Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

STRANGER (1 Level)
24 Comments
Yossarian the Assyrian 14 Nov, 2019 @ 12:28pm 
The level looked good, but it was way too reliant on baiting enemies into going after you. The level's momentum kept slowing down, since the gunner enemies are too far away to rush. You have to stop and lure them out most of the time.
Bounce45 7 Mar, 2019 @ 2:53am 
> Blackman
> Batman

Nice "Batman: The Dark Wright" reference.
the alpha and the sigma 20 Feb, 2019 @ 6:13pm 
boy do i love wallbaiting
hacker 20 Feb, 2019 @ 8:01am 
there is no fun at this bro. You just need to trigger a guy, run away, and kill him. That is the whole level

YoloTime  [author] 16 Feb, 2019 @ 12:43pm 
@「Fusilli」I am working on the furniture problem with my next level hopefully it won't be as empty
YoloTime  [author] 16 Feb, 2019 @ 12:04pm 
Surprised that anyone even noticed
YoloTime  [author] 16 Feb, 2019 @ 12:01pm 
Ye
robracer97 16 Feb, 2019 @ 11:26am 
Is that a fucking Dark Wright reference?
Fusilli_ 16 Feb, 2019 @ 2:35am 
Great level design here! Really offers a decent challenge for Tony and requires you to put a little more thought into playing rather than just walking and punching. Playing aggressively really made the first floor flow amazingly however the second didn't have that same fluidity.
Detail wise, it's extremely scarce. Simplicity is good as it keeps your screen from being too cluttered but this is a bit too far on the simple side. Don't be afraid to put down a bit more furniture and test it repeatedly to get the perfect balance of your level playing well and looking great.
The story was weirdly interesting. Normally I'm not one for stories when it comes to HM2 but for some reason this short piece really hooked me, I'd love to see this expanded on!
понос 15 Feb, 2019 @ 10:04am 
good mini-campgain. strange story. scare faces. purple color - good choice for tiles. There is a lot of space in the club. why cap don't drop at death?
SUSIE UNDERTALE 14 Feb, 2019 @ 5:32pm 
make more please. the story's got me hooked already
Venom_waz 14 Feb, 2019 @ 7:49am 
It looks nice.
HARDGAMER123 14 Feb, 2019 @ 4:17am 
The tiles were epic,Enjoyable and fast.From these 2 cutscenes i already got interested in the story.A really good level.Keep up the good work!
YoloTime  [author] 13 Feb, 2019 @ 10:26am 
I will see what I'm going to do with this in the future, but for now it's staying as a one-off campaign.
Klinka 13 Feb, 2019 @ 10:21am 
this is really intresting,suggest adding more levels,more story and a custom music mod,loved it
quombo 12 Feb, 2019 @ 4:14pm 
bit too empty for my taste, but the color palette is on point
Xdtau 12 Feb, 2019 @ 12:52pm 
Nice level
YoloTime  [author] 12 Feb, 2019 @ 3:23am 
Should be fixed now. The mod disappeared when I was moving it from one file to another that's why it wasn't in.
Zombie Goose 12 Feb, 2019 @ 2:54am 
Another problem, is the droping a tiger`s mask after death. just replace the mask with a cap in sprMaskDropFansBack / Front sprites, or just remove them.

YoloTime  [author] 12 Feb, 2019 @ 2:35am 
Actually on the first floor you don't necessarily need to camp the first enemy you can just dodge the shotgun blast and it's easier if you used shift or remembered where he is. You can sweep up the first floor if you are more aggressive, but I do have to agree on the second floor with the windows as for the play testing part I was going to search out people, but I decided to do that for my next project.

Thank you for your feedback!
Zombie Goose 12 Feb, 2019 @ 2:23am 
Ok, i complete it, time to feedback.
The level looks better, the floor is more diverse, and the level does not look empty. I liked the color palette of the level and the use of the furniture. The problem with the enemies, the beginning of the level should be dynamic, and not to camp and wait for the enemy shotgun. Layout of the first floor is not for Tony, every time they kill me from the sight of my screen, it is very annoying. The second floor is better, except for the glass room and the enemy with a shotgun inside. And if you refuse the door, then add an extra fat man so that the player can recover HP after the execution. You need to find testers for yourself, to create your own level is difficult, to find errors, testers will tell you what bad things need to be removed, and what good things you can add. Good luck.
YoloTime  [author] 12 Feb, 2019 @ 2:20am 
thank you for notifying me it should be fixed now.
Zombie Goose 12 Feb, 2019 @ 1:51am 
you forgot player patchwad.