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I beat it, then 'Homerealm' became unlocked and checked (as if I had completed it).
I played it, anyways, to choose a lever for the next map. I chose the right one, I think?
I think I clicked the dungeon core to end the map.
Back in the campaign menu no next map shows as unlocked.
I had fun while it lasted! TY for the work you put into this.
----
Reposted to edit that I got unstuck! I replayed 'Homerealm' and selected the left lever and then 'Flowerhat' became unlocked.
which maps are you having trouble with? I also did a mini patch so hopefully you can progress passed woodly ryme and possibly choose the other scenario.
see if you can progress now.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3313962203
Imo since ur options are so limited for a proper campaign creation i think its reasonable to just include them as Main Progression.
Are the Juggernauts the only creatures that have this bug? I plan on looking into Moonbrushwood at some point, right now I'm working on DK2. Also what do people think of the idea of removing secret levels and bonus levels and making the hidden maps part of the campaign progression? The reason I want to do this is because seeing a bonus version of a level clearly indicates that a secret is in the previous one, making the secret levels not so secret.
@WellMad: Moonbrush bonus is unlocked after completing secret Realm 1. its just the same level + the bonus from completing secret realm. dont quite remember where to get Secret Realm 1 unlocked but i would imagine it was by solving the riddle in Tickle.
Alo how do you unlock the bonus levels like moonbrush bonus. I cannot seem to get to the top right conner no matter what I do. If someone knows please reply. Thanks.
Ah, that might have been it instead. I tried reloading a old save and never built the prison and went through the map and never got the jugg bug.
It was still a funny bug though, I now know the number on the unit tab does in fact go above 100 now :D
Also, I did still win the map after the bug happened through sending all several hundred juggernauts at the wizards. It lagged like crazy, but I won in the end.
Were you converting some in the torture chamber?
After killing some enemy juggernauts, shortly after a constant stream of allied juggernauts keeps spawning by my core. I think a script to spawn enemy juggs is set to spawn allied ones by mistake or something.
Slap the chunder like your advisor tells you.
See if the full version downloads now.
Subscribing to it downloads it automatically.
@-Klausi
The overview map dialog is actually in the maps description.
Is there any way, the original dialogue from the overview map can be implemented into the start of each mission? Or ist that a copyright issue?
Also it would be nice if the campaign texts ingame could also be added to the notification bar on the right, so you can still read them if you missed something and don*t feel rushed.
There was an error with the script that was supposed to unlock level 4 and it's alternative. I just did a quick update so hopefully that fixed it.
They won't open even after completing the levels that come before?