Space Engineers

Space Engineers

Escape From Mars Wico [Update WIP]
772 Comments
Wicorel  [author] 19 Jul @ 7:44pm 
This version has the added planets.

I plan to make an extended scenario at some point.
Toshiro 12 Jul @ 1:09pm 
Is there a version with a full star system, for after escaping?? The version i have don't seem to have any other planets.
Wicorel  [author] 10 May @ 4:58pm 
Probably not. 2024 is the update to this version. And then I have plans (but no time currently) to do the extended version.
Mr_Mosey 8 May @ 1:54am 
Will this version still be available to play once the 2024 version gets completed?
Extramrdo 2 May @ 7:11pm 
I don't know of recorded playthroughs with more than 4 people, but in theory nothing demands specific player counts. If you're encountering an issue with 10 players, you'll probably find the same issue with 2 players.

I suspect you'll mostly run into issues with when blocks get unlocked and for whom, especially if some folk are offline at the time they're triggered, and maybe in theory you can have like 200 players and stand just far enough apart that no convoy can spawn? Maybe you'll have more people than you can produce oxygen for?
GamerMax54 2 May @ 12:37pm 
Sorry if it's been already asked, but: In how many players can you play this?
DeLindsay 1 Mar @ 3:12pm 
@Wicorel thank you for the reply, I'll sub to the replacement variant and play it instead once it's ready!
Wicorel  [author] 1 Mar @ 12:17pm 
I've already removed the music from the version that's replacing this one.
Extramrdo 24 Feb @ 3:14pm 
Because the _sheet music_ is Public Domain, so you'd think that'd mean the music's free to use too, but nope, the recording was after 1923, so the specific recording's still copywritten.

There's also a HUGE RASH of false copyright claims by folk who own the folk who own the right to a recording. If I've got an automated process looking through the library of recordings I own the rights to, my recording of Carmen and someone else's recording of Carmen using the same instruments is going to sound close enough that my script is gonna automatically fill out a DMCA, because it costs me nothing to falsely DMCA and it gains me several dollars if I correctly DMCA, so it's basically free money for my greedy butt.
DeLindsay 24 Feb @ 3:09pm 
I figured it out, it's the song that plays when you go to the Scrap place. Why would the Mod Author add Copy-written Music to the Mod? This Song - Carmen: Prelude
Slovak Radio Symphony Orchestra, Ali Rahbari
DeLindsay 24 Feb @ 2:54pm 
Anyone know why this Mod has been labelled Ineligible for monetization on YouTube? I've probably got 50 SE videos uploaded with no issues, until this Scenario.
slug 22 Feb @ 2:22pm 
hi, the one linked in the description is the one being updated currently
DeLindsay 22 Feb @ 2:16pm 
Can anyone inform me as to which Escape Mars is the current, most up to date version please. There's more than a dozen different ones listed, thanks.
AyyyJono 12 Jan @ 9:25am 
I'm having some trouble, I'm not sure where else to find support for this.

Miki scrap - it's not detecting our dropped convoy vehicles. We've tried aligning it more flat and messing around but seems to drop under 50 units of iron. Is there a way to reset the furnace pit/Miki Scrap?
Extramrdo 24 Nov, 2024 @ 7:02am 
There's at least two sources of hydrogen thrusters I can think of off the top of my head. Still, it'd be nice if there was a failsafe where if both sets were destroyed, it unlocked the technology.
FirstScout 23 Nov, 2024 @ 5:34pm 
Ah, so I am screwed. I ground down all of the hydro thrusters in the Iguana ship. Clang drive it is!
Wicorel  [author] 22 Nov, 2024 @ 9:43pm 
That is entirely by design. you'll have to find hydrogen thrusters and integrate them into a ship.
FirstScout 22 Nov, 2024 @ 4:30pm 
Not sure if this is just a me thing, but I cant build Hydro thrusters. Its already mid-game, and I am building a ship for the satellite, but without hydrogen thrusters, it is going to be impossible. Is there a way I can fix this?
Wicorel  [author] 9 Nov, 2024 @ 7:21pm 
This version is lacking recent bug fixes (ie, changes in SE that need to be accounted for).

You should be using the test version, linked below.

This world has many updates, especially weapons.

However, you can change the EFM mod to the test version and remove the one this world uses.
TheGreenWheel 9 Nov, 2024 @ 10:11am 
im confused. im using this version here where im commenting on. should i be on a different version?

is it possible to migrate between versions if im on the wrong one?
Senri 8 Nov, 2024 @ 8:22pm 
hmmm I will have to load up and see ... was sure i blew everything up ... base was basically a Crater after i bombarded it guess it must have somehow survived XD
Wicorel  [author] 8 Nov, 2024 @ 7:50pm 
<spoilers>You have to destroy the remote control.</spoilers>
Senri 8 Nov, 2024 @ 5:30pm 
I have been having fun playing this but I have one question. I tried attacking a Hostile base... but was having issues because Drones kept spawning non stop, am i missing something or is there a way to Disable the base and stop the drones ?
Wicorel  [author] 7 Nov, 2024 @ 7:50pm 
Are you using the test updated version? Or THIS (old) version?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3184932156
TheGreenWheel 7 Nov, 2024 @ 1:52pm 
have you got a fix or suggestion for the core blocks being unable to be built? ive loaded the game up again after a break and am still getting the issue. im only able to build a prototech battery, the main battery "requires research"
OldIronGuard 28 Oct, 2024 @ 2:23pm 
I see, Thank you :-)
Wicorel  [author] 28 Oct, 2024 @ 1:50pm 
It has been available for a couple of months for testing:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3184932156
OldIronGuard 28 Oct, 2024 @ 9:41am 
Hey, you mentioned that you where working on a major update...is that still in progress?
TheGreenWheel 15 Oct, 2024 @ 9:04am 
if i start a new game and copy the contents of the save folder (the one with sanbox_config.sbc and loads of Vox#.vx2 files) and overwrite the existing game with those files I can TEMPORARILY place those blocks again. if i start and stop the server or leave the game and rejoin these blocks are unavailable to place until i overwrite the contents of the folder again.
TheGreenWheel 15 Oct, 2024 @ 8:58am 
just to simplify things - after the update yesterday. Assembler and battery blocks are unavailable to place. when i repair existing ones im told i dont have those blocks researched. there may be other blocks im missing, ive not found out yet.
TheGreenWheel 15 Oct, 2024 @ 8:49am 
yes they should be available from the start of the scenario, now im unable to place them within the game. i really do mean battery. also the assembler is having the same issue. both blocks are greyed out. if i try to deconstruct them and re build them im prompted with a warning that ive not researched either. i can place the basic assember but am unable to make progress on construction of it even with all parts loaded into the block. the prototech battery is not greyed out however
Wicorel  [author] 14 Oct, 2024 @ 4:37pm 
Batteries come unlocked at the start of the scenario... Or do you mean turrets?

The NA means that it is not available in the selected grid size. For example, you can't place a large grid small battery; it's only available for small grids.
Wicorel  [author] 14 Oct, 2024 @ 3:48pm 
Thanks, I'll take a look
TheGreenWheel 14 Oct, 2024 @ 1:09pm 
Update to my last comment - the battery now read NA next to it
TheGreenWheel 14 Oct, 2024 @ 1:01pm 
After the update today, all battery research blocks are unavailable to craft. Im told i have not researched them however I had unlocked them yesterday and placed a few. I think this is a bug and could potentially be affecting other blocks too.
LandWalker 5 Oct, 2024 @ 5:05am 
Awesome scenario, takes me almost 40 hours to complete, but it was fun and challenging at the same time.:steamthumbsup:
Wicorel  [author] 28 May, 2024 @ 4:24pm 
There is more than just the HUD that is client side, unfortunately.

But if there was a way, I'm sure Keen would also be interested.
Hethan757 28 May, 2024 @ 9:46am 
Would you be willing to do a version when you update this without the hud stuff so that We can atleast use it on a xbox server?
Wicorel  [author] 26 May, 2024 @ 4:30pm 
Syphond 26 May, 2024 @ 9:57am 
Thank you for saving this. Always enjoy playing this scenario. And word on the update you mentioned?
Mr_Mosey 2 Apr, 2024 @ 12:43am 
Update: It turns out the mod that was causing the G menu to lag the game out was "Upgradeable Thrusters". I guess it makes sense, as they're underneath all the other thrusters in the progression menu. Both the thrusters themselves & their upgrade modules.
Mr_Mosey 1 Apr, 2024 @ 5:29pm 
All the others work. (Or at least don't freeze the reticule in place halfway between 1st person & the G menu.)

Though, I *also* noticed that for some reason, the game started me at the default 100,000 PCU, when, after booting it back up to over 200,000 PCU, that there was only ~30k PCU left in the G menu.... (From Miki's Scrap, all the G-Corp grids, & all the other misc. POI's the mod adds.), which could ALSO have been the cause...
Mr_Mosey 1 Apr, 2024 @ 5:29pm 
Good suggestion, though in this case I started a new save, then started adding mods 1-2 at a time to find the culprit. Of my original 22-ish, there's 4 left I have to try:
- Federal Industrial - Logistics
- Federal Industrial - Construction
- Upgradeable Thrusters
- Ultimate Small Grid Conversion Pack

Of these remaining 4, I believe it's the last one that's the culprit, as it adds gas storage tanks & a refinery in small-grid format. Of which, I believe aren't put behind the usual progression bit that normally accompanies such items. And as EFM locks certain items away until 'hacking' said blueprints, & blocks others for the duration of the scenario....yeah...
slug 31 Mar, 2024 @ 10:23am 
I would make a copy of your savefile then delete mods until it doesn't lag and then you've found your culprit
Mr_Mosey 30 Mar, 2024 @ 3:47pm 
Has anyone tried playing this scenario with mods, lately? I tried adding around 22 mods, but every time I try to open up the G menu, the game lags horribly & it maxes out my RAM.
Also, anyone know which game settings do & don't work with this scenario?
Prof.Liebstrumpf 24 Mar, 2024 @ 1:20pm 
Yes, it does.
nickforgie 24 Mar, 2024 @ 1:20pm 
does this break with weaponcore?
Hethan757 5 Mar, 2024 @ 12:46pm 
I would honestly love if you could do that but if you don't do it I understand because it's probably a lot of extra work
Wicorel  [author] 3 Mar, 2024 @ 12:11pm 
The display on the screen of the mabel messages is client-side. So that would have to be removed.

And a few other things.

I suppose it is possible. That would allow console users to join a server with EFM.
Hethan757 3 Mar, 2024 @ 9:50am 
Question for you Wico in the newest update would it be at all possible to make all the scripts that the EFM mod uses not client side scripts so that we could enjoy this modio