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在NPC城镇收集独特角色并解散他们。
在雇佣兵公会附近解散一个训练好的角色。
在城镇守卫附近解散一个训练好的角色。
在商队守卫附近解散一个训练好的角色。
在敌对派系附近解散一个训练好的角色。
解散角色后,可以在附近的城镇雇佣他们。
使用方法:
解散玩家角色。
被解散的角色变成技术猎人,游历世界。
当角色在游荡时发现NPC时,他会加入NPC小队。
角色会变更为参与小队的设定(派系、AI、对话等)。
*目标NPC需要在技术猎人看来与其保持中立的派系关系。
我们不能参与派系关系不变的小队,例如野生动物。
原本是技术猎人的角色可能无法参与NPC小队。
使用MOD生成的角色可能无法参与NPC小队。
使用步骤1和2的行为与原版相同。
在参与的小队中,需将目标角色以外的其他角色排除或击杀,才能成为队长。
Mod: You're a gate guard. Good luck.
……というのも、テックハンターが中立的勢力と同盟を組むMODを併用しておりまして、どうやらそれらの勢力にキャラを参加させることができなさそうでして……。
I ordered one of My members to bodyguard gatekeeper and then dismissed her, then she ran for like 3 seconds under the Tech Hunters faction and then switched to Holy Nation.
Now she is Running around shopping and guarding the town's gate.
恐らくもともとの所属は浮浪者かならずものあたりでしょうから、そのへんがテックハンターと敵対していないかFCSにて確認しましたが、友好度上の問題ではないようでした。
仕様上避けられない挙動になりますか?
ご連絡ありがとうございます。
問題を修正致しました。
Other mods make NPCS buy things like weapons and armor by adding them to a shopping list. If these items are purchased from a player controlled shop, they are removed from the stall.
Can something like this not work for the adventurer AI?
友好度が表示されない勢力には仲間になりません。
また、テックハンターは友好度が表示されますがこの勢力も仲間になりません。
この問題はMOD側で変更が出来ない部分なので残念に思います。
もしかして、野生動物にはこのMODは適用できないんでしょうか?
I use translation.
Yes, this MOD does not work for factions that do not display relations such as "Drifters".
Thank you for your comment.
I returned to Steam for the first time in 4 months.
I thank you for your comments.
Also, I could not reply.
I'm sorry.
I made some unique looking npcs with the plastic surgeon from slaves i'd rescued and then dismissed them next to a merc squadat the waystation (borderlands), after hiring the merc squad those same npc in a massive merc squad (thnx to my npc donations) are now patrolling my base on a single merc contract.
All in all awesome mod thnx for making it.
I tried with multiple characters and in multiple towns.
Hubs can join only limited factions.
For example, Holy Nation Outlaws, Trade Ninjas.
If he could not find them, he would leave the hub wandering with tech hunters.
Also, they do not join the Drifter faction staying at the hub. That's because it is an unchanging faction of the same relationship as animals.
I thought i noticed this when i saw npcs at shops. They used money but never actually take anything apart from food.
Its interesting because the devs where talking about improving kenshi 1 while making 2.
I hope they fix this so npcs can buy anything.
I created an AI, but that was impossible.
I'm sorry.
When it sets shopping, the character will try to shop, but there will be no items in the inventory and only money will be consumed.
Also, food is the only thing you can shop for.
It goes into the inventory.
And automatic equipment was also impossible.
However, if the character is not equipped with weapons or armor, he will steal weapons from the knocked out NPC.
Automation is not possible with the current Kenshi, but there is hope for Kenshi2.
It's certainly a complex AI, but it is a lot of fun if it is possible.
Also, as you say it may be impossible to implement.
I will check if that AI is possible, which takes a long time.
I will comment if possible or impossible.
Ideally it would auto equip and buy med packs and food. But i do not think that will be possible.
So it could play like a screen saver.
If you do not understand i can elaborate a bit more.
Yes it was me on player ai mod. :)
It might be possible to implement if it is a Players AI MOD.
What is your automation?
For example, find an enemy, roam, patrol a town.
I already implemented that mod, but if you wish I will create a new AI.
But complex AI may make it impossible.
Also, I remembered you.
Last year I received a comment on Players AI MOD page.
I'm glad.
I was intrested in the automatization of the player character.
just for fun.
I could not implement the player character go up level.
But that mod has its potential.
It is an NPC and a reliable partner.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1673285842
So say you only have one character you activate Each Person's Life and you can the watch your character level up.
I fixed the MOD.
If you have any problems, please let me know.
I will fix it.
Thank you for your comment!