Sid Meier's Civilization VI

Sid Meier's Civilization VI

p0kiehl's Buffs to Tall Play
13 Comments
jermapilled 5 Nov, 2022 @ 9:58pm 
Love this. You're one of the best mod creators on the workshop.
gmnowels 24 Jul, 2020 @ 12:39pm 
Tall Play is good thing. Thxs for extras. You are sooo 😎 cool. :steamhappy:
Venusaisha 2 Jul, 2020 @ 3:28am 
I given this collection a Extra Helpful award , as much useful & needed to play Civilization VI.
jjj 27 May, 2020 @ 12:14pm 
what happened to my production
Nyx (She/Her) 5 May, 2020 @ 2:55pm 
should update this to have Fisheries++
Ratten 14 Jan, 2020 @ 5:04pm 
Absolutely fantastic set of mods that take the game up a notch, but that notch is from like 10 to 11
Brova Torentus 12 Jan, 2020 @ 12:15pm 
I'm returning to Civ6 after about 2 years. These mods sounded like a good thing to try out, however, I'm getting an error stating "mods failed to load" when trying to start a game. Do these mods require the expansions?
p0kiehl  [author] 31 May, 2019 @ 4:09pm 
I'm not sure what issue you're having but it's not caused by my mods. I've never experienced it - I think it may be related to a UI mod or maybe just a base game bug. Try reverifying your game's cache - if it fixes more than 3 files then you know something was wrong (if it's just 3, then that means nothing)
Emmitt_Nervend 31 May, 2019 @ 3:41pm 
I tried playing with these mods running last night, and I noticed my trade routes never stopped when they completed their run, they just kept going back and forth. Has anyone encountered this before? I checked my trade sidebar and one had -10 under "turns remaining."
13 May, 2019 @ 2:07am 
Greatly improved my experience, thanks a lot
basho 25 Apr, 2019 @ 2:54am 
😸great
SkellyBonesz 14 Apr, 2019 @ 2:52am 
Dis is beast
stephane.tollec55 9 Mar, 2019 @ 2:25pm 
on avance