Reassembly

Reassembly

Green Faction Pack
11 Comments
ThatRandomTayto  [author] 6 May, 2019 @ 7:35pm 
I'll leave out the lens flares, though..
Avi8 6 May, 2019 @ 7:34pm 
Ok.
ThatRandomTayto  [author] 6 May, 2019 @ 7:33pm 
I have absolutely no idea...

I have the same exact problem with the mod too, so, you know what?
I'm gonna combine them all, but instead of adding the ships I'll make a huge palette that never appears
Avi8 6 May, 2019 @ 6:23pm 
Where are all the custom plants? No teleporters or OP blocks either, despite them being enabled.
ThatRandomTayto  [author] 28 Apr, 2019 @ 5:29pm 
Fine, I'll remove it
DarkSalt 28 Apr, 2019 @ 11:53am 
Bad choice adding Lens Flare. A lot of avoidable drama.
ThatRandomTayto  [author] 3 Mar, 2019 @ 2:05pm 
Guess what, After being inspired by the Ox'Alat mod, I have decided to add Lens Flares to green, just because.

Muahaha.
ThatRandomTayto  [author] 19 Feb, 2019 @ 4:26pm 
I doubt that reassembly would allow such in-depth modding, like a custom UI, but I'll look into it.
PyroSalamander 16 Feb, 2019 @ 4:38pm 
That works too, also im not a modder (yet) I just have expirience with mods in other games that had a disable/enable system in them
ThatRandomTayto  [author] 16 Feb, 2019 @ 4:34pm 
@PyroSalamander

What if I combine the mods and give instructions on how to manually enable/disable the mods from the files themself?

As I said in the base mod, I'm just a novice modder and only have a basic understanding of the game..
PyroSalamander 16 Feb, 2019 @ 3:52pm 
While all these add-ons make the mod very customizable for personal preferences I feel like it would be worth the effort to figure out a way to do it through a txt file or something as to not flood the workshop with tiny expansions that add 1-5 pieces