RimWorld

RimWorld

[1.0] Uninstall Rimworld
169 Comments
Caedis 25 Apr, 2023 @ 10:13pm 
Does this work for 1.4?
Kowhaifan 18 Jun, 2022 @ 4:59am 
This works for 1.3 BTW
PEAM 26 Mar, 2022 @ 2:53am 
the sense of humor in the faq is golden
Kokorocodon 4 Jan, 2022 @ 6:47am 
Are you telling me it does not uninstall my rimworld game? :winter2019sadyul:
BabyNanachi 17 Apr, 2021 @ 8:02am 
This is rather restrictive when compared to "minify everything" which does seem to work with most mods/items as long as you own them
SomewhatLazy 26 Feb, 2021 @ 3:04pm 
Any news on 1.2?
Myserii 3 Jul, 2020 @ 6:24am 
Does this mod work currently? Says in my mod list that it is not compatible with the most recent update.
spsblue 25 May, 2020 @ 8:18pm 
Me again, with another issue :O

This time it's Camping Stuff, originally by Nandonalt and made 1.0 compatible by Alias.

Log here: https://gist.github.com/a6e011cf1b21018ae27e39390d7ef206

I've tried switching them round in the mod order by the error shows up regardless.

Interestingly, when I tried switching this mod and Medieval Times, so that MT was after this one, it did work; the errors vanished. Not with Camping Stuff though...

Is there any way to fix this?

spsblue 24 May, 2020 @ 7:23am 
Ok, so further investigation shows the clash seems to be with Medieval Times.

Log with just Hugslib, MT and this mod here: https://gist.github.com/6cec6c826b8054831b2abb1c9a27adff
spsblue 21 May, 2020 @ 9:45pm 
I hate to say this but I seem to have somehow found an incompatibility. :O

Log full of red here: https://gist.github.com/9884d81c2a82dd2844cff5c400100852
Seromas 20 Apr, 2020 @ 6:58am 
Thanks a lot !
pgames-food 10 Mar, 2020 @ 7:47pm 
praise the (lord Revonworc) :)
Revon  [author] 10 Mar, 2020 @ 11:05am 
Hi everyone. I know a lot of you have been eagerly awaiting an update, and I'm sorry it took so long, but Uninstall Rimworld for version 1.1 is now live. I made it its own seperate item on the worshop so this version could still be used in 1.0. You should be able to find the new versions in my workshop page.
rikkerwtf 9 Mar, 2020 @ 10:59am 
update pretty please?
Kriz 2 Mar, 2020 @ 5:25pm 
Please, Update for 1.1.
Ralathar44 29 Feb, 2020 @ 8:36pm 
Update for 1.1 when you can <3.
thorman123456789 29 Feb, 2020 @ 4:01pm 
update for 1.1?
koston32 16 Feb, 2020 @ 1:18pm 
Need to uninstall SOS 2 stuff, mod won't do it:steamsalty:
Revon  [author] 26 Jan, 2020 @ 8:05pm 
Sorry, @Thundercraft, I was using the term building as the xml files do, that is to say ANYTHING that can be built, which includes furniture. As for disabling raiders from stealing buildings, I unfortunately don't know of any mods which do that, or how to make a mod which does.
Mistletoe The Bard 22 Jan, 2020 @ 12:04am 
My best experience with MinifyEverything was that raiders broke into my Church through minifying wall and then minified my Legendary-Naked- Female BodyBB Type Body-Starting-Female-Leader-Colonist-Marble-Grand-Statues which my colony were worshipping and grab it and then ran away with it. No one can resist the tits. Lmao.
Thundercraft 21 Jan, 2020 @ 2:39pm 
"Raiders are able to uninstall buildings and leave with them."

That's just so wrong. Furniture, I can understand. But buildings? To do that they should need actual vehicles and tools like levers and winches (or, at least, crow bars or something to partly disassemble). And stealing such should take considerable time. Certainly, it's not something to be done in the heat of battle.

I don't suppose there is a mod that would remove the ability of raiders to uninstall buildings while still allowing the player to do so?
Revon  [author] 21 Jan, 2020 @ 9:34am 
Raiders are able to uninstall buildings and leave with them.
Thundercraft 12 Jan, 2020 @ 4:37pm 
"...so you can't uninstall walls so raiders can't steal them anymore."

Raiders can steal walls and buildings that should otherwise be hard to move?!

Are you talking about walls and buildings that are left in an uninstalled state? Or can raiders steal pretty much anything, regardless of the uninstalled state?
Mistletoe The Bard 7 Jan, 2020 @ 12:05am 
@Lord Revonworc I see! Not sure how I can help with all these mods though.
Revon  [author] 6 Jan, 2020 @ 10:12pm 
Well, problems 1 and 2 are new to me, but I am familiar with the third. That one really happens more because the wind turbine wasn't designed with movability in mind. It has a simple solution, though. Just save and reload after reinstalling it. That usually works. Might work for your other problems, too, so it's worth giving it a shot.
Mistletoe The Bard 4 Jan, 2020 @ 8:15pm 
1. I am having a log spam with any power source with every tick of power after reinstalling them. This one is hard to locate the problem, because I suspect a mod conflict.

2. Pawn sometimes doesn't recognize Nutrient Paste Dispenser after reinstalling. Had this problem for a long time.

3. Wind Turbines! Once I reinstall wind turbines, the old wind turbine area still triggers "wind block" if i build anything that blocks wind in those area. And it will even make the wind turbine which is re-intalled to the new spot being less efficient or stop power generation.

I used to use your mod with Minify Everything together, and these problems occurs every now and then, and I wasn't sure which mod was costing the issue, but I only use your mod these days, and these problems became consistence.
Triel 3 Jan, 2020 @ 2:51pm 
Steal everything thats not nailed down! and then steal everything nailed down!
Saichy 7 Dec, 2019 @ 10:38am 
Loving the mod. Added it to existing save with no issues. It's probably been reported but, just in case, [RF] Fertile Fields appears to throw an error when loaded with this mod presumably because FF also adds Uninstall to Sandbags. Loading FF after this mod seems to have resolved the issue.
Niaon 4 Dec, 2019 @ 7:14pm 
Can you add this mid game?
Revon  [author] 4 Sep, 2019 @ 2:46pm 
Well, thanks!
SimplyySerenity 4 Sep, 2019 @ 5:29am 
LMFAO @turtleking also great mod and amazing descirption, i love your personality xD id honestly subscribe even if this wasnt useful just bc of that description
Turtle King 25 Aug, 2019 @ 3:29am 
i did what the Name of the Mod Tell me to do
Revon  [author] 16 Aug, 2019 @ 8:05pm 
You're welcome!
Mistletoe The Bard 15 Aug, 2019 @ 11:18pm 
Don't worry about it, I wasn't aware that the error was caused by the sarcophagus mod itself rather than the minify everything, so I thought more error might caused by having both this mod and Minify everything at the same time and afraid it will keep happening with random mods out there. However, if it is just the sarcophagus mod, it isn't affecting the gameplay at all. Thank you for all your time looking into it and the kind offer though.
Revon  [author] 15 Aug, 2019 @ 9:40am 
@Mistletoe The Bard Based on my testing, it doesn't actually seem to matter. As far as the bug you described, I looked into the mod in question, and I think the error is due to that fact that that mod ALSO makes the sarcophagus uninstallable, so basically the line to add uninstallability is being patched in twice. As best as my knowledge goes, this PROBABLY shouldn't cause any actual problems besides opening the console to report the error, but if you're worried enough about it, I could make a compatible version of my mod for you.
C:/Users/Pattariick 14 Aug, 2019 @ 7:20pm 
i would load it after minify everything, mods that are lower on the load order overwrite the changes that mods higher on the load order make if they affect the same things
Mistletoe The Bard 14 Aug, 2019 @ 9:25am 
Still, do you recommend loading this mod before or after MinifyEverything?
Mistletoe The Bard 14 Aug, 2019 @ 9:25am 
I haven't noticed much problem with the gameplay. Except sometimes my colonist doesn't eat at the Sarcophagus, but that might not be causing by this issues anyway. It's nothing game breaking at all. :)
Revon  [author] 14 Aug, 2019 @ 9:03am 
Sorry, I don't know how to help with that. This is the first I'm hearing of this bug and I don't know what could be causing it. Does the bug actually impact gameplay, or does it simply open the console window with some red text?
Mistletoe The Bard 14 Aug, 2019 @ 8:21am 
How do I load this with MinifyEverything? I kept getting small errors with modded vanilla item. For example: I have a mod call Sarcophagus Table, which allow colonist to use vanilla Sarcophagus as a table. When I loaded into a game, the log will show red error of both mod loading the Sarcophagus twice.
Mistletoe The Bard 14 Aug, 2019 @ 8:15am 
Wait, can raiders just unintall your wall? lmao
Revon  [author] 13 Aug, 2019 @ 11:46am 
Okay, just uploaded two new alternative versions of the mod which make it so you can't uninstall walls so raiders can't steal them anymore. Anyone interested can find them in the Uninstall Rimworld Collection.
Revon  [author] 13 Aug, 2019 @ 11:21am 
But, I'm working on versions of this mod that will not make walls uninstallable, so check the Uninstall Rimworld collection soon for them.
Revon  [author] 13 Aug, 2019 @ 11:10am 
Yes, they do.
Uncertainty 12 Aug, 2019 @ 7:57pm 
do raiders take your uninstall your shit in this mod
Revon  [author] 8 Aug, 2019 @ 7:54am 
You're welcome!
Mistletoe The Bard 7 Aug, 2019 @ 10:30pm 
Sorry for not reading through those description and process to ask the answered questions. It's good that this mod is compatible with Minify Everything. (For the sole purpose of modded item). I've always found it a little op that I can uninstalled a lot of things and fit them into drop pod to sell them. (Especially uninstalled a bunch of cryosleep casket with my pawns in it, to do an army drop. Or elephant cryosleep for caravan.) Thanks for spending your time and adding all these numbers into the mod.
Revon  [author] 7 Aug, 2019 @ 3:10pm 
Yeah, but as I explain in the mod description, Minify Everything gives every item the same mass and thing category. My mod makes sure each item has appropriate values.
Mistletoe The Bard 5 Aug, 2019 @ 9:33pm 
Umm... so MinifyEverything does everything this mod does... but better, cuz it is modded item included.