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I was playing with a friend see, and I cant seem to learn the Dueslist Stance skill?
It says I already have it learned, but its nowhere in my skills.
If the mod is no longer supported, can someone else let me know how to edit this so I can try making a patch myself?
I don't know if you are still reading comments or even working on the mod anymore, but I wanted to report an odd bug. When using Beast, the unique stance does not seem to work and he instead assumes the default dagger stance. I double-checked by not only equipping the weapon to several different characters, but also buying another weapon classified as a finesse weapon to see if the stance would change. Everyone assumed the proper duelist stance except for Beast.
I want to clarify that this isn't the ability but merely the unique stance you made for characters holding a finesse weapon and nothing in the off-hand.
I'm sorry you can't enjoy the mod the way it is, but thank you for the feedback.
Trying to use the skills with a 2H or DW will result in them being way too strong for what they're capable of.
It seems like the damage on every skill could be lowered by at least -20-30%. A lot of the skills have equal or even more damage as their counterpart from warfare, but do extra effects.
Shame because it's really well made, but I like mixing and matching my skills. I don't want to feel punished for using other abilities.
My only question is now if there's a way to safely update a mod mid-playthrough. I got your mod through nexus rather than workshop, so nimble footwork is outdated (100% eva and 20% move spd)
@Hitilit - Yes, this mod is for DE, and should work without issue. Make sure steam has downloaded the workshop content and you've remembered to activate it in your mods menu! Other than that, I have no idea why it wouldn't work.
Should the mod work on DE? For some reason, he did not appear on the tower. And there is no ring.
Sweeping Coupe is described as a cleave attack, and I see a small circle but even after getting surrounded by Silent Monks I've yet to hit more than 1 target with this, so I usually opt for Battle Stomp instead. Righteous Ignition is supposed to be a simple and straightforward buff, but I find it underwhelming save for the ability to prep it before a fight unlike Last Stand. I think I would like if it added extra bleeding damage to your attacks, which would have interesting interactions with Coup de Grace and lifesteal from Necro points.
I'm not versed in real life fencing, but a friend who does know more techniques about it tells me how duelists restrict space by controlling the mid range, and I would really like to see a skill that works similarly to Reactive Shot and the Gladiator talent (but only on evaded attacks and is a buff instead). It would even further sell the image of a gallant and cultured fighter.
I understand you are very busy, but good job!
Second, you said that the Duelist skills are based on Finesse and weapon scaling, does that mean that Finesse is still the greater contribution to damage of the skills themselves, or is it more like Warfare skills? I ask because my sister pointed out that reliance on backstabs (using dagger type rapiers from the Rapier mod) feels not as Honorable Combat as one would expect of the Inigo Montoya type of character. And, if something could be done about it, say a finesse build that doesn't have to rely on backstabs (which is technically an oxymoron, I understand but would be very interesting as a class identity for a finesse character), would it be possible to incorporate a tradeoff in Duelist Stance that removes backstab criticals in favor of a different kind of bonus?
As far as skills go, I don't really mind if they're technically better versions of vanilla skills, given that the class gives me the impression of "Stronger in practice than on paper."
Having a blast playing as the Duelist with my sis (Odinblade's Umbra) in 2-LW tact mode! Immersive and really fun!
I'm guessing you don't have much time to reexamine this mod lately, but I'd just like to leave some positive feedback and other notes of my experience playing it so far.
First, I did not even realize I was missing Duelist Stance, I'll have to relook for it but I'm not sure how to deal with that, I figured the Band of Honour was the supposed balance of being limited to a 1-handed playstyle. Technically, I suppose I cheated by using the Duelist Skill chest to access every duelist ability by Lv3, but the fun factor of having that access is more important to me. I would actually say that it helps me keep up with my sister who is technically stronger than me on all fronts had I not been able to access my abilities so early.
The ring with +2 AP is like having half of Lone Wolf. I guess i'll keep it till the end of the run. Having 6 AP per round is amazing.
Sweeping coupè could have a CD one turn longer, it's an amazing disabler.
Daring leap is like tactical retreat, plus knock down. It's really powerfull. Maybe hasted it's too much.
All in all i love this class. it's really fun to play ;) With or witout any change, i'll keep playing the duelist. Good job.
(Sorry for bad english)
added to my list for my remod