Are you still working on this??
You said you had a fuel issue, is it fixed?
Engraver Graphics 24 Nov, 2021 @ 7:41am 
Nah, we have just been looking for discontinued mods to take over and keep going for the community is all
darklore  [author] 24 Nov, 2021 @ 6:03am 
I will be updating the mod pretty soon to fix the fuel problem.
Engraver Graphics 23 Nov, 2021 @ 9:05pm 
ok thank you :-)
darklore  [author] 22 Nov, 2021 @ 6:20am 
No
Engraver Graphics 21 Nov, 2021 @ 10:23pm 
IS the source code available for this mod?
Capt Fuzzy 20 Feb, 2021 @ 8:56am 
I accidentally discovered how the 'no fuel' option works, and it does work.
You put 1 fuel in the lantern or lamppost and turn it on.
It will use that one fuel, but once it's on it will stay on until you turn it off.
darklore  [author] 19 Feb, 2021 @ 6:23am 
I will try to release a fix sometime in early march.
Tesi 19 Feb, 2021 @ 1:02am 
Are you working on the "no fuel" problem?
Capt Fuzzy 22 Jan, 2021 @ 1:11am 
I got the mod working, all except one thing, I can't get the 'no fuel' part to work.
I did notice one thing, the fuel seems to last longer if you just leave them on all the time.
They appear to use one fuel every time that you turn them on.
Capt Fuzzy 20 Jan, 2021 @ 6:36pm 
I'm new to mods in ATLAS, but not to mods in general, and I can't seem to find this .ini file to edit it.
Where, exactly, is it located?
Sark237 29 Jun, 2020 @ 5:38am 
The dont require fuel in the GUS.ini isnt working
Olly 13 May, 2020 @ 2:49am 
Same as mentioned a couple other times, the line DontRequireFuel=True in the gameusersettings.ini doesn't seem to work for me. Anyone else having success?
TwinGunApache 18 Mar, 2020 @ 7:48pm 
Just recommended your mod to Radioman03 youtube channel. Lets see if he uses it! great work by the way.
darklore  [author] 7 Mar, 2020 @ 10:17am 
I'll have to look into that.
Kiyeri 7 Mar, 2020 @ 10:13am 
Ty so much for the help! The deleting the folder process and etc had done the trick and my game is working again 😄 the only problem I’m having now is I’m trying to use the ini setting to not use fuel and I put into the gameusersettings ini and ingame the torches ask me for fuel and if give them fuel and if the source runs out the torch will go out. So I’m not sure what exactly I’m doing wrong. Is that ini setting for mutli server only?
darklore  [author] 6 Mar, 2020 @ 8:24pm 
Sounds like you have file corruption. Exit steam then delete the this mod's folder from within the atlas directory and everything in steam/steamapps/workshop/content/834910 and the app_workshop_834910.acf file and then open steam and verify your atlas game files, if you are still having problems after that, I recommend a full reinstall.
Kiyeri 6 Mar, 2020 @ 3:00pm 
Not sure why but this mod is crashing atlas at the start screen for me. It's the only new mod im trying to install and i get the following error "Assertion failed: PackageFileTag.CompressedSize==PACKAGE_FILE_TAG_SWAPPED [File D:\AtlasSVN\Engine\Source\Runtime\Core\Private\Serialization\Archive.cpp] [Line:368]" I have no idea what the heck this means. Is the mod outdated or is this a conflict error? I have no earthly clue. I loved this mod in the past and after getting a new computer i wanted to reinstall it and i have no clue whats happening. Any insight would be greatly appreciated.
darklore  [author] 21 Feb, 2020 @ 9:48pm 
Update:
- Recooked with newest version of devkit.
garyp156 10 Feb, 2020 @ 3:48am 
AH! That makes sense. I love the torches. I use the street light version all the time to light up the wood paths. I wanted to see if I could get the light to go farther by making them whiter. Ok, thank you.
We haven't made the lanterns yet. I will tonight.
darklore  [author] 9 Feb, 2020 @ 2:51pm 
You can change the lantern color, but not torch color.
garyp156 9 Feb, 2020 @ 11:56am 
@Makto thank you but I don't see any sliders except the light brightness settings. Are they in a different place on the wheel? I'll look again soon as I get back in the game.
Makto 9 Feb, 2020 @ 9:18am 
@garyp156 Move the Red Green Blue (RGB) sliders all the way to the right for white and all the way to the left for black. Moving those sliders changes the color. Also make sure "Use Default Color" is unchecked.
garyp156 8 Feb, 2020 @ 3:36am 
Anyone know how to change the color of these? We love them on my private server.
I can change the light intensity and range but I can't figure out how to change them whiter.
garyp156 4 Jan, 2020 @ 6:13am 
Thank you so much for this mod. It'll make QOL a ton better!

I added to my Gameusersettings.ini:
[LanternsGalore]
DontRequireFuel=True

Added to my game user settings and the standing torch requires fuel. It's ok, but just so you know.
I'm playing in non dedicated session mode.
Mono 6 Sep, 2019 @ 4:49pm 
Please note that your mod is being used on server for profit, that charges players for slots on the server. WesterosRising server.
darklore  [author] 5 Aug, 2019 @ 6:10pm 
Thanks, I'll look into that when I have time to work on the mod.
SteelFire 5 Aug, 2019 @ 4:05pm 
Having an issue in SP that the GUS.ini code for no fuel doesn't seem to be working. Had to put fuel in to get them started and then once that time passed they were done. I've triple checked the code, which I just copy/pasted from here, so not sure what's up unless it's one of these single player quirks.
darklore  [author] 31 Jul, 2019 @ 6:20am 
I'll add that in the next update to this mod, I'm not sure when that will be though.
Temil2006 30 Jul, 2019 @ 8:31pm 
really like this mod. as a request, could you please add the ability to pick up the lamps? if not, can you at least define the pickup item, so that you can use the pickup gun to pick them up, as the pickup gun mod doesn't even work on them.
Eeza Geeza 28 Jul, 2019 @ 5:08am 
I'm not seeing any torches on single player.
Engraver Graphics 29 Jun, 2019 @ 4:12pm 
yeah, I posted in haste we eventually figuered it out :-)
darklore  [author] 29 Jun, 2019 @ 3:49pm 
Lantern and torch structures are learned from the "Advanced Tools" skill, and can be crafted in the smithy.
You can also craft the Standing Torch in your inventory.
The Underwater Lantern is learned from the "Secrets of Piracy" skill, and can be crafted in the Forge.
Engraver Graphics 29 Jun, 2019 @ 3:28pm 
nobody seems to know where any of these lights are made. it is on our server but nobody is using it. ive searched for lamp lantern and torch...what bench do we use to make these street lamps?
udo 13 Mar, 2019 @ 10:31pm 
this is better than lc lamp mod as this has the different lamp options , i love the street lamps , great mod
darklore  [author] 9 Mar, 2019 @ 3:45pm 
I have thought about it, have not gotten around to implementing it yet though.
lemans81 9 Mar, 2019 @ 1:35pm 
Just curious have you considered like a gun so it's easier to set them all to the same setting? Love this mod, thanks a ton for your hard work.
darklore  [author] 28 Feb, 2019 @ 6:33am 
Latest update:
- Changed mesh of Underwater Lantern's hanging rock.
- Removed the Evaporative Cooler from this mod, and put it in its own mod.
Evaporative Cooler
darklore  [author] 26 Feb, 2019 @ 1:32pm 
Also, buckets of sea water work, it doesnt have to be fresh water.
darklore  [author] 26 Feb, 2019 @ 1:31pm 
I'm going to create a different mod for the evaporative cooler, and remove it from this one.
It should snap to irrigation pipes. Or you can fill it with a bucket full of water or put waterskins in it then press E on the waterskin. Once it has water in it, just activate it and the surrounding area will be a bit cooler. It's model will be fixed in the separate mod.
ZzzSmileYzzZ 26 Feb, 2019 @ 9:28am 
How do you use the Evaporative Cooler? How you make the connection with the irrigation?

Cheers,
Mefisto 24 Feb, 2019 @ 11:38pm 
@Camino
Ty