Space Engineers

Space Engineers

Draygo's Drag Mod + Buoyancy (EXTREMELY EXPERIMENTAL)
178 Comments
orange 14 Jul, 2019 @ 6:05am 
this mod kills all gettling turrets (the small and large ones), any way to fix it ?
Leithal--Weapon 11 Jul, 2019 @ 11:29pm 
Would be great if these mods were separate also a proper description. I don't want a fucking drag mod. Other people might to each their own.
Momentum1706 9 Jul, 2019 @ 6:58pm 
Could you make it into a placable voxel?
Kill3rCat [1st FORECON] 8 Jul, 2019 @ 7:45am 
Good on you, Alb, for making the effort to actually write a proper feature list.
Alb 8 Jul, 2019 @ 4:00am 
Seriously, you got to put this stuff in the description. Most people seem to not even know what this mod does. And take a couple screenshots, good grief.

All in all, it's a good start to a very interesting mod. Definitely worth playing around with.
Alb 8 Jul, 2019 @ 3:57am 
* There are new "water thrusters" that allow for much faster movement in water, but with my testing, they seem to be EXTREMELY buggy. They don't work outside water, and allow you to move over 20m/s in water.
* You can make an underwater sea-lab by simply pressurizing a room. The room will be oxygenated (duh), removes underwater darkness, and behave exactly as you'd expect.
* All types of thrusters seem to work inside water, the only drawback is the 20m/s speed limit.
Alb 8 Jul, 2019 @ 3:57am 
* This is a mod that adds OCEANS to modded planets.
* When your character enters the water, there is no oxygen and it begins to get VERY dark and your vision range gets severely reduced. It's actually fairly realistic.
* You can "swim" by turning on your jetpack. You slowly float up automatically. Still limited to 20m/s
* Almost all grids that fall in water are slowed down to 20m/s and slowly float down.
* Large cargo containers seem to be the only thing that floats.
* Vehicles entering water are slowed down to 20m/s, which seems to be the max possible speed in water.
Schmoobledeedoo  [author] 7 Jul, 2019 @ 11:53pm 
lol yeah threw it in and never took out the underwater part damage :)
HaloSpartanCats 7 Jul, 2019 @ 1:08pm 
WHAT IS THIS...
Stucco 6 Jul, 2019 @ 4:56am 
I would like to agree with the orlfman and Dariagan, definitely separate the two mods.
Mobius 1 4 Jul, 2019 @ 8:31pm 
this shit mod breaks vanilla Gatling turrets good going took me 20 mins to pin this POS mod down
kirb 4 Jul, 2019 @ 1:46pm 
This dude did what the entirety of Keen Software House was incapable of doing. Wow.
SillyLittleLily :3 25 Jun, 2019 @ 7:51am 
Plz add a way to collect and freeze the water to turn it in to ice
cabbage 17 Jun, 2019 @ 9:24am 
any way to get ice from the lakes?
Lystent 16 Jun, 2019 @ 5:16pm 
It looks like thrusters in water burn themselves when used. Is this intentional, or a bug?

Anyways, great mod to play with
agentlaidlaw 14 Jun, 2019 @ 8:00pm 
yeah i second separating the water mod from the drag as well.
chancho 10 Jun, 2019 @ 5:32pm 
please separate the water mod from the drag mod pleaseeeeeee
C R Y T I S 9 Jun, 2019 @ 12:42am 
I urge you to bring this up on the Keen Software House Forums...
Shirou_TSP 6 Jun, 2019 @ 1:55pm 
bit of a personal enquiry, but ho come, whenever i install this into my worlds, i start getting g-force effects? it's not originally part of the aerodynamics mod
Shirou_TSP 2 Jun, 2019 @ 12:02pm 
After leaving a planet and logging out, when i log back in again, water seems to disappear from all water planets - I haven't found any exception to this glitch yet
Kill3rCat [1st FORECON] 18 May, 2019 @ 10:09am 
Also, any idea when you might add more config settings, such as which planets have water, and what altitude the water spawns at?
Kill3rCat [1st FORECON] 18 May, 2019 @ 10:06am 
You might want to put an actual description on the mod page.
FlussDerivat505 10 May, 2019 @ 2:46pm 
Maybe add better description? Have no clue what this mod does.
Taipan 9 May, 2019 @ 8:31am 
I cant get any water to show up anywhere when using this mod, everything just stays as ICE...
Schmoobledeedoo  [author] 8 May, 2019 @ 11:01pm 
@wu.will Drag is going to have problems with subgrids, as each is considered as their own drag entity and force. There may not be a fix for this issue.
wu.will.china 8 May, 2019 @ 12:21am 
I met a problem. one of my little plane with a lot of rotor parts. it fly well if i create a new one. but if i save and reload the game, use the exist one, the drag is unbalanced, it always drag my plane to turn right. i need to delete the exist one, and recreate a new one to solve this problem. Do you have any idea? or if there is a command to reset the drag?
Renz 16 Apr, 2019 @ 1:05pm 
Could you seperate Drag mod?
Duke of Lorraine 16 Apr, 2019 @ 10:41am 
My mistake, it has been fixed
Duke of Lorraine 15 Apr, 2019 @ 3:29pm 
Liquid water succesfully implemented on Terra !

https://steamhost.cn/steamcommunity_com/id/dukeoflorraine/screenshots/
Scopsins 15 Apr, 2019 @ 2:43pm 
@schmoobledeedoo When modding compatible planets how do you change the height of the sea. I understand its a calculation between the average heightmap height and the top of the atmosphere but i am not able to effectively change the height of the ocean.
Scopsins 15 Apr, 2019 @ 2:42pm 
@RADBONES any world can support this. It is normaly the latest planet spawned. However its kinda finnicky so you have to play around with it.
OpposingHorse 14 Apr, 2019 @ 7:06am 
How many worlds supports this? Is there only the medieval engineers one?
anrew10 12 Apr, 2019 @ 12:08pm 
*FROM THE DEPTHS*

XDDDDD

my other favorite game
LeapedSiren97 11 Apr, 2019 @ 8:46am 
Schmoobledeedoo did say the mod is incomplete so lets make buoyoncy testing boeys in the meantime
Blacky Watchy 11 Apr, 2019 @ 5:32am 
im having problems to satibilise my ships and submarines, any help?
OpposingHorse 7 Apr, 2019 @ 1:57am 
Amazing! Only complaint i have is the aerodynamics being a tiny but ridiculous as i have been able to take off with my submarine with ease lol. Otherwise, this mod has taken the spot for the "if i could only have one mod on" thought.
DangerousIdiot 6 Apr, 2019 @ 10:36am 
I am going to try this mod, let you know what I think :/
Airomis 1 Apr, 2019 @ 3:46am 
I'd love to see a pump or tank system that can store water and produce oxygen and hydrogen as if it was ice
PrimOak6 31 Mar, 2019 @ 7:20am 
@Schmoobledeedoo. First I want to say great work, this is freaking amazing, and I hope keen see' this and helps add this to the game.
but I have to ask is there plans in the future to add like a pumping system to the mod so we can move water from one place to another, and so we can build under basses, if so you should try to work with the people who did the "hunger and thirst" mod so you can use the water as drink able water.
Toshikato 29 Mar, 2019 @ 2:50pm 
Through the blocks is rather unfortunate but also expected. It'll actually take quite a bit of coding for there to be displacable water and the oxygenation system will need to be made compatible with that of space to try and simulate that. BUT @schmoobledeedoo, great fucking work man, looks awesome. does this completely replace Ice by any chance?
Schmoobledeedoo  [author] 29 Mar, 2019 @ 1:49am 
@misf You should be able to change the water resistance if you start by looking at the variable "add". My code is hilarious, though, even to english speakers, so I'm sure you'll have a lark trying to figure that out. GL.
Schmoobledeedoo  [author] 29 Mar, 2019 @ 1:47am 
Boohoo, @LeapedSiren. This is what you get, deal with it. Anyways, @steel subs are possible.
LeapedSiren97 28 Mar, 2019 @ 12:37pm 
Thru the blocks T_T
Dr4konzWr4th 28 Mar, 2019 @ 10:27am 
Are submarines possible with this mod? Like do ships actually displace water, or does the water "go through" the blocks?
Hey, how to change water resisnace of blocks? Maybe take out in definiton file settings for that. It realy make life more easy for you and modders, who knows C# not good. Sorry for my eng, i am from RU. Beforehead BIG thanks.
Schmoobledeedoo  [author] 26 Mar, 2019 @ 2:10pm 
I've fixed most bugs. I am going to take a break for a while.
I sawed your boat in half! 24 Mar, 2019 @ 2:44pm 
was the "force" of this increased? my heavy cruiser went from having 4 blocks under water to floating all the way on top
uginFიჯ 23 Mar, 2019 @ 11:51pm 
Is it possible to make this water in the form of a block?
for example for a pool, not an ocean-wide planet
Schwieger 22 Mar, 2019 @ 10:10pm 
@Duke of Lorraine -

I've been doing a lot of testing. It seems the physics here are slowly being tweaked to force/encourage more realistic hull shapes out of boats. You'll have issues with simple boxes. I like most of what I've seen so far, but there are still inconsistencies, like what I've linked here. Not sure the source of this issue exactly (centreline fins seem to add stability in general, so I'm willing to bet this is an extension of that), but it's still something I've come across that's worth looking int.

https://steamuserimages-a.akamaihd.net/ugc/1005898872442505538/4E1D52D48C9C119FFEAF9C67851E7CB5E54A7727/
Schmoobledeedoo  [author] 21 Mar, 2019 @ 8:22pm 
Link is updated @schwieger.