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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2262172198
Probably there is kind of incompatibility with the current mod setup I'm trying to test with.
As for Starnet, the AI get buffs for 'Captain' or higher start. How is this structured with Planetfall?
"Adopting all diplomacy traditions will increase our trust growth" for purifiers' adaptability tree.
Versatility is just a copy of Diplomacy and I am not sure if multiculturalism is appropriate for machines.I suppose it is alright if you just plan to engage in diplomacy with other machine empires but then the name swap to versatility is not really justified.
Welfare is described as useless for Gestalts but it isn't really. More civic slots are always good, reduced amenities from The Greater Good works, Ideology does increase edict duration and the increased research speed is still there. I suggest either removing the effects of Welfare for Gestalts entirely so the only benefit is an additional ascension perk or reworking the tradition to something fitting.
EDIT: Just noticed that Lithoid Mining Districts require Food. Odd.
Materials Research and Materials Industry Tradiitons seem to have either swapped effect or description.
"High energy states make miracles become possible" -> Unlocks Mining
"Materials exist to be consumed" -> Unlocks Synthesis
Sounds like the description was meant to be the other way around.
Do you need inspiration for coming up with descriptions for some of the traditions that don't have any/very short descriptions at the moment? Some of the traditions even have the same description. (Exploration and Diplomacy for example)
EDIT: Also, Bioreactor for Lithoids doesn't need Food Upkeep anymore.
It's also a bit weird that the sociology building chain for lithoids needs food upkeep.
I don't know how much you care about Lithoids but if you want to balance/fix your mod for them I would gift the DLC to you.
I don't use Real Space, but judging from the description it's a graphical mod, so I would assume there are no conflicts.
@Marchiali - I don't have the lithoid DLC, so I hadn't noticed the problem. It should be fixed now with the new update I just did.
Do you know if this works with things like Real space and Guili's Planet Modifiers?
I wanted to thank you for taking the time to make this mod. It hits something of a sweet spot for me, in terms of balance and roleplay. It seems to improve both the AI and the roleplay potential of any given game.
I'm gunna be starting my first Planetfall game tonight, thanks again!
Anyway, if you liked Civ4:Planetfall, you know this will be quality content too! :-D
Hey! I used to play that! And SMAC was great too. We're long overdue for a modern remake.
*Reaction* NOOOOOOOO~O
Manual sectors were removed by Paradox in 2.2. Mods can't change that alas.
(Btw side question, what happened to Sectors in Stellaris? I can't make/expand Sectors anymore.)
As for Expanded Pops, there are a few files which are modified in both mods, but I can merge the changes in my mod, so the two could be used together. I'll look further into it.
Meanwhile I've posted a dev diary [forum.paradoxplaza.com] of sorts on the Paradox thread, providing some more details on the implementation of asteroid colonization.