Sid Meier's Civilization VI

Sid Meier's Civilization VI

Drenghbar's Adjacencies
19 Comments
Arcadian 20 Aug, 2023 @ 2:15am 
For some reason the holy site and campus are giving each other a standard adjacency bonus. Gone when I disabled the mod.
翀P 11 Sep, 2022 @ 10:05am 
Theater Square has already gained a standard adjacency bonus from adjacent natural wonders. So now it's unnecessary to add another one?
Arcadian 5 Aug, 2021 @ 6:03pm 
Finally someone who applies common sense and realism to adjacencies. You should see the mod that gives coastal adjacency to industrial zone. xD
Drenghbar  [author] 22 Sep, 2019 @ 3:23am 
Yes no problem.
Lord Of the flies 22 Sep, 2019 @ 1:31am 
does this work with the new patch
Saniala 8 Aug, 2019 @ 1:16am 
Strange behavior with the workshop version of this mod. So I subbed for this mod since it looked neat and got around to playing Civ 6 after a day or two. I started a new game and noticed that there's really no difference with the districts. I check the save file and it says that this mod is not active on it, but the main menu still says that I'm subbed to it. I unsub, resub, instantly start playing again and everything is working like it should on a new game. But the next time I try to load that game, the game says I can't since this mod isn't installed. So I have to do that resubbing thing everytime I want to play with this mod. Just workshop being workshop I guess.

I googled another place to download this mod from and the manual install version works flawlessly. The mod indeed is good, so thumbs up for that.
Drenghbar  [author] 4 Apr, 2019 @ 1:37am 
@craigmon Thank you and my apologies for the late reply. Your comment got me thinking, and I actually tested a production adjacency bonus for encampments and strategic resources. (along with other adjacency bonuses for aqueduct and entertainment complex) I would not add it to industrial site, since most of the strategic resources are improved by mines and that would be redundant with the mine adjacency bonus the industrial site already have. Regarding the encampment bonus, it was not that great and quite anecdotical since the district already have placement constraints. I don't think I will continue with that idea.
craigmon 9 Mar, 2019 @ 11:18am 
Love this mod! I'm a big supporter of mods that just make sense! Speaking of which it always struck me as strange that strategic resources have no adjacency effect- I mean surely having all that iron next door would be a boon to an industrial site, those horses could be useful right! Can you do anything with that idea?
Drenghbar  [author] 23 Feb, 2019 @ 5:37am 
Updated with a Suguba security, it should now work without GS. Thanks for pointing it out.
ne 22 Feb, 2019 @ 3:41pm 
This mod will fail to load without Gathering Storm installed because the Suguba is not present.

To make it load with the newest patch but no GS, open NewAdjacencies.sql in \Steam\steamapps\workshop\content\289070\1655275512 with a text editor, remove lines 69 to 76, and save the file.
BINARYGOD 20 Feb, 2019 @ 1:28pm 
Since I cannot edit, here is a new comment - the mod I was talking about is "Religion Expanded" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1178185727
BINARYGOD 20 Feb, 2019 @ 1:25pm 
@LordNeptune - there is a religion 'overhaul' that adds in enough beliefs and a few new religious district buildings that would probably give you enough of what you want (even if the base bonus is the same as base game or game+this mod).
Vandatte 17 Feb, 2019 @ 6:35pm 
A reasonable approach. Good job
Modroos 17 Feb, 2019 @ 1:00am 
add bonus to campus from adjacent natural wonders,plz
Drenghbar  [author] 16 Feb, 2019 @ 3:54pm 
Yes
lytleclan 16 Feb, 2019 @ 2:06pm 
Is this compatible with Gathering Storms?
Drenghbar  [author] 16 Feb, 2019 @ 11:43am 
@LordNeptune (fitting name) That would be perfectly possible, but also quite unbalanced IMHO. I won't have time to do it, but you can try to request that mod on civfanatics.
Lt. Aldo_Raine 15 Feb, 2019 @ 6:12am 
hey the religion districts annoy me cause they should get coastal bonus's and river's most the ancient religion were based off water gods, the vikings and the greeks and romans. can you fix this to add those bonus's to faith districts?
=[NK]= Col. Jack O'Neil 14 Feb, 2019 @ 7:05am 
You should have a look at this request of a mod I asked for as well, commercial hub getting a bonus from natural and world wonders. I mean, every nation do make money off of wonders! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1638644669&searchtext=