Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
All in all, it's a good start to a very interesting mod. Definitely worth playing around with.
* You can make an underwater sea-lab by simply pressurizing a room. The room will be oxygenated (duh), removes underwater darkness, and behave exactly as you'd expect.
* All types of thrusters seem to work inside water, the only drawback is the 20m/s speed limit.
* When your character enters the water, there is no oxygen and it begins to get VERY dark and your vision range gets severely reduced. It's actually fairly realistic.
* You can "swim" by turning on your jetpack. You slowly float up automatically. Still limited to 20m/s
* Almost all grids that fall in water are slowed down to 20m/s and slowly float down.
* Large cargo containers seem to be the only thing that floats.
* Vehicles entering water are slowed down to 20m/s, which seems to be the max possible speed in water.
Anyways, great mod to play with
https://steamhost.cn/steamcommunity_com/id/dukeoflorraine/screenshots/
XDDDDD
my other favorite game
but I have to ask is there plans in the future to add like a pumping system to the mod so we can move water from one place to another, and so we can build under basses, if so you should try to work with the people who did the "hunger and thirst" mod so you can use the water as drink able water.
for example for a pool, not an ocean-wide planet
I've been doing a lot of testing. It seems the physics here are slowly being tweaked to force/encourage more realistic hull shapes out of boats. You'll have issues with simple boxes. I like most of what I've seen so far, but there are still inconsistencies, like what I've linked here. Not sure the source of this issue exactly (centreline fins seem to add stability in general, so I'm willing to bet this is an extension of that), but it's still something I've come across that's worth looking int.
https://steamuserimages-a.akamaihd.net/ugc/1005898872442505538/4E1D52D48C9C119FFEAF9C67851E7CB5E54A7727/