War for the Overworld

War for the Overworld

Dungeon Keeper 1 Campaign Remake (Version 2.2)
129 Comments
Gooby 3 Jun @ 2:28am 
This just needed to happen. Good on author!
Triss 20 May @ 12:38pm 
It should be noted that one enemy in the area of the first conduit in FlowerEast is in a room mostly by itself, and that may have caused it to not lose its shield when the conduit was destroyed (I assume certain things about enemies are just not simmed when undiscovered to save processing). The enemy in question proceeded to not even lose the shield when the final area was destroyed, and the mission won.
Triss 20 May @ 11:07am 
That does appear to have fixed it, I can now access Flowerhat East. Thanks much!
poisonheadcrab  [author] 20 May @ 7:15am 
I looked into the first homerealm level and saw I had missed a trigger in choosing one of the scenarios. Hopefully it is fixed now.
Triss 14 May @ 10:01pm 
Ah EvilDrLemur is correct, it only accepts the left lever for North.
Triss 14 May @ 9:49pm 
I have also completed "Homerealm", but the next map isn't unlocked, I've tried selecting Flowerhat east twice.
Werebull 1 Mar @ 10:46pm 
I'm stuck in a "Strapped Down" map. I unlocked the first moongate without any issues, but every consecutive one stays neutral and my minions either rebel, get stuck on the platform like the wizards, or cannot rejoin the fight if recalled. Is this intended that only first moongate is claimable and then I have to do the rest of the dungeon in one go?
EvilDrLemur 19 Jan @ 6:54pm 
I got stuck after "Waterdream Warm".
I beat it, then 'Homerealm' became unlocked and checked (as if I had completed it).
I played it, anyways, to choose a lever for the next map. I chose the right one, I think?
I think I clicked the dungeon core to end the map.
Back in the campaign menu no next map shows as unlocked.

I had fun while it lasted! TY for the work you put into this.
----
Reposted to edit that I got unstuck! I replayed 'Homerealm' and selected the left lever and then 'Flowerhat' became unlocked.
夏小塔 9 Jan @ 5:46am 
I really like this campaign. I hope there will be a Chinese version.
sTiKyt 12 Oct, 2024 @ 3:49pm 
is my core supposed to look like a throne in first level? And why am i playing dwarves?
poisonheadcrab  [author] 19 Sep, 2024 @ 2:55pm 
Quick announcement; I plan on including difficulty selection in the next major update for this as well as Deeper Dungeons. Two difficulty settings are planned; "Normal Mode" & "Challenger Mode". Normal mode will add longer delays to certain Hero parties and Underlord A.I's as well as lowering the skill level of many roaming heroes. Challenger mode keeps the levels as they are since they were designed to be difficult for me (the creator) to complete.
poisonheadcrab  [author] 7 Sep, 2024 @ 12:18pm 
@-Tooth
which maps are you having trouble with? I also did a mini patch so hopefully you can progress passed woodly ryme and possibly choose the other scenario.
poisonheadcrab  [author] 7 Sep, 2024 @ 12:17pm 
@-blink
see if you can progress now.
Tooth 7 Sep, 2024 @ 7:18am 
Sorry, but this is poorly executed. Several of the maps are basically impossible without cheats, and at least one absolutely is impossible. Not that it matters, since Woodly Rhyme (only one version which can be unlocked) doesn't unlock the next map upon completion, which stops the campaign dead anyway.
Blink 21 Aug, 2024 @ 12:22pm 
I've completed holmrelm, but it won't let me progress. any ideas?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3313962203
Pappe 9 Jul, 2024 @ 1:09am 
WellMad i got it with rushing the 2 level up Artifacts then digging the walls around my core and placing cannons all around my core.
WellMad 7 Jul, 2024 @ 7:11pm 
How do you beat Hearth???? its madness, I tryed rushing one portal clear 4 waves and then by the time I kill the fifth my core is dead, if I dont rush one side I get over whelmed by units... Can anyone tell me how to do this?
Pappe 6 Jul, 2024 @ 12:02pm 
Juggs are to only ones. i still got the safe file to look over it if u want it. You just need to tell me where its stored...

Imo since ur options are so limited for a proper campaign creation i think its reasonable to just include them as Main Progression.
poisonheadcrab  [author] 6 Jul, 2024 @ 11:53am 
@-Pappe
Are the Juggernauts the only creatures that have this bug? I plan on looking into Moonbrushwood at some point, right now I'm working on DK2. Also what do people think of the idea of removing secret levels and bonus levels and making the hidden maps part of the campaign progression? The reason I want to do this is because seeing a bonus version of a level clearly indicates that a secret is in the previous one, making the secret levels not so secret.
Pappe 6 Jul, 2024 @ 2:37am 
Regarding that Juggernaut bug. got 1,6k Jauggernauts peak and 6 fps lol, must break something while reloading i think, since it startet with loading the savefile. also noticed that beforehand i was using bloodmoney on some Juggs in Prison an instead of the gold statue, they spawned at my core as units.

@WellMad: Moonbrush bonus is unlocked after completing secret Realm 1. its just the same level + the bonus from completing secret realm. dont quite remember where to get Secret Realm 1 unlocked but i would imagine it was by solving the riddle in Tickle.
WellMad 4 Jul, 2024 @ 8:00pm 
How can you beat Heath?(bad spellings?)
Alo how do you unlock the bonus levels like moonbrush bonus. I cannot seem to get to the top right conner no matter what I do. If someone knows please reply. Thanks.
WellMad 28 Jun, 2024 @ 4:38am 
For anyone trying this now and like me having issues on 'Tickle' the easy way I did it was rush to the lvl 7 shadows and skargs on the far east, then scan the north west circle and use Construct ritual to summon a claim point and CLAIM this inner circle before the AI, at the same time pop the HERO empire above your base and then convert to your side. Next, place down 5-6 gargoyles(towers) around the point they break into your base and keep your army a little behind them as they will rush in imps first, so use lighting on them so they cannot save downed units, and once you killed that first wave RUSH the core making good use of the heal spell and boom a win.
jonathan 16 Jun, 2024 @ 10:19am 
Is there a walkthrough for Tulipscent? I am getting absolutely hammered on this level
poisonheadcrab  [author] 30 Jan, 2024 @ 12:55pm 
I set up a series of triggers where certain units would delete upon conversion and a copy of that unit would spawn. This was set up as a workaround for an annoying bug where units would continue to follow their set rally points after being converted. So the jugger thing actually isn't a bug, although I am curious how you got 100 of them.
DUMBHA 29 Jan, 2024 @ 9:02pm 
@-poisonheadcrab
Ah, that might have been it instead. I tried reloading a old save and never built the prison and went through the map and never got the jugg bug.

It was still a funny bug though, I now know the number on the unit tab does in fact go above 100 now :D
Also, I did still win the map after the bug happened through sending all several hundred juggernauts at the wizards. It lagged like crazy, but I won in the end.
poisonheadcrab  [author] 28 Jan, 2024 @ 5:03pm 
@-DUMBHA
Were you converting some in the torture chamber?
DUMBHA 26 Jan, 2024 @ 9:37pm 
Found a funny bug during Moonbrush Wood (Bonus)
After killing some enemy juggernauts, shortly after a constant stream of allied juggernauts keeps spawning by my core. I think a script to spawn enemy juggs is set to spawn allied ones by mistake or something.
poisonheadcrab  [author] 12 Jan, 2024 @ 5:58pm 
May have to look into the prison bug. If I remember correctly you have to kill the wizards and their guards and while the wizards are triggered to die instantly the heroes guarding them are not.
radhaz 12 Jan, 2024 @ 4:10pm 
@Tikehoof, get rid or your prison before the 4th wizard as it looks like stops the final trigger event
poisonheadcrab  [author] 4 Jan, 2024 @ 1:48pm 
@-Tikehoof
Slap the chunder like your advisor tells you.
Tikehoof 3 Jan, 2024 @ 8:05pm 
Hello. Help me please with lvl 10. Where need to kill 4 wizzard. When i killed forth i get red message: "underlord something is wrong with the chunder that just entred your dungeon it keeps running around your core slap it around or something". I killed all the converted creatures, dug up all the available cells, it didn’t help. I tried to start the game again, without the prison and the torture chamber - I got another bug, the script for collapsing the mountain to access the second magician did not work.
poisonheadcrab  [author] 31 Dec, 2023 @ 5:10pm 
Relacement earth and augrum wall are in several maps. I removed it in levels where I felt it would be over powered.
Trehlas 31 Dec, 2023 @ 8:41am 
No replace earth... no thanks. It's the best ability wfto added and then you removed it, it makes no sense to me.
Croc 29 Dec, 2023 @ 10:41pm 
Massive problems with Hearth, Enemies keep spawning in and way too frequently causing my minioins to die before they can do anything.
Croc 27 Dec, 2023 @ 6:19am 
The full version works now :wftohappy:
poisonheadcrab  [author] 26 Dec, 2023 @ 3:41pm 
@croc
See if the full version downloads now.
Croc 26 Dec, 2023 @ 2:59pm 
Downloading this I get the (Early Access) version instead of the full version.
5chneemensch 2 Dec, 2023 @ 7:57am 
Are enemy keepers supposed to be almost impossible to beat?
poisonheadcrab  [author] 9 Nov, 2023 @ 1:05pm 
@-AnalLeakage
Subscribing to it downloads it automatically.

@-Klausi
The overview map dialog is actually in the maps description.
Spawnpoint 3 Nov, 2023 @ 2:38pm 
uhm... how do you download this?
Klausi 23 Oct, 2023 @ 3:27pm 
Unbelievable! SO well made. Incredible detail and genius way of adapting to WftO.
Is there any way, the original dialogue from the overview map can be implemented into the start of each mission? Or ist that a copyright issue?
Also it would be nice if the campaign texts ingame could also be added to the notification bar on the right, so you can still read them if you missed something and don*t feel rushed.
Figaround 12 Jul, 2023 @ 6:22am 
That helped, was able to continue the campaign, thanks. :wftohappy:
poisonheadcrab  [author] 11 Jul, 2023 @ 1:19pm 
@-Figaround
There was an error with the script that was supposed to unlock level 4 and it's alternative. I just did a quick update so hopefully that fixed it.
Figaround 11 Jul, 2023 @ 6:12am 
That said, I had access to god mode there yesterday. But I didn't use it. So I've been through this level at least 2 times.
Figaround 11 Jul, 2023 @ 6:11am 
Yes, just in case I clarify - there was no access to enemy territory either from the top left or top right. But I completed the level with a victory and even some achievements were shown.
Figaround 11 Jul, 2023 @ 5:29am 
At the beginning there is a lever. I didn't immediately click on it. 4 pieces appeared. I waited (while defeating a wave of enemies on the left). Then I clicked on the thing at the bottom left (in the form of a round box approximately). And all these things to click disappeared, then the level immediately ended. I replayed the level yesterday in this way and it did not help.
poisonheadcrab  [author] 10 Jul, 2023 @ 4:49pm 
The homerealm level presents you with two scenarios. Did you choose one?
Figaround 10 Jul, 2023 @ 2:54pm 
Yes, gray and inaccessible, screenshot .
poisonheadcrab  [author] 10 Jul, 2023 @ 12:51pm 
@-Figaround
They won't open even after completing the levels that come before?
Figaround 9 Jul, 2023 @ 7:53pm 
After the first 4 levels, the others do not open (except the "Wodly Rhyme" level). :wftosad: