Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Also, I have Heathfire and it still works okay.
I hope you can fix it, because it shout not be needed vor a mod that changes horses.
@Joseph - Thanks for the thumbs up! Rated and favorited your collection as well.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=88162445
still not able to determine why reference based vanilla ponys dont work as intended while player-spawned do (player.placeatme).
There seems to be a problem with the normal horses beeing indefinetly spawnable references. I mean, they cant die and they run like hell if you enter combat, but thats just crap, better would be if they would just stand there and wait, like sm.
If I use the base ID of the armored horses however, they work EXACTLY like sm, don't know why.
Investigating this further....
BTW: may I use your mod in a re-upload of Armored Horses? If I get this running, I think many people would be happy about it, as Armored Horses is open now.