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https://steamhost.cn/steamcommunity_com/profiles/76561198825098795/screenshot/990135715669479235
> Batman
Nice "Batman: The Dark Wright" reference.
Detail wise, it's extremely scarce. Simplicity is good as it keeps your screen from being too cluttered but this is a bit too far on the simple side. Don't be afraid to put down a bit more furniture and test it repeatedly to get the perfect balance of your level playing well and looking great.
The story was weirdly interesting. Normally I'm not one for stories when it comes to HM2 but for some reason this short piece really hooked me, I'd love to see this expanded on!
Thank you for your feedback!
The level looks better, the floor is more diverse, and the level does not look empty. I liked the color palette of the level and the use of the furniture. The problem with the enemies, the beginning of the level should be dynamic, and not to camp and wait for the enemy shotgun. Layout of the first floor is not for Tony, every time they kill me from the sight of my screen, it is very annoying. The second floor is better, except for the glass room and the enemy with a shotgun inside. And if you refuse the door, then add an extra fat man so that the player can recover HP after the execution. You need to find testers for yourself, to create your own level is difficult, to find errors, testers will tell you what bad things need to be removed, and what good things you can add. Good luck.