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I didn't make the animations so I won't be fixing it. The developers at Tripwire Interactive did and the animations were ported by Lt. Rocky. I would assume that the animations weren't designed with higher FOV in mind, thus causing such issue.
I just realised that I didn't include the muzzle flash attachment code for all of the single pistol's w_model I've ported. I just updated all of my pistol addon mods, thanks for telling me this.
scream's The Division L4D survivors, where you can find them here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=894839320
I was been using your Clock 17... I was thinking about Killing Floor 1 Pistol and remake animation of KF2 Animations: Lt. Rocky/Tripwire Interactive.
here's link...if you can remake aniamtion and pistol 9mm Kf1 to... I will be happy
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=355374151&searchtext=9mm
Tell this to coach
Umm, I guess my initial Glock 19 compile "may" count as "two-tone". Link is in the descriptions.
If you don't like those Glocks, then it doesn't take a genius to Google up how to unpack L4D2 addon files and change around the textures.
@GKNOVA6
Yeah, I'll probably update the animations this Sunday for both of my previous Glock mods.
I did tilt the barrel slightly, but I guess it isn’t enough to be visually noticeable. I’ll revise the barrels in the upcoming days.
Magazines were re-modelled by me.
I could use a different animation next time, but I still personally prefer the KF2 animations mainly because they're just way too sexy to not use.
Plus, I like KF2's tactical reload animations which correctly retains the magazine when it's half empty. Just like how an operator IRL would do in combat when there's a pause in a firefight.
why dont y'all be satisfied with what people make for you and not ask for random bullshit
It's planned, I got a P220 model on standby. But I probably might gonna make just the P220 combo with skin variations first before the Sig/Glock combo.