Shadowrun Returns

Shadowrun Returns

Debug Room v1.0.3a
17 Comments
R.I.P 8 Mar, 2017 @ 9:31am 
Thank You.
Daemon  [author] 18 May, 2014 @ 7:24am 
@Gundar: I haven't gotten around to adding the new items from Berlin yet. I'll be getting around to adding them eventually. I just need to find the time.
@XoelRguez 17 May, 2014 @ 4:32am 
Hello. I played the campaign in Berlin. I would buy outfits and cyberware of Dragonfall. Would be possible that you add them to this module?
Zane Grey 16 Jan, 2014 @ 9:24pm 
Thank you SO much for this! I have some questions about spells.

Why is it that when I give an NPC merchant any of the tiered healing spells (Heal I, Heal II, etc., anything other than "Heal Wound"), they do not show up on the list as available for sale? I know there are threads regarding the Heal spell. It's apparently a big controversy. How is your character able to sell these?

My other question is, what is Mage Vision? It allows the mage to see into the astral plane? Are there plans to add an astral plane, similar to the matrix dimension?
mm.324 16 Nov, 2013 @ 12:06pm 
Better than "god mode"
Daemon  [author] 5 Aug, 2013 @ 2:40pm 
Added a combat room to test your character builds. Thanks to Throcktar the Barbarian for the idea.
Daemon  [author] 3 Aug, 2013 @ 8:01pm 
@Throcktar the Barbarian: You know, I never thought about that. I'll look into it. Great idea. Glad to hear you're enjoying this.
Bentai 3 Aug, 2013 @ 7:59pm 
Great add on. Have you considered adding an additional room for weapon/spell testing?
Daemon  [author] 2 Aug, 2013 @ 11:47pm 
By using the standard import option. If the campaign doesn't allow character imports, you won't be able to use one made with this.
Island~ 2 Aug, 2013 @ 8:27pm 
how do you import ur character into a campaigns afterwards
Daemon  [author] 2 Aug, 2013 @ 3:04pm 
If that's what you wanna use it for, sure.
dusteki 2 Aug, 2013 @ 1:38pm 
So basically you can use this room to create an Ubercharacter for campaigns?
Daemon  [author] 2 Aug, 2013 @ 8:21am 
Updated the debug room to include the missing cyberlegs and added a save reminder at the close of the conversation for people who don't read or forget to save.
Daemon  [author] 31 Jul, 2013 @ 5:45pm 
Thanks. I'll look into it.
neg0erRaider 31 Jul, 2013 @ 12:34pm 
nice and simple =)

btw the Universal Omnitech Cyberlegs are missing
Daemon  [author] 31 Jul, 2013 @ 9:16am 
Updated the debug room to now include spells for adept, mage and shaman.
Dealbreaker Jones 31 Jul, 2013 @ 4:40am 
Simple and effective. The only issue is that it doesn't seem possible to create a mage since you can't get spells.