Shadowrun Returns

Shadowrun Returns

Sprawl Sites
33 Comments
iG | Hunter4hire 7 Jul, 2019 @ 3:35pm 
@KingSchiebi Cool! I'm gonna work on some cool matrix runs and add random Systems to hack! and gotta add a fixer to sell data to.
KingSchiebi  [author] 28 Jun, 2019 @ 1:12am 
Of course, this was meant as a resource pack to jumpstart other people making their own games.
iG | Hunter4hire 27 Jun, 2019 @ 8:34pm 
it's 2019 and I really enjoyed this. I especially like the nod to the genesis game, as that was my favourite shadowrun videogame back in the day. I would like to add my locations and maybe some extra runs, or missions. Can I use this game and add my stuff and post it with more? of course you would get majority credit as well as a link here.
looks like garzeys wing 28 Dec, 2015 @ 3:41pm 
doesnt work for me
Hambone 22 Apr, 2015 @ 4:46pm 
Suggestion: Import all the models/textures/etc you're using and release a complete map pack in one file / download so people don't have to install dependancies manually.
DiscoVivaldi 18 Jan, 2014 @ 12:53pm 
Add this mod to Nexus also. I have a DRM-free copy and I want to play some mods too!
d36williams 30 Oct, 2013 @ 10:23am 
Thanks so much for the maps!
FeltMarker 4 Sep, 2013 @ 11:47am 
Quick update in case anyone else has the same problem. Did a search on ".cpz" files "content packs" and checked the hidden files under library. The only content packs that come up in my searches are the one's I've made.
KingSchiebi  [author] 4 Sep, 2013 @ 12:18am 
Hi Fettmarker, I don't know for sure where Steam stores workshop content on Mac. However, it seems that this thread has some help: https://steamhost.cn/steamcommunity_com/app/234650/discussions/0/864974467594133283/?l=german
FeltMarker 3 Sep, 2013 @ 1:48pm 
Hi. I'm having some trouble finding my files to pull into my editor. I can access the files through the game but not the editor. I imagine its because I'm OSX. Is there a way to get to these for mac users?
zanebound 11 Aug, 2013 @ 9:05pm 
KingSchiebi, wanted to say thanks! have a few of your maps in my package, wanted to throw props out there!
weyrauch 10 Aug, 2013 @ 10:50pm 
I used your Bar map in my UGC. Very helpful. Now I am making the Police Station ...
KingSchiebi  [author] 8 Aug, 2013 @ 11:55am 
@Hunter4hire Thanks and no, I don't mind it at all. The maps are meant as a way to quickstart more adventures in hope that we all get more content to play soon ;)
iG | Hunter4hire 8 Aug, 2013 @ 11:29am 
Thx that did help, I added the maps to downtown seattle core pack, and now when I use it as a resource, I have your maps there too. Thx alot, great maps. btw I hope you don't mind if I remove or add a prop or 2 and effects and stuff right? Thx again.
KingSchiebi  [author] 7 Aug, 2013 @ 12:08am 
@Hunter4hire
I haven't encountered that problem, but heard that some other folks from the Identity project had issues importing Content Packs. Did you try to add the CP as a dependency to your CP and have it simply duplicate the entire map into your CP? That should allow you to edit things.
iG | Hunter4hire 6 Aug, 2013 @ 8:08pm 
I can't seem to use your maps in a campaign I'm working on, it keeps saying "Cannot save Read-only Content Pack" is there a way to fix this? Great pack btw, this was the first sourcebook I bought, even before I got the old fasa rulebook back in 1994. If I do use your maps, I'll be sure to credit you ofcourse.
Haze 5 Aug, 2013 @ 10:04pm 
I was already busy to create the nightclub. But you were much faster :)
Great Job! You've turned it 180 degrees and so fixed some problems I had with the props.
Dimon 5 Aug, 2013 @ 8:33pm 
great maps i like them :) i am already using the restaurant map in my campaign and planning to use the nightclub too :) thank you
Daemon 4 Aug, 2013 @ 10:15am 
The maps look great. Can't wait for the main landmarks and sites if you get around to them.
KingSchiebi  [author] 4 Aug, 2013 @ 9:33am 
@Mud Pupp
I am sure that there are a lot of ways to interpret the locations in the editor - i.e. as SR:R is isometric, you could get an entirely different feel out of each map by simply creating a version that is 90° rotated. Looking forward to see your take on it!
Mudd 4 Aug, 2013 @ 9:20am 
Damn you, KingS!! I JUST found this a few minutes ago, and I've had my old Sprawl Sites book by the computer since before I downloaded the game, with exactly the same idea in mind!! CURSE YOU!! :B1:

I'll have to look later and see if I can try my hand at the ones you haven't hit yet.
KingSchiebi  [author] 3 Aug, 2013 @ 5:12am 
Thanks for the hint Periodiko. I fixed the small apartment to not show the edge anymore. As for the bar, there are no doorway pieces for bricks that show an intact doorway unfortunately - so that was used intentionally there. As said above, these maps are meant as starting points and need to be lighted and modified before being used. They are intentionally kept rough to avoid having to delete a bunch of stuff before being able to re-use them, as the description says.
Briammmmmmmm 2 Aug, 2013 @ 10:45pm 
There are some issues with the way some of the areas are put together. For example, in the small apartment, there's an end piece just hanging out in space, leaving a giant black edge. Or in the bar, the back storage rooms use the wrong brick piece for the doorways, so the doorways themselves just terminate in flat brown.

Maybe it wasn't the intention, but there's very little detail or grunge, which makes it hard to recommend using these. They're just kind of unpolished.
Keeval 2 Aug, 2013 @ 8:10am 
Oh excellent - I'm going to make use of these in my campaign that I'm working on. You've just saved me quite a bit of work :)
Kozak 1 Aug, 2013 @ 8:38pm 
Thanks, these maps are great. Working on a more open sandbox concept with my content pack and making maps takes a large chunk of time. I'll put these to good use.
KingSchiebi  [author] 1 Aug, 2013 @ 10:58am 
@spore
Night Club is coming up next - really a "small bar", but you might get away with shrinking it down a bit until I get to the bar
spore 1 Aug, 2013 @ 9:00am 
thanks mate, might use these sites. I have the maps in my shelve, too. Never used them befor, tho ^^ Might change, My prokect need a small bar.
KingSchiebi  [author] 1 Aug, 2013 @ 1:10am 
@Pertinax
Did you make sure to extract the correct UGC?
The CPZ file should be called something similar like "51f586f2636465943a00002a-sprawl sites.cpz"
Pertinax 31 Jul, 2013 @ 6:31pm 
Hmm i dont get it, when i follow the path you give, and unzip the cbz to whatever folder to be then opened through editor, the files i get are from the stuffershack DLC?
Revenant Jesse 31 Jul, 2013 @ 5:10pm 
Awesome. I actually have the physical copy of this splat book. Good work.
daskindt 31 Jul, 2013 @ 1:40pm 
I'll definitely check these out.

Want to get some test scenarios working, but map making is time intensive.
Cronstintein 31 Jul, 2013 @ 10:24am 
My hero, I suck at getting maps started.
Titan Lord 31 Jul, 2013 @ 4:27am 
Nice, will check these out. Thanks :)