Arma 3
[ARCHIVE] KP_Liberation_Pacific_WW2
13 Comments
Mars_Beepolars  [author] 19 Dec, 2024 @ 8:21am 
it is possible.

-> Find mission folder in the workshop folder
-> copy the folder to the editor's missions folder
-> open editor and the mission in question and add zeus modules and zeus player logic
-> assign classnames and copy and paste them to the zeus modules
-> rember to enable full zeus in the zeus modules

All you need is the mission folder to open in editor, add the zeus modules and one unit to control with the classname you gonna use in the zeus modules, enable external addons and hit play. Technically for more doubts text me on discord: marywiza#0273
Modern Spartan 17 Oct, 2021 @ 10:45pm 
Is it possible to activate full zeus on this mission? I know you're not really looking to fix this mission, so I am seeing if it's possible to do on my end. I would LOVE to mess around on this map as Japan vs Russia with zeus spawn commands!
Mars_Beepolars  [author] 12 Feb, 2021 @ 11:54am 
That's a very old mission. and I am not playing or having arma 3 at my pc, I don't have enough space now. Sorry. But anyway in your others KP Liberations, you should try using the action menu. and if it doesn't appear, the mission is broken, or it's missing one or more ","(comma)
Striker 11 Feb, 2021 @ 8:10pm 
Hi J.Monteiro
Seems very interesting but doesnt work form me. I am unable to build a FOB. I start at the starting point, drive the little tank (I tried to go further than 1k) I never see any build options or menu? How do you build a FOB? Where is the menu supposed to be?
Is there a whay ate your starting point to hire some crew or you have to conquer the first sector alone?
Also, I start by going to the first radio tower, no enemy, but I am unable to "capture" the sector, no matter how long I stay there or walk around. On the map the sector stays mauve and when I leave it returns red. Tried with another sector, same thing. How do you capture a sector?
Hope you have some answer, I would really love to try that mission!...
Thank you :)
[✚] Fede DV 30 Aug, 2019 @ 7:52am 
My 4-man dedicated server is constantly crashing running this mission / the mods required.
Just FYI :)
Mars_Beepolars  [author] 12 Jul, 2019 @ 2:58am 
go on the mission parameters at the mission lobby at multiplayer. The top right one. there you'll find some customizable options, just find it and have fun!
Turksman 11 Jul, 2019 @ 10:26pm 
Hi.. How do i disable the 15 minutes penalty for the mobile spawn? thanks.
Mars_Beepolars  [author] 3 Mar, 2019 @ 9:27am 
your welcome ^^)
TenbearZZ 23 Feb, 2019 @ 4:05pm 
That my friend, was great information. While not done any scripting at all, in Arma3, your explanation was clear and perfect. In a matter of 10 minutes or less, I had the mission modified and up and running on our server. Thank you very much for taking time out of your day for your explanation and the URL. Arma3 is just full of a lot of great people. Thank You / Tenbearzz
Mars_Beepolars  [author] 22 Feb, 2019 @ 4:12pm 
sorry for being inactive, I am not being much active on steam, BUT here's one little tip:
TenbearZZ 21 Feb, 2019 @ 3:12pm 
Will ask again. After exploring the map on foot and with a veh or two, I don't see another area on the map, where other than, the default remote fob could be established. If you are unwilling to set to a full zeus, perhaps another option would be to set Halo for players on this map. The concept is great, the initial set up is very well done.
TenbearZZ 13 Feb, 2019 @ 11:29am 
Any chance you could add, full zeus and or, Halo Jump on this mission. Only 4 or 5 of us on our server, most times and movement is difficult at best with such a small group of us at any time.