DayZ
ZombieSpawnOverhaul
70 Comments
Raptor_67 16 May @ 7:22am 
I love this mod.
Stitchi [GER] 22 Dec, 2024 @ 2:13pm 
@Shade it works
Stitchi [GER] 22 Dec, 2024 @ 1:37pm 
@scullyluke you dont nedd to install this mod, copy and paste the stuff from above like Source Code into your env- zombie_territories.xml and set the number in globals.xml:
<var name="SpawnInitial" type="0" value="2000"/>
<var name="ZombieMaxCount" type="0" value="3000"/>
scullyluke 28 Sep, 2024 @ 12:13pm 
I have installed this mod, but I do not see any difference. I have added the key from the files to my keys on my server. I do not see any change. Can you explain what I need to do to make it work properly? I am not a modder and my computer knowledge is limited. Can you explain the process?
MrLoopsX 26 Jul, 2024 @ 2:53am 
Still working ?
JonnyOnTheSide 15 Apr, 2023 @ 4:16am 
outdated
Yulia_Volkova™.(^_^)™ 29 Dec, 2022 @ 1:08pm 
um bom ainda nao testei
MrGhost 20 Oct, 2022 @ 12:58am 
Hi . How to install itt? Just copy Keys to keys folder??
Crow 8 Nov, 2021 @ 8:56pm 
working for 1.14?
ZZCARDZZ 28 Oct, 2021 @ 6:43am 
@_Baetzabal_ your questions are answered literally answered right about this...........
_Papaj_Chuligan_ 20 Oct, 2021 @ 4:25am 
hi. Does a spawn work on every map? Where to paste (<var name = "SpawnInitial" type = "0" value = "2000" /> <var name = "ZombieMaxCount" type = "0" value = "3000" />)
GreenDreamz21 25 Jun, 2021 @ 2:32pm 
thanks works grate man love it an so do the players
TohuWaBohuGaming 1 Jun, 2021 @ 10:08pm 
Does this still work'?
Desolate89joker 15 May, 2021 @ 6:16pm 
Ill give it a try.
ALAXHC 10 May, 2021 @ 4:12pm 
Allso can anyone answer if this still works your aloud to answer us folks...
ALAXHC 10 May, 2021 @ 4:10pm 
HOW DOES ONE REACH globals.xml. what is this forbiden information.
GAD 14 Feb, 2021 @ 4:37pm 
Just read it's not working in 1.10. Now THAT is a bummer. Wish I had some modding skills. Someone please pick this up.
GAD 14 Feb, 2021 @ 4:36pm 
Looks great. The videos made me laugh too.
Aggressor 12 Dec, 2020 @ 12:12pm 
Mate You made an amazing mod. Please update it.
Coulson 7 Dec, 2020 @ 7:14am 
This is not working on 1.10 sadly
Saije 14 Nov, 2020 @ 1:33pm 
this still work for 1.9?
Lcpl. Jonna Jonas 4 Nov, 2020 @ 4:20am 
holy shit i watched videos and on our server we use a mod called VIRUS...which adds thee infection to the game so you can become infected with the zombie virus...to which you need to find a microscope a Petri dish. a full blood bag and zombie brain to make a cure....this mod would make that VIRUS mod even more scary...hahahaha evil stuff
ФИЛИН 21 Oct, 2020 @ 3:18pm 
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CervixKilla 16 Sep, 2020 @ 10:49am 
does this work on newest version?
Dodko ⛧ 3 Jun, 2020 @ 1:08am 
Its working together with walking dead zombies ?
Alpha Gamer 18 Mar, 2020 @ 4:41pm 
does this work on livonia or are the territories co ordinates specific to chernarus?
Ronald Reagan 27 Feb, 2020 @ 6:36pm 
still works?
Ķïłľşwíťćh 3 Nov, 2019 @ 4:59pm 
does this mod still work
Derleth 28 Aug, 2019 @ 1:48pm 
Ah okay, thanks
Robbhimself  [author] 28 Aug, 2019 @ 1:28pm 
@Derleth unpack the pbo or use the source code in the description
Derleth 28 Aug, 2019 @ 11:01am 
Right, where do I find the zombieterritories.xml file, I can't find it in the mod's directory?
Grillo 4 Aug, 2019 @ 7:56pm 
Does it spawn zombies inside buildings?
Robbhimself  [author] 26 Jun, 2019 @ 5:02pm 
mod is now obsolete. you can just put zombieterritories.xml in the "env" folder in your mission dir
Julia 24 Jun, 2019 @ 7:09am 
Good job.
Robbhimself  [author] 22 Jun, 2019 @ 10:18am 
updated again. at least when current exp build is pushed to stable you wont need an override addon to modify zombie spawns anymore :steamhappy:
Genocide 4 Jun, 2019 @ 3:12pm 
Doesnt seem to add zombies anyone have an idea?
HeiderakCZE 31 May, 2019 @ 10:06am 
this mod dont add any zombies for me ...
Welsh Handyman 30 May, 2019 @ 2:42pm 
What does SpawnInitial do?
Robbhimself  [author] 28 May, 2019 @ 10:49pm 
Fixed missing Animal spawns
Addon should be fully functional and updated now :)
Dalle 14 May, 2019 @ 3:47am 
COT doesnt like this at all. Works fine on the server tho :)
TRICOLO 28 Mar, 2019 @ 3:34pm 
hello, dont spawn animals? :(
S4MT3Kツ 7 Mar, 2019 @ 6:19pm 
Causes Invisible Zeds to me....
🆂🅴🆁🅿🆉 7 Mar, 2019 @ 8:36am 
awww dam so what train wreck are you playing now then lol :P
🆂🅴🆁🅿🆉 4 Mar, 2019 @ 2:58pm 
does this affect the animals at all? coz with this mod installed we think it does?
Muler 27 Feb, 2019 @ 3:37am 
Is there going to a fix for the animal spawn soon ?
SpinFX 25 Feb, 2019 @ 10:01pm 
Forgot to Say Thanks for this mod. Makes PvE much more dangerous.
SpinFX 25 Feb, 2019 @ 9:33pm 
OK Fixed the Z'ds not spawning by increasing the ZombieMaxCount from 1000 to 2500. in globals.xml. Spawning works fine now. Server performance is fine.. might be different if more than 30 odd players but we'll see.
SpinFX 25 Feb, 2019 @ 5:07pm 
Mod is broken I think. Z'ds only spawn in player vicinity upon server restart. If player goes to new area or exits and rejoins, no zombies. Love the idea, just needs to be fixed. Is anyone else having this problem ?
andremelo90 21 Feb, 2019 @ 12:32pm 
heey does this turn animals ai off? i ask cause while loading the mod the usual way i noticed no animals spawning... tried instead of loading, pasting ur data inside the pbo... looks like it solved
The Big Nut 18 Feb, 2019 @ 8:47am 
@Arthurdent I agree, the DayZRP community is pretty strong, almost 80+ on the weekends and 60+ in the early afternoon and evening. this is a cool concept, but the workshop is supposed to bring creativity into the game, not hurt it, no idea why he would say the game is dying, when content made by the fans is supposed to help.