Portal 2

Portal 2

Hell's Gate Part 2
17 Comments
jandlml 25 Feb, 2019 @ 7:28pm 
excellent!! i finally got out, i was making it much harder than it had to be. thats what i seem to do alot :steamhappy:
jandlml 25 Feb, 2019 @ 6:57pm 
i dont know how you all do these maps so quickly. i have been working on this for an hour and im still stuck. i can only get two so far
Nobody No-One 24 Feb, 2019 @ 11:13am 
Fun map. The antlines are a mess, but I enjoyed the puzzle a lot. My solution: https://youtu.be/eJ1T49i_eMU (the video is still processing as I make this comment)
Mikeastro 17 Feb, 2019 @ 2:13pm 
Very fun map - now that I've played it, I actually think that knowing in advance that it's inspired by the Tower of Hanoi did not even help me while solving it, since to be honest I don't really see the connection. I had expected the solution to be longer given what I knew in advance (during 10 out of the 20 minutes I hadn't even seen the holes below the light bridges yet :P which I think could have been made a bit more visible using some lights or something) but then I basically just brought the last cube to the front, the first cube to the back and I was essentially done. Still a very entertaining cube shuffler - thumbs up!
Joric  [author] 14 Feb, 2019 @ 10:37am 
There are probably tons of maps like this ( swap cubes 3 and 1 and respawn cube 3 in the end ) but this particular version feels somewhat different, I like it a lot.
Joric  [author] 14 Feb, 2019 @ 7:34am 
OK, full disclosure. This is a remake of the second part of the (famous?) map released in March 2012: Heavens Gate [forums.thinking.withportals.com] by marKiu. It's been told that "Room 2 is one of the best implementations of the Towers of Hanoi I've seen in any game, Portal or otherwise". I've spent my fair share of time solving it (don't really remember how much, it was one of my first maps). Now it seems those ladders don't really do anything (there's no use of the height difference in the original map as well).
Joric  [author] 14 Feb, 2019 @ 6:05am 
@Andi, that was great, you totally decomposed the entire thing. Fixed in update 9.
@Narkodes, your solution was fully intended and the shortest one. Congratulations!
Joric  [author] 14 Feb, 2019 @ 5:52am 
update 8: fixed the thing with the fizzlers (damn it, can't be too careful)
Leo 14 Feb, 2019 @ 5:48am 
Yeah since you didn't make the fizzlers go all the way up, I just lifted the cubes above them. Also, you published this version first so wouldn't it make more sense if this was part 1 and the other was part 2? :P
Andi 14 Feb, 2019 @ 5:37am 
It took me 30mins to find the intended (?) solution.
Andi 14 Feb, 2019 @ 5:34am 
https://youtu.be/QO_j4UzjfGw
Apart from this solution you can lift the cubes over the fizzler or stack the cubes next to the buttons and create the bottom one again so that the top one falls on the button
Narkodes 14 Feb, 2019 @ 5:26am 
Joric  [author] 14 Feb, 2019 @ 5:21am 
@ceriipzo, how much time did it take? I've been told it could last for hours :)
Joric  [author] 14 Feb, 2019 @ 12:39am 
It's a remake (duh) of a larger map but I don't want to disclosure the solution just yet. Wondering how long it takes to solve, post your time.
Joric  [author] 13 Feb, 2019 @ 10:14pm 
In the works ;) I thought maybe it's possible to implement a five-houses riddle as well.
Nobody No-One 13 Feb, 2019 @ 9:52pm 
What's part 1?
ceriipzo 13 Feb, 2019 @ 9:37pm 
My God, I felt like an idiot when I found the solution.